Phoenix
PX-1KC
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 1 Missile: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 68 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 456 Structure: 624 |
Heat Efficiency | Sinking: 40 Alpha: 17 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | Ammo AC/5 AC/5 Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KC. The -1KC drops the PPC and two heat sinks for an Autocannon/5 with a ton of ammo. It resolves the heat issues at the cost of pure ammo dependency. It, along with its brethren, found acceptance throughout the Periphery.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-1KL
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 1 |
Speed | 5/7/3 |
Firepower | Max Damage: 88 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 506 Structure: 624 |
Heat Efficiency | Sinking: 48 Alpha: 39 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Ammo SRM Ammo SRM SRM6 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | L Laser Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KL. The -1KL drops the PPC and both SRM-2s for a Large Laser and SRM-6 combo. Though it doesn't really solve the heat issue, it does provide solid firepower on a budget. It, along with its brethren, found acceptance throughout the Periphery.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-1KR
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 1 Missile: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 92 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 456 Structure: 624 |
Heat Efficiency | Sinking: 40 Alpha: 20 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KR. The -1KR drops the PPC for a Heavy Rifle. This, while powerful, was not received well by pilots and is largely disdained. It, along with its brethren, found limited acceptance throughout the Periphery.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-1KT
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Missile: 3 |
Speed | 5/7/3 |
Firepower | Max Damage: 87 Max Stability: 43 Max Heat: 0 |
Durability | Armor: 456 Structure: 624 |
Heat Efficiency | Sinking: 40 Alpha: 18 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | Thunderbolt 10 Ammo T-Bolt10 Ammo T-Bolt10 |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Though it was largely considered a failure, the primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get. It even spawned upgrades among the smaller Periphery powers, such as this, the PX-1KT. The -1KT drops the PPC for a Thunderbolt-10 launcher. This is a weird confluence of primitive and cutting-edge technology and is the best of the primitive Phoenix variants, weakened only by the fact that Thunderbolt launchers are somewhat rare and hard to source. It, along with its brethren, found acceptance throughout the Periphery.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-1PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Retrotech Skirmisher |
Stock Specifications | |
Hardpoints | Missile: 3 |
Speed | 5/8/3 |
Firepower | Max Damage: 232 Max Stability: 96 Max Heat: 0 |
Durability | Armor: 680 Structure: 416 |
Heat Efficiency | Sinking: 56 Alpha: 48 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Heat Sink Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Heat Sink Heat Sink Ammo MRM Ammo MRM Jump Jet (S) |
Right Arm | RL40 Rocket Ammo Feed |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The old primitive Phoenix is a mech of its time: old, slow, fragile, and underpowered. However, because it was so simple (compared to modern mechs) it made a great option for Periphery manufacturers to reproduce on the cheap. The PX-1PA is one of their results. The left shoulder retains the -1R's pair of SRM-2s while the right arm carries a RL-40 with an attached ammo feed, giving the mech an unexpected punch. Finally, a trio of jump jets help supplement the design's low ground speed from the Primitive engine.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
PX-1R
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Age of War Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 87 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 456 Structure: 624 |
Heat Efficiency | Sinking: 48 Alpha: 53 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Phoenix Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Heat Sink Heat Sink Jump Jet (S) |
Right Arm | PPC Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The primitive Phoenix, despite House Amaris' best efforts, was an unfortunate machine. Slow, with limited jump capacity, and with heat issues if it alpha striked, the Phoenix was not well received in its original form. Eventually, the Rim Worlds engineers got the mech right but it took decades of effort. The primitive Phoenix lived on though in distant periphery militias who were desperate for any war material they could get.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
PX-3PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 124 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 720 Structure: 416 |
Heat Efficiency | Sinking: 48 Alpha: 36 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Phoenix Torso Turret (Fixed) Ammo SRM SRM4 SRM6 Jump Jet (S) |
Right Torso | Heat Sink Heat Sink Jump Jet (S) |
Right Arm | Ammo Chemical Laser L Chem Pulse Laser |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Though the Phoenix did come back into production in the 3060s after being rediscovered by the Rim Collection, there are still rare examples of original-production models kicking around the Periphery. Periphery Arms, Inc. decided to start buying them up and retrofitting them with modern components and sensibilities, leading to the PX-3PA. Armed with a Large Chem Pulse Laser as well as 10 total SRM tubes (mounted in the left shoulder turret, of course), the -3PA makes a surprisingly dangerous design on the modern battlefield.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
PX-3R
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 87 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 720 Structure: 416 |
Heat Efficiency | Sinking: 56 Alpha: 33 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Jump Jet (S) |
Left Torso | Phoenix Torso Turret (Fixed) Ammo SRM Ammo SRM SRM2 SRM2 Jump Jet (S) |
Right Torso | Jump Jet (S) |
Right Arm | PPC |
Left Leg | Heat Sink Jump Jet (S) |
Right Leg | Heat Sink Jump Jet (S) |
Description
The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-3R. Armed with a PPC and dual SRM-2s, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of the Rim Worlds Republic's military. In the 3060s though, the RWR decided to put several of the old Amaris designs back into production in order to boost its flagging military, including the Phoenix.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
PX-4R
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Early Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 76 Max Stability: 38 Max Heat: 0 |
Durability | Armor: 720 Structure: 416 |
Heat Efficiency | Sinking: 40 Alpha: 13 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Phoenix Torso Turret (Fixed) Ammo SRM SRM2 Jump Jet (S) |
Right Torso | Ammo AC/10 Jump Jet (S) |
Right Arm | AC/10 |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech patterned after the Terran Hegemony's Wasp. The Phoenix took decades to get right, and earned the unfortunate nickname Sparkly Bird in testing, but finally reached completion with this, the PX-4R. Armed with an AC/10 and a SRM-2, the Phoenix was a well armored and maneuverable mech. Sadly, it fell into obscurity after the Amaris Civil War and disappeared outside of the Rim Worlds Republic's military. In the 3060s though, the RWR decided to put several of the old Amaris designs back into production in order to boost its flagging military, including the Phoenix.
Bonuses
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard