Executioner B

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EXE-B-PRIME
Executioner.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Juggernaut
Stock Specifications
Hardpoints Omni: 8
Speed 3/5/2
Firepower Max Damage: 335
Max Stability: 43
Max Heat: 0
Durability Armor: 1343
Structure: 726
Heat Efficiency Sinking: 102
Alpha: 140
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Heat Sink Double (C) (Fixed)
Left Torso ER PPC (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Right Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo UAC/2
UAC/2 (C)
UAC/2 (C)
Left Arm Ammo UAC/20
UAC/20 (C)
Right Arm Heat Sink Double (C)
L Pulse (C)
L Pulse (C)
Ammo UAC/2
Left Leg Jump Jet (A) (Fixed)
Right Leg Jump Jet (A) (Fixed)


Description

The progenitor of the Executioner (Gladiator) first seen on the Rasalhague front of the clan invasion, the Executioner-B is slower and more heavily equipped. When introduced late in the golden century, the Executioner-B looked amazing when viewed from design documents. However, when on the field, the fixed jump jets, high heat load, and the lack of speed meant the mech was not usable in most situations that an assault mech was called for. The Prime configuration is equiuped with two Large Pulse Lasers and Ultra AC/2s for range, with an ER PPC backing them up. At point blank the Executioner-B can call upon a mammoth Ultra AC/20.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
EXE-B-A
Executioner.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Juggernaut
Stock Specifications
Hardpoints Omni: 9
Speed 3/5/2
Firepower Max Damage: 276
Max Stability: 60
Max Heat: 0
Durability Armor: 1343
Structure: 726
Heat Efficiency Sinking: 96
Alpha: 76
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Heat Sink Double (C) (Fixed)
Left Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo UAC/10
Ammo UAC/10
Right Torso ER S Laser (C)
ER S Laser (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo UAC/10
Ammo UAC/10
Left Arm LBX AC/10 (C)
UAC/10 (C)
Right Arm LBX AC/10 (C)
UAC/10 (C)
Left Leg Jump Jet (A) (Fixed)
Right Leg Jump Jet (A) (Fixed)


Description

The progenitor of the Executioner (Gladiator) first seen on the Rasalhague front of the clan invasion, the Executioner-B is slower and more heavily equipped. When introduced late in the golden century, the Executioner-B looked amazing when viewed from design documents. However, when on the field, the fixed jump jets, high heat load, and the lack of speed meant the mech was not usable in most situations that an assault mech was called for. The alternate configuration 'Alpha' is equiuped with twin Ultra AC/10s, Twin Lubin LB 10-X Autocannons. 4 tons of UAC/10 and 2 tons of LB 10-X ammunition provide a limited rate of fire. Two ER Small lasers complete the loadout and provide anti-infantry capabilities.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
EXE-B-B
Executioner.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Juggernaut
Stock Specifications
Hardpoints Omni: 12
Speed 3/5/2
Firepower Max Damage: 380
Max Stability: 40
Max Heat: 0
Durability Armor: 1343
Structure: 726
Heat Efficiency Sinking: 108
Alpha: 146
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Heat Sink Double (C) (Fixed)
Left Torso ER L Laser (C)
Ammo Gauss
Ammo Gauss
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
M Pulse (C)
M Pulse (C)
Right Torso ER L Laser (C)
Ammo Gauss
Ammo Gauss
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
M Pulse (C)
M Pulse (C)
Left Arm Gauss Rifle (C)
Heat Sink Double (C)
Right Arm Ammo Gauss
Gauss Rifle (C)
Heat Sink Double (C)
Left Leg Jump Jet (A) (Fixed)
Right Leg Jump Jet (A) (Fixed)


Description

The progenitor of the Executioner (Gladiator) first seen on the Rasalhague front of the clan invasion, the Executioner-B is slower and more heavily equipped. When introduced late in the golden century, the Executioner-B looked amazing when viewed from design documents. However, when on the field, the fixed jump jets, high heat load, and the lack of speed meant the mech was not usable in most situations that an assault mech was called for. Armed with two Gauss Rifles, the 'Bravo' alternate configuration is a stand off shooter. 4x Medium Pulse lasers provide close in backup. The Gauss are fed by a total of 40 rounds of ammunition giving Alt Config B some staying power.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
EXE-B-C
Executioner.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Juggernaut
Stock Specifications
Hardpoints Omni: 9
Speed 3/5/2
Firepower Max Damage: 426
Max Stability: 88
Max Heat: 0
Durability Armor: 1343
Structure: 726
Heat Efficiency Sinking: 120
Alpha: 228
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Heat Sink Double (C) (Fixed)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo UAC/5
Right Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo SRM
Ammo SRM
SRM2 (C)
SRM2 (C)
Ammo UAC/5
Left Arm ER PPC (C)
ER PPC (C)
Heat Sink Double (C)
UAC/5 (C)
Right Arm ER PPC (C)
ER PPC (C)
Heat Sink Double (C)
UAC/5 (C)
Left Leg Jump Jet (A) (Fixed)
Right Leg Jump Jet (A) (Fixed)


Description

The progenitor of the Executioner (Gladiator) first seen on the Rasalhague front of the clan invasion, the Executioner-B is slower and more heavily equipped. When introduced late in the golden century, the Executioner-B looked amazing when viewed from design documents. However, when on the field, the fixed jump jets, high heat load, and the lack of speed meant the mech was not usable in most situations that an assault mech was called for. Like the 'Bravo' configuration, the 'Charlie' configuration is a long range combatant. However to reduce the burdon on amunition supply for long range engagements, the 'Charlie' has two twin ER-PPC arrays. The prodigious heat load is not at all offset by two additional double heatsinks. In addition to the ER-PPCs, two Ultra AC/5s and 2 SRM2 launchers are equipped.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
EXE-B-J
Executioner.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Juggernaut
Stock Specifications
Hardpoints Omni: 8
Speed 3/5/2
Firepower Max Damage: 326
Max Stability: 48
Max Heat: 0
Durability Armor: 1343
Structure: 726
Heat Efficiency Sinking: 96
Alpha: 84
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Heat Sink Double (C) (Fixed)
Left Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
L Pulse (C)
Ammo PAC/4
Ammo PAC/4
Ammo PAC/4
Ammo PAC/4
Right Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
L Pulse (C)
Ammo PAC/4
Ammo PAC/4
Ammo PAC/4
Ammo PAC/4
Left Arm PAC/4
PAC/4
PAC/4
Right Arm PAC/4
PAC/4
PAC/4
Left Leg Jump Jet (A) (Fixed)
Right Leg Jump Jet (A) (Fixed)


Description

The progenitor of the Executioner (Gladiator) first seen on the Rasalhague front of the clan invasion, the Executioner-B is slower and more heavily equipped. When introduced late in the golden century, the Executioner-B looked amazing when viewed from design documents. However, when on the field, the fixed jump jets, high heat load, and the lack of speed meant the mech was not usable in most situations that an assault mech was called for. The 'Juliette' configuration of the Executioner-B is a more modern loadout than most of the EXEC-B's configurations. Armed with 6 of the new PAC/4 Long Range Autocannons as well as two Large Pulse Lasers for close in work, the J configuration is ready to rumble at long range. Just keep an ammo supply truck nearby under cover for maximum effectiveness.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout