Loader King
LDR-K-1
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Actually a Loadermech |
Stock Specifications | |
Hardpoints | Ballistic: 4 Support: 7 |
Speed | 4/6/0 |
Firepower | Max Damage: 115 Max Stability: 59 Max Heat: 0 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 17 |
Melee | Kick: 65 Weapon: 96 Punch: 33 |
Stock Equipment | |
Engine | Fuel Cell Engine (Fixed) |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Reinforced Structure (Fixed) |
Armor | Industrial Armor |
Left Torso | CASE Medium Rifle Ammo Medium Rifle Ammo Medium Rifle Ammo MG HEAP |
Right Torso | Crane (Fixed) |
Left Arm | Loader King Industrial Claw (Fixed) Medium Rifle Ammo Medium Rifle Ammo Medium Rifle |
Right Arm | Loader King Industrial Claw (Fixed) MG Array MG MG MG MG MG |
Description
Designed by Achernar BattleMechs for industrial and dock loading work, the Loader King quickly became the industry standard for LoaderMechs. However, in the Periphery, the Loader King developed a reputation for being an incredible ride for illegal but popular mech brawls where mechs dismembered each other for cheering spectators and betters. With its trademark crane and powerful industrial clamps, the Loader King often won these bouts decisively. This reputation spawned a series of Periphery upgrades to toughen up the design. This one carries Machine Guns and Rifles.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Industrial Claw
Physical weapons do 10% more damage, physical weapons do 10% more stability damage
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Circinus Federation
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
LDR-K-2
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Actually a Loadermech |
Stock Specifications | |
Hardpoints | Missile: 4 Support: 5 |
Speed | 4/6/0 |
Firepower | Max Damage: 212 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 52 |
Melee | Kick: 65 Weapon: 96 Punch: 33 |
Stock Equipment | |
Engine | Fuel Cell Engine (Fixed) |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Reinforced Structure (Fixed) |
Armor | Industrial Armor |
Head | MG |
Left Torso | CASE Ammo SRM INF Ammo MG AOE Ammo MG HEAP Ammo SRM TDM SRM6 SRM6 |
Right Torso | Crane (Fixed) |
Left Arm | Loader King Industrial Claw (Fixed) MG SRM6 SRM6 |
Right Arm | Loader King Industrial Claw (Fixed) MG MG |
Description
Designed by Achernar BattleMechs for industrial and dock loading work, the Loader King quickly became the industry standard for LoaderMechs. However, in the Periphery, the Loader King developed a reputation for being an incredible ride for illegal but popular mech brawls where mechs dismembered each other for cheering spectators and betters. With its trademark crane and powerful industrial clamps, the Loader King often won these bouts decisively. This reputation spawned a series of Periphery upgrades to toughen up the design. This one carries Machine Guns and SRMs.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Industrial Claw
Physical weapons do 10% more damage, physical weapons do 10% more stability damage
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Circinus Federation
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
LDR-K-3
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---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Actually a Loadermech |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 152 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 69 |
Melee | Kick: 65 Weapon: 96 Punch: 33 |
Stock Equipment | |
Engine | Fuel Cell Engine (Fixed) |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Reinforced Structure (Fixed) |
Armor | Industrial Armor |
Head | S Laser |
Left Torso | Heat Sink L Laser M Laser |
Right Torso | Heat Sink Crane (Fixed) |
Left Arm | L Laser Loader King Industrial Claw (Fixed) |
Right Arm | L Laser Loader King Industrial Claw (Fixed) |
Description
Designed by Achernar BattleMechs for industrial and dock loading work, the Loader King quickly became the industry standard for LoaderMechs. However, in the Periphery, the Loader King developed a reputation for being an incredible ride for illegal but popular mech brawls where mechs dismembered each other for cheering spectators and bettors. With its trademark crane and powerful industrial clamps, the Loader King often won these bouts decisively. This reputation spawned a series of Periphery upgrades to toughen up the design. This one carries exclusively Laser weapons.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Industrial Claw
Physical weapons do 10% more damage, physical weapons do 10% more stability damage
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Circinus Federation
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions