Difference between revisions of "Thunder Hammer"
(Created Thunderhammer page and added variants THM-4D, THM-4R, THM-4V, and THM-5R. Note 4R uses 4M image, there is no 4M.) |
m (Fulmir moved page Thunderhammer to Thunder Hammer: Named page incorrectly due to user error.) |
(No difference)
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Revision as of 21:25, 2 March 2023
THM-4D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Weapon Platform |
Stock Specifications | |
Hardpoints | Ballistic: 3 Missile: 5 Support: 3 |
Speed | 4/7/5 |
Firepower | Max Damage: 236 Max Stability: 12 Max Heat: 24 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 280 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Thunder Hammer Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Heat Controller (S) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Right Torso | Ammo DBAC/10 Ammo DBAC/10 Ammo DBAC/10 Ammo DRM Ammo DRM [Half] DRM4 (S) Jump Jet (H) Jump Jet (H) SHIELD (S) |
Left Arm | DBAC/10 (S) |
Right Arm | DBAC/10 (S) |
Left Leg | DRM2 (S) DRM2 (S) |
Right Leg | DRM2 (S) DRM2 (S) |
Description
Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with twin DBAC/10s that can shatter enemies at any range. Up close, it can call upon 12 DRM tubes to give enemies a hard time with. A total of 4.5 tons of ammo keeps the Thunder Hammer in any fight.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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THM-4R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Weapon Platform |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 5 Support: 2 |
Speed | 4/7/5 |
Firepower | Max Damage: 220 Max Stability: 20 Max Heat: 40 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 80 Alpha: 139 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 280 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Thunder Hammer Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Heat Controller (S) Heat Controller (S) Heat Controller (S) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Right Torso | Ammo DRM Ammo DRM [Half] DRM4 (S) Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) SHIELD (S) |
Left Arm | L Elec-Laser (S) |
Right Arm | L Elec-Laser (S) NPC (S) |
Left Leg | DRM4 (S) DRM4 (S) |
Right Leg | DRM4 (S) DRM4 (S) |
Description
Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with its primary armament of a NPC and twin Large Electro-Lasers. A quintet of DRM-4 launchers back up the energy weapons at close range. 16 DHS and 3 Heat Controllers help keep the heat managed but pilots are advised to exercise restraint with the trigger.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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THM-4V
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Weapon Platform |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 5 Support: 3 |
Speed | 4/7/5 |
Firepower | Max Damage: 224 Max Stability: 46 Max Heat: 0 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 55 Alpha: 61 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 280 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Thunder Hammer Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Right Torso | Jump Jet (H) Jump Jet (H) SHIELD (S) Ammo VRM Ammo VRM Ammo VRM Ammo VRM [Half] VRM12 (S) |
Right Arm | Gamma Cannon (S) |
Left Leg | VRM6 (S) VRM6 (S) |
Right Leg | VRM6 (S) VRM6 (S) |
Description
Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder at extreme range thanks to its 36 total VRM tubes that provide heavy bombardment at long range. To back them up it carries a Gamma Cannon for direct fire-support, though it carries no close-range weapons so pilots need to be careful about their movements.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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THM-5R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Weapon Platform |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/7/5 |
Firepower | Max Damage: 180 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 90 Alpha: 110 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 280 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Thunder Hammer Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Heat Controller (S) Heat Controller (S) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Left Arm | L Lance (S) NPC (S) |
Right Arm | L Lance (S) NPC (S) |
Description
Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with a clean yet powerful loadout of two each NPCs and Large Lances. 18 DHS and a pair of Heat Controllers manage the heat well enough, though a little trigger control is still warranted.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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