Phoenix
PX-1KC
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 1 Missile: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 68 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 456 Structure: 624 |
Heat Efficiency | Sinking: 40 Alpha: 17 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | Ammo AC/5 AC/5 Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KC. The -1KC drops the PPC and two heat sinks for an Autocannon/5 with a ton of ammo. It resolves the heat issues at the cost of pure ammo dependency. It, along with its brethren, found acceptance throughout the Periphery.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-1KL
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 1 |
Speed | 5/7/3 |
Firepower | Max Damage: 88 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 506 Structure: 624 |
Heat Efficiency | Sinking: 48 Alpha: 39 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Ammo SRM Ammo SRM SRM6 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | L Laser Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KL. The -1KL drops the PPC and both SRM-2s for a Large Laser and SRM-6 combo. Though it doesn't really solve the heat issue, it does provide solid firepower on a budget. It, along with its brethren, found acceptance throughout the Periphery.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-1KR
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 1 Missile: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 86 Max Stability: 46 Max Heat: 0 |
Durability | Armor: 456 Structure: 624 |
Heat Efficiency | Sinking: 40 Alpha: 26 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KR. The -1KR drops the PPC for a Heavy Rifle. This, while powerful, was not received well by pilots and is largely disdained. It, along with its brethren, found limited acceptance throughout the Periphery.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-1KT
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Missile: 3 |
Speed | 5/7/3 |
Firepower | Max Damage: 87 Max Stability: 43 Max Heat: 0 |
Durability | Armor: 456 Structure: 624 |
Heat Efficiency | Sinking: 40 Alpha: 18 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | Thunderbolt 10 Ammo T-Bolt10 Ammo T-Bolt10 |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KT. The -1KT drops the PPC for a Thunderbolt-10 launcher. This is a weird confluence of primitive and cutting-edge technology and is the best of the primitive Phoenix variants, weakened only by the fact that Thunderbolt launchers are somewhat rare and hard to source. It, along with its brethren, found acceptance throughout the Periphery.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-1PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Missile: 3 |
Speed | 5/8/3 |
Firepower | Max Damage: 232 Max Stability: 96 Max Heat: 0 |
Durability | Armor: 680 Structure: 416 |
Heat Efficiency | Sinking: 56 Alpha: 48 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Heat Sink Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Heat Sink Heat Sink Ammo MRM Ammo MRM Jump Jet (S) |
Right Arm | RL40 Rocket Ammo Feed |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The old primitive Phoenix is a mech of its time: old, slow, fragile, and underpowered. However, because it was so simple (compared to modern mechs) it made a great option for Periphery manufacturers to reproduce on the cheap. The PX-1PA is one of their results. The left shoulder retains the -1R's pair of SRM-2s while the right arm carries a RL-40 with an attached ammo feed, giving the mech an unexpected punch. Finally, a trio of jump jets help supplement the design's low ground speed from the Primitive engine.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
PX-1R
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Age of War Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 87 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 456 Structure: 624 |
Heat Efficiency | Sinking: 48 Alpha: 53 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Heat Sink Heat Sink Jump Jet (S) |
Right Arm | PPC Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The primitive Phoenix, despite House Amaris' best efforts, was an unfortunate machine. Slow, with limited jump capacity, and with heat issues if it alpha striked, the Phoenix was not well received in its original form. Eventually, the Rim Worlds engineers got the mech right but it took decades of effort. The primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-3N
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 132 Max Stability: 52 Max Heat: 0 |
Durability | Armor: 760 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 59 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | CASE Phoenix Torso Turret (Fixed) Jump Jet (S) Ammo Streak SRM Streak SRM2 Streak SRM2 Streak SRM2 Streak SRM2 |
Right Torso | Jump Jet (S) |
Right Arm | ER PPC |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Though the Phoenix fell with House Amaris, like the mythical bird it was reborn in the 3060s when the Rim Worlds Republic resurrected the design. Among those plans were proposed upgrades to the design that never saw use. The Rim Collection analyzed the upgrades and decided to enact them, starting with the PX-3N, a simple Star League tech upgrade. Armed with an ER PPC and a quartet of Streak SRM-2s, the PX-3N proved adept if unimpressive, and took its place as the core medium 'Mech of the Rim Worlds Army.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- 8th Helius Fusiliers
PX-4N
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 96 Max Stability: 31 Max Heat: 0 |
Durability | Armor: 805 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 17 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (S) |
Left Torso | CASE Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Phoenix Torso Turret (Fixed) Jump Jet (S) Ammo Streak SRM Streak SRM4 |
Right Torso | Jump Jet (S) |
Right Arm | LBX AC/10 |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Though the Phoenix fell with House Amaris, like the mythical bird it was reborn in the 3060s when the Rim Worlds Republic resurrected the design. Among those plans were proposed upgrades to the design that never saw use. The Rim Worlds Republic analyzed the upgrades and decided to enact them, forming the PX-4N, a simple tech upgrade of the PX-4R. Built on an Endo-Steel skeleton and armed with a LB-10X Autocannon and a Streak SRM-4, the PX-4N proved adept if unimpressive, and took its place as the core medium 'Mech of the Rim Worlds Army.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- 8th Helius Fusiliers
PX-4A
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 90 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1040 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 26 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Ammo AC/5 Piercing Ammo Atom Smasher Ammo Atom Smasher Atom Smasher/10 CASE II Phoenix Torso Turret (Fixed) Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | LAC/5 |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Long thought lost, the Phoenix has risen from the ashes like its namesake and once again soars under the banner of the Rim Worlds Republic. The PX-4A is a new variant, developed to demonstrate the RWR's new weapon technology, in this case the Atom Smasher/10. Armed with an Atom Smasher/10 as well as a Light Autocannon/5 (with piercing ammunition, naturally), the PX-4A is more than capable of smashing anything it faces into dust.
Bonuses
Mech Quirk: Phoenix Torso Turret
Weapons in this torso have +2 to hit
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
PX-6A
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 6 |
Speed | 6/9/6 |
Firepower | Max Damage: 165 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 895 Structure: 416 |
Heat Efficiency | Sinking: 90 Alpha: 117 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | ER S Laser ER S Laser ER S Laser Phoenix Torso Turret (Fixed) |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Arm | 'Death' Ray |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Long thought lost, the Phoenix has risen from the ashes like its namesake and once again soars under the banner of the Rim Worlds Republic. The PX-4A is a new variant, developed to demonstrate the RWR's new weapon technology, in this case the 'Death' Ray. This absurdly powerful energy weapon is more than capable of instantly destroying anything smaller than the Phoenix and even poses a serious threat to larger 'Mechs. For backup the PX-6A mounts a trio of ER Small Lasers, though they're hardly necessary. 15 DHS barely manage to contain the 'Death' Ray's power.
Bonuses
Mech Quirk: Phoenix Torso Turret
Weapons in this torso have +2 to hit
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
PX-3PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 124 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 720 Structure: 416 |
Heat Efficiency | Sinking: 48 Alpha: 36 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Phoenix Torso Turret (Fixed) Ammo SRM SRM4 SRM6 Jump Jet (S) |
Right Torso | Heat Sink Heat Sink Jump Jet (S) |
Right Arm | Ammo Chemical Laser L Chem Pulse Laser |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Though the Phoenix did come back into production in the 3060s after being rediscovered by the Rim Collection, there are still rare examples of original-production models kicking around the Periphery. Periphery Arms, Inc. decided to start buying them up and retrofitting them with modern components and sensibilities, leading to the PX-3PA. Armed with a Large Chem Pulse Laser as well as 10 total SRM tubes (mounted in the left shoulder turret, of course), the -3PA makes a surprisingly dangerous design on the modern battlefield.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
PX-3R
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 87 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 720 Structure: 416 |
Heat Efficiency | Sinking: 56 Alpha: 33 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Jump Jet (S) |
Left Torso | Phoenix Torso Turret (Fixed) Ammo SRM Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | PPC |
Left Leg | Heat Sink Jump Jet (S) |
Right Leg | Heat Sink Jump Jet (S) |
Description
The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-3R. Armed with a PPC and dual SRM-2s, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of the Rim Worlds Republic's military. In the 3060s though, the RWR decided to put several of the old Amaris designs back into production in order to boost its flagging military, including the Phoenix.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
PX-4R
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 81 Max Stability: 48 Max Heat: 0 |
Durability | Armor: 720 Structure: 416 |
Heat Efficiency | Sinking: 40 Alpha: 13 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Phoenix Torso Turret (Fixed) Ammo SRM SRM2 Jump Jet (S) |
Right Torso | Ammo AC/10 Jump Jet (S) |
Right Arm | AC/10 |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-4R. Armed with an AC/10 and a SRM-2, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of the Rim Worlds Republic's military. In the 3060s though, the RWR decided to put several of the old Amaris designs back into production in order to boost its flagging military, including the Phoenix.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
PX-6X
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 6 |
Speed | 6/9/6 |
Firepower | Max Damage: 110 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 880 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 35 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | CASE Magshot Rifle Magshot Rifle Magshot Rifle Magshot Rifle Phoenix Torso Turret (Fixed) |
Right Torso | Bloodhound Probe Ammo Magshot Ammo Magshot |
Right Arm | Bombast Laser Coolant Pod Coolant Pod |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Though the Phoenix fell with House Amaris, like the mythical bird it was reborn in the 3060s when the Rim Worlds Republic resurrected the design. The Rim Worlds Republic decided to perform experimental upgrades on several of their Phoenixes, including this one, the PX-6X. Armed with the best technology the Republic could beg, borrow, or steal, the PX-6X uses a Bombast Laser for primary firepower and a quartet of turret-mounted Magshots for backup. A 300-rated XL engine powers the design while 6 jump jets give excellent mobility. The design is rounded out by two Coolant Pods to manage the laser's heat and a Bloodhound Active Probe for extra utility.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
PX-IM
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 4 Support: 4 |
Speed | 5/8/5 |
Firepower | Max Damage: 153 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 760 Structure: 416 |
Heat Efficiency | Sinking: 72 Alpha: 52 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XXL Engine (C) |
Core | 250 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Hardened Armor |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink (D) Improved SRM4 Improved SRM4 Improved SRM4 Phoenix Torso Turret (Fixed) Jump Jet (S) |
Right Torso | CASE Heat Sink (D) Ammo SRM Acid Ammo SRM Jump Jet (S) |
Right Arm | ER L Laser |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Just like its namesake, this Phoenix cannot be killed, earning it the name The Immortal in the arenas of Solaris VII. The firepower is an unusual blend of an Inner Sphere ER Large Laser and a trio of Early Clantech Improved SRM-4s and the engine is a cutting-edge Clan-grade 250-rated XXL which provides plenty of power and speed. The armor is where The Immortal really shines though, as it is clad in Hardened Armor, ensuring it can shrug off nearly anything. Five jump jets give it wings, just like its mythical namesake.
Bonuses
Mech Quirk: Phoenix Torso Turret
Weapons in this torso have +2 to hit
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Mercenaries
- Solaris VII Mercenary League