Flashman

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FLS-7K
Flashman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Flashbulb Skirmisher
Stock Specifications
Hardpoints Energy: 9
Support: 3
Speed 4/6/0
Firepower Max Damage: 185
Max Stability: 0
Max Heat: 15
Durability Armor: 1080
Structure: 571
Heat Efficiency Sinking: 92
Alpha: 86
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Flashman Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Flamer
Center Torso Heat Sink
Left Torso Heat Sink
Heat Sink
Heat Sink
M Laser
M Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
M Laser
Left Arm L Laser
M Laser
Right Arm L Laser
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Flashman did not handle the Succession Wars well, being almost wiped out and only being saved by Defiance Industries producing this, the FLS-7K, a downgraded variant with all basic technologies. The weapons are much the same, but the engine was dropped to a 300-rated Vlar engine, losing a good amount of maximum speed. However, the true loss was the cooling systems, being forced to drop to 23 standard heat sinks crippled the mech's heat control. The FLS-7K was only produced during the Succession Wars and when the plans for the -8K were rediscovered, the -7K fell out of production.


Bonuses

Mech Quirk: Rugged

+75 extra structure points, +75 bonus stability threshold


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
FLS-8K
Flashman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Flashbulb Skirmisher
Stock Specifications
Hardpoints Energy: 9
Support: 3
Speed 5/8/0
Firepower Max Damage: 225
Max Stability: 0
Max Heat: 15
Durability Armor: 1080
Structure: 571
Heat Efficiency Sinking: 90
Alpha: 107
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 375
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Gyro Flashman Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Flamer
Center Torso L Laser
Left Torso M Laser
M Laser
Right Torso Ammo AMS
AMS
M Laser
Left Arm L Laser
M Laser
Right Arm L Laser
M Laser


Description

The Flashman, which was first introduced in 2701, is a 'Mech that is capable of engaging an enemy for extended periods of time with little re-supply. Armed with a purely energy configuration and often called a 'flashbulb', the Flashman was a prized unit in the SLDF. After the fall of the Star League, the base model FLS-8K fell out of production as its advanced technology stopped being produced. However, with the Helm Core's discovery the mech was put back into production. The FLS-8K carries a battery of Large and Medium Lasers, a Flamer, and an AMS. It moves at a speedy 81 kph at max throttle. 15 DHS do their best but can't manage the mech's incredible heat.


Bonuses

Mech Quirk: Rugged

+75 extra structure points, +75 bonus stability threshold


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
FLS-9B
Flashman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Flashbulb Skirmisher
Stock Specifications
Hardpoints Energy: 6
Support: 4
Speed 5/8/0
Firepower Max Damage: 209
Max Stability: 0
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 78
Alpha: 113
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Light Engine
Core 375
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +3
Gyro Flashman Compact Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head C3i
Small Cockpit
Center Torso ER S Laser
Left Torso ER M Laser
Right Torso ER M Laser
Left Arm ER L Laser
M Pulse
Right Arm ER L Laser
M Pulse


Description

The first variant produced by Word of Blake in the 3060s, the 9B utilizes a light fusion engine, Compact Gyro, Endo Steel structure, Light Ferro-Fibrous armor, and a Small Cockpit. Twelve double heat sinks struggle to cool the all-laser configuration. Two ER Large Lasers enable the Flashman to strike from long distances. Two ER medium lasers, two Medium Pulse Lasers, and an ER Small Laser are powerful up close. A C3i Computer enables the 9B to share targeting telemetry with other, like-equipped units.


Bonuses

Mech Quirk: Rugged

+75 extra structure points, +75 bonus stability threshold


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
FLS-9C
Flashman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Flashbulb Skirmisher
Stock Specifications
Hardpoints Energy: 9
Support: 3
Speed 5/8/0
Firepower Max Damage: 263
Max Stability: 0
Max Heat: 0
Durability Armor: 1075
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 133
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 375
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Gyro Flashman Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso ER L Laser
Left Torso M Laser
M Pulse
Right Torso C3i
M Pulse
Left Arm ER L Laser
Heat Sink (D)
M Pulse
Right Arm ER L Laser
M Pulse


Description

The Flashman, which was first introduced in 2701, is a 'Mech that is capable of engaging an enemy for extended periods of time with little re-supply. The 9C, a complete overhaul of the Flashman produced by Defiance Industries for ComStar in 3061, carries three ER large lasers, five medium lasers, and an improved C3 computer. In order to accomplish this, the armor on the design has been upgraded to Ferro-Fibrous and the 'Mech now has an Endo Steel chassis.


Bonuses

Mech Quirk: Rugged

+75 extra structure points, +75 bonus stability threshold


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
FLS-C
Flashman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Flashbulb Skirmisher
Stock Specifications
Hardpoints Energy: 9
Support: 3
Speed 5/8/0
Firepower Max Damage: 220
Max Stability: 0
Max Heat: 0
Durability Armor: 1080
Structure: 571
Heat Efficiency Sinking: 90
Alpha: 107
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 375
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Gyro Flashman Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head C3 Slave
Center Torso L Laser
Left Torso M Laser
M Laser
Right Torso Ammo AMS
AMS
M Laser
Left Arm L Laser
M Laser
Right Arm L Laser
M Laser


Description

The Flashman, which was first introduced in 2701, is a 'Mech that is capable of engaging an enemy for extended periods of time with little re-supply. Armed with a purely energy configuration and often called a 'flashbulb', the Flashman was a prized unit in the SLDF. After the fall of the Star League, the base model FLS-8K fell out of production as its advanced technology stopped being produced. However, with the Helm Core's discovery the mech was put back into production. The FLS-C is the same as the FLS-8K, but drops the Flamer for a C3 Slave unit.


Bonuses

Mech Quirk: Rugged

+75 extra structure points, +75 bonus stability threshold


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
FLS-IN
Flashman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Support: 35
Speed 5/8/0
Firepower Max Damage: 175
Max Stability: 0
Max Heat: 350
Durability Armor: 1240
Structure: 571
Heat Efficiency Sinking: 102
Alpha: 140
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 375
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +5
Gyro Flashman Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Center Torso Flamer (C)
Sensors Torso (Fixed)
Torso Mount Cockpit (Fixed)
Left Torso Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Life Support (Fixed)
Right Torso Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Life Support (Fixed)
Left Arm Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Right Arm Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Flamer (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Designed by an utter lunatic, the Incineration is a Flashman twisted to the absolute extreme. Armed with nothing but 35 Clan-tech Flamers, the Incineration is a walking god of flame. However, ironically, it cannot handle the waste heat of so many Flamers at once, often instantly shutting down once combat is engaged. Generally though nothing survives the absurd volume of literal fire that the Incineration can produce so it shutting down is often irrelevant.


Bonuses

Mech Quirk: Rugged

+75 extra structure points, +75 bonus stability threshold


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

The FLS-IN can only be found as an enemy duelist in Game Worlds contracts.

Stock Loadout
Stock Loadout