Wasp LAM
WSP-100A
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 1 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 60 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 22 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo LRM LRM10 |
Right Arm | M Laser |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-100 is the original Wasp and mounts five tons worth of bomb bays, letting it decimate much larger targets in a single blast. It also mounts a Medium Laser and a One-Shot SRM-2 for backup firepower.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-100A
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 1 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 60 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 22 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo LRM LRM10 |
Right Arm | M Laser |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. This version of the Wasp LAM replaces the bomb bay with an LRM-10 launcher and an extra jump jet. This variant was later used as the inspiration for the Valkyrie.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-100B
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 1 Support: 2 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 45 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 18 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo Streak SRM [Half] Streak SRM2 |
Right Torso | Avionics (Fixed) Guardian ECM Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Pulse |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-103
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 2 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 75 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 560 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 45 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Coolant Pod Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) ER M Laser Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) ER M Laser Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Arm | ER M Laser |
Description
The Federated Suns discovered a depot's worth of forgotten Wasp LAM-100A's in the 3060s. Taking the mechs, the Davions decided to upgrade the mechs with modern technology. To keep the mech upgrades simple, only the weaponry and armor changed. The mech carries a trio of ER Medium Lasers to give it plenty of ranged punch for its size. To keep the heat from the jumping and ER lasers manageable, a Coolant Pod is also carried.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
WSP-105
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 1 Support: 2 Bomb Bay: 2 |
Speed | 6/10/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 36 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 44 Alpha: 14 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 175 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) SRM2 |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Laser Ammo SRM |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105 is the production variant of the mech, mounting the same weapons as its progenitor Wasp-1A.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-105M
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 1 Support: 2 Bomb Bay: 2 |
Speed | 6/10/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 40 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 16 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 175 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) LRM5 |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo LRM M Laser |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105M is a minor variant, swapping the SRM-2 and a heat sink for a LRM-5.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division