Gyro Defense
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Gyros counteract the massive amounts of momentum generated from 'Mech engines and allow for precision maneuvering and recovery from stability-impacting attacks. All 'Mechs come equipped with a stock Gyro, which can be upgraded for improved performance.
Gyro Defense
Manufacturer: | Friedhof |
---|---|
Tonnage: | 1 |
Critical Slots: | 3 |
Install Location: | Center Torso |
Value: | 300,000 |
Gear ID: | Gear_Gyro_Friedhof_Osprey |
Equipped Effects:
- +1 evasion pips gained from movement
- +40 increased unsteady threshold
Critical Effects:
- HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
- DESTROYED: The gyro was destroyed, setting unsteady threshold to 0
Found On These 'Mechs:
Locked Version Found On These 'Mechs:
- Quarantine WVR-Q (Fixed Gear)
Gyro Defense +
Manufacturer: | Friedhof |
---|---|
Tonnage: | 1.5 |
Critical Slots: | 3 |
Install Location: | Center Torso |
Value: | 600,000 |
Gear ID: | Gear_Gyro_Friedhof_Kite |
Equipped Effects:
- +1 defense against being hit
- +40 increased unsteady threshold
Critical Effects:
- HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
- DESTROYED: The gyro was destroyed, setting unsteady threshold to 0
Notes:
- This gyro generates an extra evasive charge from any movement but only up to its maximum. This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips
Found On These 'Mechs:
Locked Version Found On These 'Mechs:
- Alpha SH MAD-AL-SH (Fixed Gear)
- Omega SHP-SB (Fixed Gear)
- Skald TDR-PF2
Gyro Defense + +
Manufacturer: | Friedhof |
---|---|
Tonnage: | 2 |
Critical Slots: | 3 |
Install Location: | Center Torso |
Value: | 900,000 |
Gear ID: | Gear_Gyro_Friedhof_Sparrow |
Equipped Effects:
- +1 evasion pips gained from movement
- +2 maximum pips evasion pips
- +40 increased unsteady threshold
Critical Effects:
- HIT 1: The gyro was critically hit, reducing unsteady threshold by 50%
- DESTROYED: The gyro was destroyed, setting unsteady threshold to 0
Notes:
- This gyro generates an extra evasive charge from any movement but only up to its maximum (it also increases maximum pips by 1). This is beneficial because it means you're not always required to sprint max distance in order to hit your max pips
Found On These 'Mechs:
- Awesome AWS-8Q-II
- BattleHammer BHA-2S
- Ebon Legatus BL-EB-KNT
- Hunchback IIC HBK-IIC-81
- Hunchback IIC HBK-IIC-86
- King Crab KGC-005b5c
Locked Version Found On These 'Mechs:
- Hunchback IIC HBK-IIC-TR (Fixed Gear)
- Valkyrie II VLK-II-SH (Fixed Gear)