Colossal Turtle

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CTR-1
Great Turtle.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 200T
Stock Role Semi-Mobile Turret
Stock Specifications
Hardpoints Ballistic: 8
Energy: 6
Missile: 2
Artillery: 2
Speed 1/2/0
Firepower Max Damage: 800
Max Stability: 150
Max Heat: 0
Durability Armor: 3268
Structure: 1530
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 200
Punch: 100
Stock Equipment
Engine Compact Engine
Core 200
Heat Sinks Heat Sink Kit Proto DHS
E-Cooling None
Gyro Quad Mech Compact Gyro (Fixed)
Structure Reinforced Structure (Fixed)
Armor Hardened Armor (C)
Head Min Range FCS
Comms Suite Advanced
Center Torso HarJel
Heat Sink Prototype Double-Strength
Heat Sink Prototype Double-Strength
Ammo Rail Gun
Ammo Rail Gun
Ammo Rail Gun
Sensors Torso (Fixed)
Torso Mount Cockpit w/ TarComp (Fixed)
Left Torso HarJel
Life Support (Fixed)
Rail Gun
Right Torso HarJel
Life Support (Fixed)
Rail Gun
Left Arm HarJel
Ammo Rail Gun
Right Arm HarJel
Ammo Rail Gun
Left Leg HarJel
Ammo Rail Gun
Right Leg HarJel
Ammo Rail Gun


Description

The Colossal Turtle was originally designed by two VEST engineers to satisfy a drunken bet that one could not cram two naval gauss rifles into any 'Mech regardless of size. The engineers won their bet, then the design was evaluated and promptly shelved for being cost prohibitive. The fact this 'mech exists anyway means the designs must have been stolen. At 200 tons, the Colossal Turtle is perhaps best considered to be a mobile turret rather than a mech. It packs tremendous firepower and extensive armor, however the Colossal Turtle lacks secondary weapons or any means to escape an opponent - not that it generally wants to.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions


Stock Loadout
Stock Loadout