Annihilator
ANH-1A
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Siege Mech |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 6 Support: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 340 Max Stability: 160 Max Heat: 0 |
Durability | Armor: 1000 Structure: 766 |
Heat Efficiency | Sinking: 72 Alpha: 76 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | AC/10 Ammo AC/10 Ammo AC/10 Annihilator Stabilized Aim (Fixed) Heat Sink Heat Sink Heat Sink |
Right Torso | AC/10 Ammo AC/10 Ammo AC/10 Annihilator Stabilized Aim (Fixed) Heat Sink Heat Sink Heat Sink |
Left Arm | AC/10 Annihilator Stabilized Aim (Fixed) M Laser |
Right Arm | AC/10 Annihilator Stabilized Aim (Fixed) M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -1A was armed with four Autocannon/10s and four Medium Lasers. While less accurate than the original -2A, the 1A was still a highly destructive and dangerous 'Mech that no MechWarrior looked forward to engaging.
Bonuses
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Scorpion Empire
Stock Loadout |
ANH-1A4
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Artillery Siege Mech |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 4 Artillery: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 500 Max Stability: 70 Max Heat: 70 |
Durability | Armor: 1160 Structure: 766 |
Heat Efficiency | Sinking: 84 Alpha: 129 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | L Pulse |
Left Torso | Arrow IV CASE Heat Sink (D) |
Right Torso | Arrow IV CASE Heat Sink (D) |
Left Arm | Ammo ArrowIV FASCAM Heat Sink (D) Heat Sink (D) L Pulse |
Right Arm | Ammo ArrowIV FASCAM Heat Sink (D) Heat Sink (D) L Pulse |
Left Leg | Ammo ArrowIV Ammo ArrowIV Inferno |
Right Leg | Ammo ArrowIV Ammo ArrowIV Inferno |
Description
A theorized variant of the Annihilator that never surfaced before the mech's extinction, the designs for the -1A4 was rediscovered by the Capellans in a lost Star League trove. Since they redeveloped the Arrow IV system, it was only natural that they deployed its greatest form, the ANH-1A4. Armed with a pair of Arrow IV systems with six tons of ammo between them, the -1A4 takes the Annihilator's siege role to the next level. For backup weaponry, the -1A4 carries a trio of Large Pulse Lasers.
Bonuses
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Death Commandos
- 1st McCarron's Armored Cavalry
ANH-1E
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Siege Mech |
Stock Specifications | |
Hardpoints | Energy: 12 Support: 4 |
Speed | 2/3/0 |
Firepower | Max Damage: 300 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1080 Structure: 766 |
Heat Efficiency | Sinking: 164 Alpha: 140 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Left Arm | Heat Sink Heat Sink M Laser PPC PPC |
Right Arm | Heat Sink Heat Sink M Laser PPC PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Still a fearsome and powerful design, where the original Annihilator-1A carries a bevy of powerful autocannons, the -1E instead opts for an all-energy weapon loadout. Four Particle Projection Cannons give the Annihilator-1E a brutal and incredibly powerful punch while the Medium Lasers from the -1A are carried over for in-close protection while increasing the armor protection somewhat to mitigate enemy return fire.
Bonuses
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
ANH-1G
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Siege Mech |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 2 Support: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 285 Max Stability: 110 Max Heat: 0 |
Durability | Armor: 1480 Structure: 766 |
Heat Efficiency | Sinking: 60 Alpha: 50 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo Gauss Ammo Gauss Gauss Rifle Heat Sink (D) |
Right Torso | ER PPC Heat Sink (D) |
Left Arm | Ammo Gauss Ammo Gauss Gauss Rifle |
Right Arm | Ammo Gauss Ammo Gauss Gauss Rifle |
Description
The Annihilator-1G is a rare variant of the mech from the end of the Amaris Civil War. Armed with a frankly unfair amount of weaponry, the -1G is about as close as you can get to maximum firepower on a mech. The -1G carries an ER PPC and a withering three Gauss Rifles. Powered by a standard 200 rated engine and a standard number of double heat sinks, the Annihilator-1G solves the -1A's range problem handily.
Bonuses
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
ANH-1X
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Siege Mech |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 4 Support: 3 |
Speed | 2/3/0 |
Firepower | Max Damage: 372 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 60 Alpha: 93 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | M Laser M Laser |
Left Torso | Annihilator Stabilized Aim (Fixed) CASE Heat Sink (D) LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | Annihilator Stabilized Aim (Fixed) CASE Heat Sink (D) LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Left Arm | Annihilator Stabilized Aim (Fixed) LBX AC/10 Ammo LBX/10 SLUG M Laser S Pulse |
Right Arm | Annihilator Stabilized Aim (Fixed) LBX AC/10 Ammo LBX/10 CLUSTER M Laser S Pulse |
Description
The Annihilator-1X is a rare variant of the mech from the end of the Amaris Civil War. It looks a lot like the later -2A, carrying quad LB-10X Autocannons and a bevy of Medium, Small, and Small Pulse Lasers for backup. Unlike the later -2A though, the -1X is equipped with double heat sinks to let the autocannons sing far longer without heat issues.
Bonuses
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- The 331st Royal BattleMech Division
- Dark Caste
ANH-2A
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Siege Mech |
Stock Specifications | |
Hardpoints | Ballistic: 8 Energy: 6 Support: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 348 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1000 Structure: 766 |
Heat Efficiency | Sinking: 68 Alpha: 80 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | M Pulse M Pulse |
Left Torso | Annihilator Stabilized Aim (Fixed) CASE Heat Sink Heat Sink LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | Annihilator Stabilized Aim (Fixed) CASE Heat Sink Heat Sink LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Left Arm | Annihilator Stabilized Aim (Fixed) LBX AC/10 M Pulse |
Right Arm | Annihilator Stabilized Aim (Fixed) LBX AC/10 M Pulse |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Originally developed in the final year of the Amaris Civil War as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of the Star League in Exile. The -2A is the full powered Star League tech version of the Annihilator, armed with four LB 10-X Autocannons and four Medium Pulse Lasers.
Bonuses
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
ANH-2G
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Siege Mech |
Stock Specifications | |
Hardpoints | Ballistic: 8 Support: 4 |
Speed | 2/3/0 |
Firepower | Max Damage: 200 Max Stability: 200 Max Heat: 0 |
Durability | Armor: 1320 Structure: 766 |
Heat Efficiency | Sinking: 40 Alpha: 25 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo Light Gauss |
Left Torso | Light Gauss Light Gauss |
Right Torso | Heat Sink Heat Sink Light Gauss |
Left Arm | Light Gauss |
Right Arm | Light Gauss |
Left Leg | Ammo Light Gauss Ammo Light Gauss |
Right Leg | Ammo Light Gauss Ammo Light Gauss |
Description
Designed by a madman in the Marik military after salvaging an Annihilator from the Wolf's Dragoons, the ANH-2G proved weirdly able on the battlefield. Built on a custom redesigned Endo-Steel frame, the -2G takes a cue from the -1G in its love of Gauss Rifles. However, the -2G has a distinctly Marik twist: it carries 5 Light Gauss Rifles. A ton of ammo per gun gives it respectable, if not incredible, endurance. The greatest drawback to the design is a total lack of backup weaponry.
Bonuses
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
ANH-GAUSS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Siege Mech |
Stock Specifications | |
Hardpoints | Ballistic: 8 Energy: 2 Support: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 325 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 1080 Structure: 766 |
Heat Efficiency | Sinking: 60 Alpha: 45 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Left Torso | Ammo Gauss Ammo Gauss Ammo Gauss Ammo Gauss Gauss Rifle (C) |
Right Torso | Gauss Rifle (C) Gauss Rifle (C) |
Left Arm | Ammo Gauss Ammo Gauss Gauss Rifle (C) |
Right Arm | Ammo Gauss Ammo Gauss Gauss Rifle (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
Built on an Annihilator chassis, this customized variant carried a mammoth five Gauss Rifles, with altogether only eight tons of ammunition. While completely devastating, the mech is slow and comparatively poorly armored. Still, with the withering firepower of the Gauss Rifles, does it matter?
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Mercenaries
- Wolf's Dragoons
- Scorpion Empire
- Dark Caste
ANH-MB
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 7 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 486 Max Stability: 176 Max Heat: 0 |
Durability | Armor: 1240 Structure: 766 |
Heat Efficiency | Sinking: 96 Alpha: 178 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | ER M Laser |
Center Torso | ER M Laser Ammo Streak SRM |
Left Torso | Heat Sink (D) Ammo Streak SRM Ammo Streak SRM Streak SRM6 Streak SRM6 |
Right Torso | Heat Sink (D) Ammo Streak SRM Ammo Streak SRM Streak SRM6 Streak SRM6 |
Left Arm | Heat Sink (D) PPC PPC |
Right Arm | Heat Sink (D) PPC PPC |
Description
An upgraded Annihilator, possibly based on the ANH-1E, the Mean Baby proved an able and deadly gladiatorial design where enemies could not escape from it. A quartet each of PPCs and Streak SRM-6s provide withering firepower while twin ER Medium Lasers help cover closer range engagements. 16 DHS struggle in vain to keep it all cold while an XL 300-rated engine gives the Mean Baby unexpected speed.
Bonuses
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The ANH-MB can only be found as an enemy duelist in Game Worlds contracts.
ANH C
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Siege Mech |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 6 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 360 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1280 Structure: 766 |
Heat Efficiency | Sinking: 72 Alpha: 132 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Annihilator Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Center Torso | ER M Laser (C) ER M Laser (C) |
Left Torso | Annihilator Stabilized Aim (Fixed) Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 UAC/10 (C) |
Right Torso | Annihilator Stabilized Aim (Fixed) Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 UAC/10 (C) |
Left Arm | Annihilator Stabilized Aim (Fixed) ER M Laser (C) UAC/10 (C) |
Right Arm | Annihilator Stabilized Aim (Fixed) ER M Laser (C) UAC/10 (C) |
Description
A variant of the Annihilator that was built using only Clan technology, the Annihilator C increased its maximum speed to 54 kph. The 'Mech was armed with four Ultra Autocannon/10s and four ER Medium Lasers. The Ultra Autocannon/10s allowed the 'Mech to fire at twice the rate of a normal autocannon, allowing it to put as much fire out as if it was carrying eight regular autocannons.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Stabilized Weapon
-3 recoil with all weapons
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Mercenaries
- Wolf's Dragoons
- Scorpion Empire
- Dark Caste