Albatross

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ALB-3U
Albatross.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Assault Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 5
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 303
Max Stability: 54
Max Heat: 0
Durability Armor: 1040
Structure: 726
Heat Efficiency Sinking: 84
Alpha: 103
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +4
Gyro Albatross Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso CASE
ER L Laser
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso CASE
Ammo LRM
Ammo LRM
LRM15
Ammo SRM
SRM6
Left Arm LBX AC/10
Right Arm L Pulse
M Laser
M Laser


Description

The Albatross was designed by the Free Worlds League in 3053 with an eye toward a possible future conflict with the then advancing Clans. Powered by a 380-rated XL engine and armed with an absolute grab-bag of weapons, the Albatross is good at any range against any foe. For long range, a LRM-15 and ER Large Laser do the heavy lifting. At medium ranges, a Large Pulse Laser and a LB-10X Autocannon provide heft. Up close a SRM-6 and paired Medium Lasers ward off enemies. CASE protects the ammo bins and 14 double heat sinks strain to keep it all frosty.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
ALB-4U
Albatross.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Assault Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 2
Support: 3
Speed 4/6/0
Firepower Max Damage: 269
Max Stability: 79
Max Heat: 0
Durability Armor: 1475
Structure: 726
Heat Efficiency Sinking: 84
Alpha: 94
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +4
Gyro Albatross Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
ER S Laser
Ammo Light Gauss
Ammo LRM
Ammo LRM
Ammo Streak SRM
Right Torso LRM15
Streak SRM6
Left Arm Light Gauss
Right Arm ER M Laser
ER M Laser
L Pulse


Description

The Albatross was designed by the Free Worlds League in 3053 with an eye toward a possible future conflict with the then advancing Clans. Powered by a 380-rated XL engine and armed with an absolute grab-bag of weapons, the Albatross is good at any range against any foe. For long range, a LRM-15 and Light Gauss Rifle do the heavy lifting. At medium ranges, a Large Pulse Laser provides heft. Up close a Streak SRM-6 and paired ER Medium Lasers ward off enemies. CASE protects the ammo bins and 14 double heat sinks strain to keep it all frosty.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout