Minsk
MNK-101
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General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Defender |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 0 Missile: 3 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 348 Max Stability: 88 Max Heat: 0 |
Durability | Armor: 985 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 81 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (C) (Fixed) |
Armor | Ferro-Fibrous (C) |
Head | None |
Center Torso | Ammo Gauss |
Left Torso | Heat Sink Double (C) SRM6 (C) LRM10 (C) S Pulse (C) MG (C) Ammo SRM Ammo LRM |
Right Torso | Heat Sink Double (C) SRM6 (C) S Pulse (C) MG (C) Ammo SRM Ammo MG Beagle Probe |
Left Arm | Lower Arm Gauss Rifle (C) Ammo Gauss |
Right Arm | Lower Arm Gauss Rifle (C) Ammo Gauss |
Left Leg | None |
Right Leg | None |
Description
The Minsk is Clan Ghost Bear's first domestically produced heavy BattleMech. Produced after Operation KLONDIKE's Arcadia campaign, the Minsk served the Ghost Bears in command and support Stars as a bodyguard unit. The design was retired for more than a century as Clan warriors disliked serving as a bodyguard, though the Bears resurrected it in the 3060s to bulk out their touman. The Minsk MNK-101 carries a varied loadout of Clan weapons: two each Gauss Rifles, SRM-6s, Small Pulse Lasers, and Machine Guns as well as one LRM-10. An Inner Sphere Beagle Active Probe provides minor e-war capabilities.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Dark Caste
MNK-102
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Defender |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 0 Missile: 3 Support: 6 |
Speed | 3/5/0 |
Firepower | Max Damage: 348 Max Stability: 88 Max Heat: 0 |
Durability | Armor: 985 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 83 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (C) (Fixed) |
Armor | Ferro-Fibrous (C) |
Head | None |
Center Torso | Ammo Gauss |
Left Torso | Heat Sink Double (C) SRM6 (C) LRM10 (C) S Pulse (C) MG (C) Ammo SRM Ammo LRM |
Right Torso | Heat Sink Double (C) SRM6 (C) S Pulse (C) MG (C) Ammo SRM Ammo MG Active Probe (C) |
Left Arm | Lower Arm Gauss Rifle (C) Ammo Gauss |
Right Arm | Lower Arm Gauss Rifle (C) Ammo Gauss |
Left Leg | A Pod |
Right Leg | A Pod |
Description
The Minsk is Clan Ghost Bear's first domestically produced heavy BattleMech. Produced after Operation KLONDIKE's Arcadia campaign, the Minsk served the Ghost Bears in command and support Stars as a bodyguard unit. The design was retired for more than a century as Clan warriors disliked serving as a bodyguard, though the Bears resurrected it in the 3060s to bulk out their touman. The Minsk MNK-102 carries a varied loadout of Clan weapons: two each Gauss Rifles, SRM-6s, Small Pulse Lasers, A-Pods, and Machine Guns as well as one LRM-10. An Active Probe provides minor e-war capabilities., The Minsk is Clan Ghost Bear's first domestically produced heavy BattleMech. Produced after Operation KLONDIKE's Arcadia campaign, the Minsk served the Ghost Bears in command and support Stars as a bodyguard unit. The design was retired for more than a century as Clan warriors disliked serving as a bodyguard, though the Bears resurrected it in the 3060s to bulk out their touman. The Minsk MNK-102 carries a varied loadout of Clan weapons: two each Gauss Rifles, SRM-6s, Small Pulse Lasers, A-Pods, and Machine Guns as well as one LRM-10. An Active Probe provides minor e-war capabilities.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Clan Ghost Bear
- CGB Theta Galaxy