Ambassador

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MBSDR-0
General Data
'Mech Type BattleMech
Class LIGHT
Weight 15T
Stock Role Ultralight Diplomat
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 3
Speed 11/15/18
Firepower Max Damage: 68
Max Stability: 16
Max Heat: 0
Durability Armor: 1120
Structure: 131
Heat Efficiency Sinking: 60
Alpha: 23
Melee Kick: 15
Punch: 8
Stock Equipment
Engine XL Engine
Core 120
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Ambassador Master Crafted (Fixed)
Structure Star League Endo-Steel Structure (Fixed)
Armor Star League Ferro-Fibrous Armor (Fixed)
Head Ambassador Diplomatic Immunity (Fixed)
S Laser
Center Torso Ambassador Jump Jet (UL) (Fixed)
Ambassador Jump Jet (UL) (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
S Laser
Right Torso Heat Sink (D)
Heat Sink (D)
S Laser
Ammo SRM [Half]
Left Arm Heat Sink (D)
SRM2
Right Arm Heat Sink (D)
SRM2


Description

Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did.


Bonuses

Mech Quirk: Master Crafted

+10% Walk speed, +20% Jump Distance, +1 Evasion pip gained from movement, +2 Defense against being hit, 15 Stability Threshold provided by Gyro, (This quirk takes the place of the Gyro)

Mech Quirk: Diplomatic Immunity

+1 Injuries Resisted, Prevents Pilot Bleedout, +5 Resolve Gain for this Unit, +30 Maximum Pilot Resolve, +10% Increased Sensor Range, +15% Increased Sight Range.

Mech Quirk: Ambassador Custom Jump Jets

Custom Made Jump Jets cannot be removed. They take 2 spaces in the Central Torso, and allow the Ambassador to jump a very long distance.

Mech Quirk: Star League Premium Ferro-Fibrous Armor

Occupies +8 Additional Critical Locations, +300% Armor Value in all Locations

Mech Quirk: Star League Premium Endo-Steel

Occupies +8 Additional Critical Locations, Reduces Internal Structure Weight by -75%.

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout
MBSDR-0A
General Data
'Mech Type BattleMech
Class LIGHT
Weight 15T
Stock Role Ultralight Diplomat
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 3
Speed 11/15/18
Firepower Max Damage: 55
Max Stability: 3
Max Heat: 0
Durability Armor: 1120
Structure: 131
Heat Efficiency Sinking: 60
Alpha: 23
Melee Kick: 15
Punch: 8
Stock Equipment
Engine XL Engine
Core 120
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Ambassador Master Crafted (Fixed)
Structure Star League Endo-Steel Structure (Fixed)
Armor Star League Ferro-Fibrous Armor (Fixed)
Head Ambassador Diplomatic Immunity (Fixed)
Center Torso Ambassador Jump Jet (UL) (Fixed)
Ambassador Jump Jet (UL) (Fixed)
MG
Left Torso Heat Sink (D)
Heat Sink (D)
MG
Right Torso Heat Sink (D)
Heat Sink (D)
MG
Ammo MG [Half]
Left Arm Heat Sink (D)
M Laser
Right Arm Heat Sink (D)
M Laser


Description

Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did.


Bonuses

Mech Quirk: Master Crafted

+10% Walk speed, +20% Jump Distance, +1 Evasion pip gained from movement, +2 Defense against being hit, 15 Stability Threshold provided by Gyro, (This quirk takes the place of the Gyro)

Mech Quirk: Diplomatic Immunity

+1 Injuries Resisted, Prevents Pilot Bleedout, +5 Resolve Gain for this Unit, +30 Maximum Pilot Resolve, +10% Increased Sensor Range, +15% Increased Sight Range.

Mech Quirk: Ambassador Custom Jump Jets

Custom Made Jump Jets cannot be removed. They take 2 spaces in the Central Torso, and allow the Ambassador to jump a very long distance.

Mech Quirk: Star League Premium Ferro-Fibrous Armor

Occupies +8 Additional Critical Locations, +300% Armor Value in all Locations

Mech Quirk: Star League Premium Endo-Steel

Occupies +8 Additional Critical Locations, Reduces Internal Structure Weight by -75%.

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained

Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout
MBSDR-1
General Data
'Mech Type BattleMech
Class LIGHT
Weight 15T
Stock Role Ultralight Diplomat
Stock Specifications
Hardpoints Support: 5
Speed 15/20/18
Firepower Max Damage: 50
Max Stability: 0
Max Heat: 0
Durability Armor: 1120
Structure: 131
Heat Efficiency Sinking: 60
Alpha: 20
Melee Kick: 15
Punch: 8
Stock Equipment
Engine Standard Engine
Core 165
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Ambassador Master Crafted (Fixed)
Structure Star League Endo-Steel Structure (Fixed)
Armor Star League Ferro-Fibrous Armor (Fixed)
Head Ambassador Diplomatic Immunity (Fixed)
Will of the Star League (Fixed)
Center Torso Ambassador Jump Jet (UL) (Fixed)
Ambassador Jump Jet (UL) (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
Right Torso Heat Sink (D)
Heat Sink (D)


Description

Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did.


Bonuses

Mech Quirk: Master Crafted

+10% Walk speed, +20% Jump Distance, +1 Evasion pip gained from movement, +2 Defense against being hit, 15 Stability Threshold provided by Gyro, (This quirk takes the place of the Gyro)

Mech Quirk: Diplomatic Immunity

+1 Injuries Resisted, Prevents Pilot Bleedout, +5 Resolve Gain for this Unit, +30 Maximum Pilot Resolve, +10% Increased Sensor Range, +15% Increased Sight Range.

Mech Quirk: Ambassador Custom Jump Jets

Custom Made Jump Jets cannot be removed. They take 2 spaces in the Central Torso, and allow the Ambassador to jump a very long distance.

Mech Quirk: Star League Premium Ferro-Fibrous Armor

Occupies +8 Additional Critical Locations, +300% Armor Value in all Locations

Mech Quirk: Star League Premium Endo-Steel

Occupies +8 Additional Critical Locations, Reduces Internal Structure Weight by -75%.

Mech Quirk: Will of the Star League

Custom Comms suite that functions as a weapon. The pilot can attempt to remotely shutdown another mech with a 75% chance, causing damage as the target mech ignores safeties. Cannot be removed.

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout