Phoenix

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PX-1KC
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints Ballistic: 1
Missile: 2
Speed 5/7/3
Firepower Max Damage: 68
Max Stability: 36
Max Heat: 0
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 40
Alpha: 17
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm Ammo AC/5
AC/5 Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KC. The -1KC drops the PPC and two heat sinks for an Autocannon/5 with a ton of ammo. It resolves the heat issues at the cost of pure ammo dependency. It, along with its brethren, found acceptance throughout the Periphery.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1KL
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints Energy: 1
Missile: 1
Speed 5/7/3
Firepower Max Damage: 88
Max Stability: 24
Max Heat: 0
Durability Armor: 506
Structure: 624
Heat Efficiency Sinking: 48
Alpha: 39
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Ammo SRM
Ammo SRM
SRM6
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm L Laser Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KL. The -1KL drops the PPC and both SRM-2s for a Large Laser and SRM-6 combo. Though it doesn't really solve the heat issue, it does provide solid firepower on a budget. It, along with its brethren, found acceptance throughout the Periphery.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1KR
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints Ballistic: 1
Missile: 2
Speed 5/7/3
Firepower Max Damage: 86
Max Stability: 46
Max Heat: 0
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 40
Alpha: 26
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Left Leg Heat Sink
Right Leg Heat Sink


Description

Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KR. The -1KR drops the PPC for a Heavy Rifle. This, while powerful, was not received well by pilots and is largely disdained. It, along with its brethren, found limited acceptance throughout the Periphery.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1KT
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints Missile: 3
Speed 5/7/3
Firepower Max Damage: 87
Max Stability: 43
Max Heat: 0
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 40
Alpha: 18
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm Thunderbolt 10
Ammo T-Bolt10
Ammo T-Bolt10
Left Leg Heat Sink
Right Leg Heat Sink


Description

Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KT. The -1KT drops the PPC for a Thunderbolt-10 launcher. This is a weird confluence of primitive and cutting-edge technology and is the best of the primitive Phoenix variants, weakened only by the fact that Thunderbolt launchers are somewhat rare and hard to source. It, along with its brethren, found acceptance throughout the Periphery.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1PA
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Retrotech Skirmisher
Stock Specifications
Hardpoints Missile: 3
Speed 5/8/3
Firepower Max Damage: 232
Max Stability: 96
Max Heat: 0
Durability Armor: 680
Structure: 416
Heat Efficiency Sinking: 56
Alpha: 48
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Heat Sink
Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink
Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Ammo MRM
Ammo MRM
Jump Jet (S)
Right Arm RL40
Rocket Ammo Feed
Left Leg Heat Sink
Right Leg Heat Sink


Description

The old primitive Phoenix is a mech of its time: old, slow, fragile, and underpowered. However, because it was so simple (compared to modern mechs) it made a great option for Periphery manufacturers to reproduce on the cheap. The PX-1PA is one of their results. The left shoulder retains the -1R's pair of SRM-2s while the right arm carries a RL-40 with an attached ammo feed, giving the mech an unexpected punch. Finally, a trio of jump jets help supplement the design's low ground speed from the Primitive engine.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-1R
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Age of War Skirmisher
Stock Specifications
Hardpoints Energy: 1
Missile: 2
Speed 5/7/3
Firepower Max Damage: 87
Max Stability: 36
Max Heat: 0
Durability Armor: 456
Structure: 624
Heat Efficiency Sinking: 48
Alpha: 53
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Phoenix Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Jump Jet (S)
Right Arm PPC Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The primitive Phoenix, despite House Amaris' best efforts, was an unfortunate machine. Slow, with limited jump capacity, and with heat issues if it alpha striked, the Phoenix was not well received in its original form. Eventually, the Rim Worlds engineers got the mech right but it took decades of effort. The primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-3N
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 2
Speed 5/8/5
Firepower Max Damage: 132
Max Stability: 52
Max Heat: 0
Durability Armor: 760
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 59
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Phoenix Torso Turret (Fixed)
Jump Jet (S)
Ammo Streak SRM
Streak SRM2
Streak SRM2
Streak SRM2
Streak SRM2
Right Torso Jump Jet (S)
Right Arm ER PPC
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Though the Phoenix fell with House Amaris, like the mythical bird it was reborn in the 3060s when the Rim Worlds Republic resurrected the design. Among those plans were proposed upgrades to the design that never saw use. The Rim Collection analyzed the upgrades and decided to enact them, starting with the PX-3N, a simple Star League tech upgrade. Armed with an ER PPC and a quartet of Streak SRM-2s, the PX-3N proved adept if unimpressive, and took its place as the core medium 'Mech of the Rim Worlds Army.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in the same location as the turret


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-4N
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Missile: 4
Support: 2
Speed 5/8/5
Firepower Max Damage: 96
Max Stability: 31
Max Heat: 0
Durability Armor: 805
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 17
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Left Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Phoenix Torso Turret (Fixed)
Jump Jet (S)
Ammo Streak SRM
Streak SRM4
Right Torso Jump Jet (S)
Right Arm LBX AC/10
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Though the Phoenix fell with House Amaris, like the mythical bird it was reborn in the 3060s when the Rim Worlds Republic resurrected the design. Among those plans were proposed upgrades to the design that never saw use. The Rim Worlds Republic analyzed the upgrades and decided to enact them, forming the PX-4N, a simple tech upgrade of the PX-4R. Built on an Endo-Steel skeleton and armed with a LB-10X Autocannon and a Streak SRM-4, the PX-4N proved adept if unimpressive, and took its place as the core medium 'Mech of the Rim Worlds Army.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in the same location as the turret


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-4A
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Missile: 4
Support: 2
Speed 6/9/6
Firepower Max Damage: 90
Max Stability: 60
Max Heat: 0
Durability Armor: 1040
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 26
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Ammo AC/5 Piercing
Ammo Atom Smasher
Ammo Atom Smasher
Atom Smasher/10
CASE II
Phoenix Torso Turret (Fixed)
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm LAC/5
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Long thought lost, the Phoenix has risen from the ashes like its namesake and once again soars under the banner of the Rim Worlds Republic. The PX-4A is a new variant, developed to demonstrate the RWR's new weapon technology, in this case the Atom Smasher/10. Armed with an Atom Smasher/10 as well as a Light Autocannon/5 (with piercing ammunition, naturally), the PX-4A is more than capable of smashing anything it faces into dust.


Bonuses

Mech Quirk: Phoenix Torso Turret

Weapons in this torso have +2 to hit


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-6A
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Energy: 2
Support: 6
Speed 6/9/6
Firepower Max Damage: 165
Max Stability: 0
Max Heat: 0
Durability Armor: 895
Structure: 416
Heat Efficiency Sinking: 90
Alpha: 117
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso ER S Laser
ER S Laser
ER S Laser
Phoenix Torso Turret (Fixed)
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Arm 'Death' Ray
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Long thought lost, the Phoenix has risen from the ashes like its namesake and once again soars under the banner of the Rim Worlds Republic. The PX-4A is a new variant, developed to demonstrate the RWR's new weapon technology, in this case the 'Death' Ray. This absurdly powerful energy weapon is more than capable of instantly destroying anything smaller than the Phoenix and even poses a serious threat to larger 'Mechs. For backup the PX-6A mounts a trio of ER Small Lasers, though they're hardly necessary. 15 DHS barely manage to contain the 'Death' Ray's power.


Bonuses

Mech Quirk: Phoenix Torso Turret

Weapons in this torso have +2 to hit


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-3PA
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 124
Max Stability: 40
Max Heat: 0
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 48
Alpha: 36
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Phoenix Torso Turret (Fixed)
Ammo SRM
SRM4
SRM6
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Jump Jet (S)
Right Arm Ammo Chemical Laser
L Chem Pulse Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Though the Phoenix did come back into production in the 3060s after being rediscovered by the Rim Collection, there are still rare examples of original-production models kicking around the Periphery. Periphery Arms, Inc. decided to start buying them up and retrofitting them with modern components and sensibilities, leading to the PX-3PA. Armed with a Large Chem Pulse Laser as well as 10 total SRM tubes (mounted in the left shoulder turret, of course), the -3PA makes a surprisingly dangerous design on the modern battlefield.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in the same location as the turret


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-3R
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 87
Max Stability: 36
Max Heat: 0
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 56
Alpha: 33
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (S)
Left Torso Phoenix Torso Turret (Fixed)
Ammo SRM
Ammo SRM
SRM2
SRM2
Jump Jet (S)
Right Torso Jump Jet (S)
Right Arm PPC
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-3R. Armed with a PPC and dual SRM-2s, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of the Rim Worlds Republic's military. In the 3060s though, the RWR decided to put several of the old Amaris designs back into production in order to boost its flagging military, including the Phoenix.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in the same location as the turret


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-4R
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 81
Max Stability: 48
Max Heat: 0
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 13
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Phoenix Torso Turret (Fixed)
Ammo SRM
SRM2
Jump Jet (S)
Right Torso Ammo AC/10
Jump Jet (S)
Right Arm AC/10
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-4R. Armed with an AC/10 and a SRM-2, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of the Rim Worlds Republic's military. In the 3060s though, the RWR decided to put several of the old Amaris designs back into production in order to boost its flagging military, including the Phoenix.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in the same location as the turret


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-6X
Phoenix.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Early Skirmisher
Stock Specifications
Hardpoints Energy: 3
Support: 6
Speed 6/9/6
Firepower Max Damage: 110
Max Stability: 16
Max Heat: 0
Durability Armor: 880
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 35
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso CASE
Magshot Rifle
Magshot Rifle
Magshot Rifle
Magshot Rifle
Phoenix Torso Turret (Fixed)
Right Torso Bloodhound Probe
Ammo Magshot
Ammo Magshot
Right Arm Bombast Laser
Coolant Pod
Coolant Pod
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Though the Phoenix fell with House Amaris, like the mythical bird it was reborn in the 3060s when the Rim Worlds Republic resurrected the design. The Rim Worlds Republic decided to perform experimental upgrades on several of their Phoenixes, including this one, the PX-6X. Armed with the best technology the Republic could beg, borrow, or steal, the PX-6X uses a Bombast Laser for primary firepower and a quartet of turret-mounted Magshots for backup. A 300-rated XL engine powers the design while 6 jump jets give excellent mobility. The design is rounded out by two Coolant Pods to manage the laser's heat and a Bloodhound Active Probe for extra utility.


Bonuses

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in the same location as the turret


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
PX-IM
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 4
Support: 4
Speed 5/8/5
Firepower Max Damage: 153
Max Stability: 36
Max Heat: 0
Durability Armor: 760
Structure: 416
Heat Efficiency Sinking: 72
Alpha: 52
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XXL Engine (C)
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Hardened Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink (D)
Improved SRM4
Improved SRM4
Improved SRM4
Phoenix Torso Turret (Fixed)
Jump Jet (S)
Right Torso CASE
Heat Sink (D)
Ammo SRM Acid
Ammo SRM
Jump Jet (S)
Right Arm ER L Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Just like its namesake, this Phoenix cannot be killed, earning it the name The Immortal in the arenas of Solaris VII. The firepower is an unusual blend of an Inner Sphere ER Large Laser and a trio of Early Clantech Improved SRM-4s and the engine is a cutting-edge Clan-grade 250-rated XXL which provides plenty of power and speed. The armor is where The Immortal really shines though, as it is clad in Hardened Armor, ensuring it can shrug off nearly anything. Five jump jets give it wings, just like its mythical namesake.


Bonuses

Mech Quirk: Phoenix Torso Turret

Weapons in this torso have +2 to hit


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout