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Quirks

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy


Clan Assault Mechs


As of BTA3062 v7.6 there are approximately 20 Clan Assault Mech chassis, with 71 variants.


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Clan

Mech Quirk: Stabilized Weapon - AC10 Weapons

-2 recoil with ranged weapons

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ANH C 100T Juggernaut / Siege Mech 6 6 0 0 0 Standard 300 cDHS Clan Endo Clan Armor None 70T 92T 3 5 0
ANH GAUSS 100T Juggernaut / Siege Mech 8 2 0 0 0 Standard 200 cDHS Clan Endo Clan Armor None 81.5T 92T 2 3 0
Atlas.png

ATLAS

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AS7 C 100T Juggernaut / Close Assault 2 4 2 2 0 Standard 300 SHS Standard Standard None 65T 87T 3 5 0
Bane.png

BANE

Mech Quirk: Clan

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

BNE-1 100T Withering Fire Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Armor None 65T 87T 3 5 0
BNE-2 100T Withering Fire Support 10 0 4 0 0 cXL 300 cDHS Standard Clan Armor None 65T 87T 3 5 0
BNE-3 100T Withering Fire Support 0 0 11 0 0 cXL 300 cDHS Standard Clan Armor None 65T 87T 3 5 0