Matar
SAM-RS
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General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 110 |
Stock Role | Slow Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 8 Missile: 0 Support: 9 |
Speed | 2/3/0 |
Firepower | Max Damage: 332 Max Stability: 60 Max Heat: 20 |
Durability | Armor: 1,580 Structure: 821 |
Heat Efficiency | Sinking: 84 Alpha: 92 |
Melee | Kick: 110 Punch: 55 |
Stock Equipment | |
Engine | Standard |
Core | 220 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | M Pulse |
Center Torso | ER L Laser |
Left Torso | Gauss Rifle Flamer Heat Sink (D) Ammo Gauss |
Right Torso | Gauss Rifle Flamer Heat Sink (D) Ammo Gauss |
Left Arm | Lower Arm L Pulse Heat Sink (D) Heat Sink (D) Ammo Gauss |
Right Arm | Lower Arm L Pulse Heat Sink (D) Heat Sink (D) Ammo Gauss |
Left Leg | Guardian ECM |
Right Leg | None |
Description
With an intended role of static defense, the Matar was built around long range firepower, toting a pair of Gauss Rifles in the side torsos supplemented by a dorsal-mounted ER Large Laser. To deal with faster units the Matar was ill-suited to fight, a pair of Large Pulse Lasers were equipped, one in each arm. A simple pivot of the torso would enable the pilot to even hit targets directly behind him with one of the arm lasers, both capable of dealing crippling hits to lighter assets. When coupled with the rear-mounted Medium Pulse Laser, there was no true safe angle from which to attack a Matar. Reportedly at Stefan Amaris' personal insistence, the Matar carries a pair of Flamers to roast opposing infantry alive. To guard against advanced munitions that could threaten the Matar from long range, a Guardian ECM was installed in one of the legs.
Bonuses
Mech Quirk: None
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The SAM-RS can be found with these forces:
- ComStar