Rifleman IIC
RFL-IIC
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Stand-Off Sniper |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 238 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1055 Structure: 521 |
Heat Efficiency | Sinking: 114 Alpha: 131 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 195 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | ER S Laser (C) |
Center Torso | Active Probe (C) Jump Jet (H) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Jump Jet (H) |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Jump Jet (H) |
Left Arm | Heat Sink Double (C) L Pulse (C) L Pulse (C) |
Right Arm | Heat Sink Double (C) L Pulse (C) L Pulse (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Rifleman IIC is an upgrade of the venerable Rifleman BattleMech. Five tons heavier than the design it is based on, the Rifleman IIC is also slower, with maxed out Ferro-Fibrous armor and an Endo-Steel frame. Simple, straightforward, and accurate; the Rifleman IIC is armed with four Large Pulse Lasers. This allows it to pick apart enemies from a respectable range. A single ER Small Laser is installed, seemingly as an afterthought. Nineteen double heat sinks keep heat mostly in check, though volley fire should be used.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
RFL-IIC-2
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Stand-Off Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 6 Support: 1 |
Speed | 4/6/3 |
Firepower | Max Damage: 100 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 1040 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 24 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Center Torso | Jump Jet (H) |
Left Torso | Jump Jet (H) Ammo UAC/2 Ammo UAC/2 Ammo UAC/2 |
Right Torso | Jump Jet (H) Ammo UAC/2 Ammo UAC/2 Ammo UAC/2 |
Left Arm | UAC/2 (C) UAC/2 (C) |
Right Arm | UAC/2 (C) UAC/2 (C) |
Description
The Rifleman IIC is an upgrade of the venerable Rifleman BattleMech. Five tons heavier than the design it is based on, the Rifleman IIC is also slower, with maxed out Ferro-Fibrous armor and an Endo-Steel frame. This variant removes all of the weapons and equipment, and replaces them with four Ultra Autocannon/2s and six tons of ammunition. The weight saved, plus a half ton from armor, is used to upgrade the engine to allow the 'Mech a top speed of 64 km/h. MechWarriors must be exceptionally wary of the large, vulnerable ammo bins.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
RFL-IIC-3
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Stand-Off Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 210 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 126 Alpha: 120 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 195 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Head | Active Probe (C) |
Center Torso | Jump Jet (H) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Jump Jet (H) |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Jump Jet (H) |
Left Arm | Heat Sink Double (C) Heavy L Laser (C) Ammo UAC/2 UAC/2 (C) |
Right Arm | Heat Sink Double (C) Heavy L Laser (C) Ammo UAC/2 Ammo UAC/2 UAC/2 (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Rifleman IIC is an upgrade of the venerable Rifleman BattleMech. Five tons heavier than the design it is based on, the Rifleman IIC is also slower, with maxed out Ferro-Fibrous armor and an Endo-Steel frame. The IIC 3 first entered service in the early part of 3062. Based upon the original design, it nonetheless uses two Model HHC-30 Ultra Autocannon/2s to plink at a target from long range. Any opponent who believes he or she is facing a IIC 2 is quickly surprised, however, when the IIC 3 opens up with its paired Series 4D-2 Heavy Large Lasers. Twenty one double heat sinks keep this design cool-running. This rebuilt version still mounts the Active Probe.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
RFL-IIC-P
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Periphery Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 6 Support: 1 |
Speed | 5/8/3 |
Firepower | Max Damage: 113 Max Stability: 61 Max Heat: 0 |
Durability | Armor: 1451 Structure: 521 |
Heat Efficiency | Sinking: 40 Alpha: 37 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Heavy Plating Armor |
Head | MG |
Center Torso | Jump Jet (H) Ammo MG [Half] |
Left Torso | Jump Jet (H) |
Right Torso | Jump Jet (H) |
Left Arm | Light Rifle Light Rifle Light Rifle Ammo Light Rifle Ammo Light Rifle Ammo Light Rifle Small Shield |
Right Arm | Light Rifle Light Rifle Light Rifle Ammo Light Rifle Ammo Light Rifle Ammo Light Rifle |
Description
The Rifleman IIP answers the age old question of, 'Why is it called the rifleman if it doesn't use rifles?' by equipping it with a whopping compliment of 6, you counted it right, 6 light rifles! But the engineers at PAI weren't satisfied with just that, they realized that with 6 light rifles, comes great unreliability and decided the next best thing to do was to slap as much armour on that 'Mech that they possibly could. Supplementing a Core 300 fusion engine with their primitive XL upgrade allowed them enough weight savings to weld on a makeshift shield on the left arm and loads of heavy metal plating to reinforce the otherwise measly hull.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
RFL-IIC-X
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Stand-Off Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 6 Support: 1 |
Speed | 4/6/3 |
Firepower | Max Damage: 20 Max Stability: 4 Max Heat: 0 |
Durability | Armor: 1040 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 24 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Center Torso | Jump Jet (H) |
Left Torso | Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Jump Jet (H) |
Right Torso | Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Jump Jet (H) |
Left Arm | Hyper-Assault Gauss 20 (C) |
Right Arm | Hyper-Assault Gauss 20 (C) |
Description
The Rifleman IIC is an upgrade of the venerable Rifleman BattleMech. Five tons heavier than the design it is based on, the Rifleman IIC is also slower, with maxed out Ferro-Fibrous armor and an Endo-Steel frame. This variant was created in order to showcase the low-weight Hyper-Assault Gauss Rifle, which it does admirably. Though still traditionally slow, the RFL-IIC-X carries a pair of HAG-20s as its only armament, giving it high damage at long ranges, though spread out damage.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy