Shogun

From BTAWiki
Revision as of 06:38, 1 September 2024 by Amidatelion (talk | contribs) (Created page with "<tabs> <tab name="SHG-2E"> {{AutoInfoboxVariant|SHG-2E }} ===Description=== {{MechDetails|SHG-2E}} ===Bonuses=== {{QuirkReinforcedLegsShogun}} {{AffinityIceCold}} ===Fac...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
SHG-2E
Shogun.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Rare Fire Support
Stock Specifications
Hardpoints Energy: 1
Missile: 6
Support: 2
Speed 3/5/3
Firepower Max Damage: 271
Max Stability: 98
Max Heat: 0
Durability Armor: 1240
Structure: 651
Heat Efficiency Sinking: 68
Alpha: 79
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 255
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (H)
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo SRM
SRM6
Right Torso CASE
Ammo LRM
PPC
Ammo SRM
SRM6
Left Arm LRM15
Right Arm LRM15
Left Leg Heat Sink
Jump Jet (H)
Shogun Reinforced Legs (Fixed)
Right Leg Heat Sink
Jump Jet (H)
Shogun Reinforced Legs (Fixed)


Description

Originally a Star League design and long thought lost to the Inner Sphere, the Shogun survived as a rare design in Clan second-line forces and in the Wolf's Dragoons when they arrived in the Inner Sphere and was one of the designs that created questions about the origins of the Dragoons. The Shogun is an excellent fire support design, built on a 255-rated fusion engine and armed with a PPC, twin LRM-15s, and twin SRM-6s. A trio of jump jets keep the design mobile in any environment while CASE protects the ammunition bins and 17 standard heat sinks keep the design's heat under control, assuming a light trigger finger.


Bonuses

Mech Quirk: Shogun Reinforced Legs

+85 bonus armor and structure to current location, +30% DFA damage, +3 accuracy with DFA, -50% self DFA damage, -50% less self DFA stability damage


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
SHG-2F
Shogun.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Rare Fire Support
Stock Specifications
Hardpoints Energy: 1
Missile: 6
Support: 2
Speed 3/5/3
Firepower Max Damage: 276
Max Stability: 98
Max Heat: 0
Durability Armor: 1240
Structure: 651
Heat Efficiency Sinking: 68
Alpha: 89
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 255
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (H)
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo SRM
SRM6
Right Torso CASE
ER PPC
Ammo LRM
Ammo SRM
SRM6
Left Arm LRM15
Right Arm LRM15
Left Leg Heat Sink
Jump Jet (H)
Shogun Reinforced Legs (Fixed)
Right Leg Heat Sink
Jump Jet (H)
Shogun Reinforced Legs (Fixed)


Description

Originally a Star League design and long thought lost to the Inner Sphere, the Shogun survived as a rare design in Clan second-line forces and in the Wolf's Dragoons when they arrived in the Inner Sphere and was one of the designs that created questions about the origins of the Dragoons. The Shogun is an excellent fire support design, built on a 255-rated fusion engine and armed with an ER PPC, twin LRM-15s, and twin SRM-6s. A trio of jump jets keep the design mobile in any environment while CASE protects the ammunition bins and 17 standard heat sinks keep the design's heat under control, assuming a light trigger finger.


Bonuses

Mech Quirk: Shogun Reinforced Legs

+85 bonus armor and structure to current location, +30% DFA damage, +3 accuracy with DFA, -50% self DFA damage, -50% less self DFA stability damage


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
SHG-2H
Shogun.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Rare Fire Support
Stock Specifications
Hardpoints Energy: 4
Missile: 8
Support: 2
Speed 3/5/3
Firepower Max Damage: 299
Max Stability: 82
Max Heat: 0
Durability Armor: 1299
Structure: 651
Heat Efficiency Sinking: 78
Alpha: 111
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 255
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head M Pulse
Center Torso Jump Jet (H)
M Laser
Left Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Streak SRM2
Streak SRM2
Right Torso CASE
ER PPC
Heat Sink (D)
Ammo LRM ARTIV
Ammo Streak SRM
Streak SRM2
Streak SRM2
Left Arm Artemis IV FCS
LRM15
Right Arm Artemis IV FCS
LRM15
Left Leg Jump Jet (H)
Shogun Reinforced Legs (Fixed)
Right Leg Jump Jet (H)
Shogun Reinforced Legs (Fixed)


Description

Originally a Star League design and long thought lost to the Inner Sphere, the Shogun survived as a rare design in Clan second-line forces and in the Wolf's Dragoons when they arrived in the Inner Sphere and was one of the designs that created questions about the origins of the Dragoons. The Shogun is an excellent fire support design, built on a 255-rated fusion engine and standard bones. The SHG-2H is the original high-tech Star League version, armed with an ER PPC, twin LRM-15s with Artemis IV, a quartet of Streak SRM-2s, and both a Medium and Medium Pulse Laser. 13 DHS keep it all cooled while three jump jets ensure the design is flexible in all situations.


Bonuses

Mech Quirk: Shogun Reinforced Legs

+85 bonus armor and structure to current location, +30% DFA damage, +3 accuracy with DFA, -50% self DFA damage, -50% less self DFA stability damage


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
SHG-3H
Shogun.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Rare Fire Support
Stock Specifications
Hardpoints Energy: 4
Missile: 8
Support: 2
Speed 3/5/3
Firepower Max Damage: 274
Max Stability: 60
Max Heat: 0
Durability Armor: 1320
Structure: 651
Heat Efficiency Sinking: 78
Alpha: 95
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Light Engine
Core 255
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Pulse
Center Torso Jump Jet (H)
M Pulse
Left Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Right Torso CASE
ER PPC
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Left Arm Artemis IV FCS
LRM20
Right Arm Artemis IV FCS
LRM20
Left Leg Jump Jet (H)
Shogun Reinforced Legs (Fixed)
Right Leg Jump Jet (H)
Shogun Reinforced Legs (Fixed)


Description

After decades of struggles, Wolf's Dragoons finally managed to make a contract in the 3040s with the reborn Terran Hegemony in order to bring the Shogun back into production. After several decades of production of the original variants, the Hegemony eventually produced this, the SHG-3H. Built on a 255-rated Light Fusion Engine (supplied by the Dragoons) and equipped with both DHS and jump jets, the -3H uses a similar loadout to the standard Shogun: two LRM racks, 20s this time, and an ER PPC for ranged fire while two Medium Pulse Lasers cover the close ranges. The SHG-3H was a rapid hit and entered service both with the THAF and the Dragoons.


Bonuses

Mech Quirk: Shogun Reinforced Legs

+85 bonus armor and structure to current location, +30% DFA damage, +3 accuracy with DFA, -50% self DFA damage, -50% less self DFA stability damage


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
SHG-C
General Data
'Mech Type Unknown Mech
Class ???
Weight ???
Stock Role Mech not found
Stock Specifications
Hardpoints
Melee
Stock Equipment


Description

No results


Bonuses

Mech Quirk: Shogun Reinforced Legs

+85 bonus armor and structure to current location, +30% DFA damage, +3 accuracy with DFA, -50% self DFA damage, -50% less self DFA stability damage


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
Mech not found


Stock Loadout
Stock Loadout