Improved Jump Jets
Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack. Improved Jump Jets (IJJ) are bulkier than standard jump jets, but allow more of them to be stacked onto a 'Mech than normal jump jets, increasing your available jump distance to be roughly equivalent to the 'Mech's sprint speed. Improved Jump Jets also produce much less heat than a normal jump jet.
Improved Jump Jet (S)
Standard IJJs are specially designed for use on 'Mechs up to 55 tons.
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 2 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Improved_Standard |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat on activation
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 10-55t range
Found On These 'Mechs:
Improved Jump Jet (H)
Heavy IJJs are specially designed for use on 'Mechs from 60 to 85 tons.
Manufacturer: | Generic |
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Tonnage: | 2 |
Critical Slots: | 2 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 60,000 |
Gear ID: | Gear_JumpJet_Improved_Heavy |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat on activation.
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
- Fits on 'Mechs in the 60-85t range.
Found On These 'Mechs:
- BattleHammer BHA-1A (Fixed Gear)
- Shere Khan LHU-SK
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Marauder MAD-6W
- Rifleman IIC RFL-IIC-5
Improved Jump Jet (A)
Assault Jump Jets are specially designed for use on 'Mechs 90 to 100 tons.
Manufacturer: | Generic |
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Tonnage: | 4 |
Critical Slots: | 2 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 70,000 |
Gear ID: | Gear_JumpJet_Improved_Assault |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat on activation
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 90-100t range
Found On These 'Mechs:
Prototype Improved Jump Jet (S)
Standard Prototype Jump Jets are specially designed for use on 'Mechs 10 to 55 tons. VOLATILE: Explodes for 50 damage and 10 stability damage if crit.
Manufacturer: | Generic |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 60,000 |
Gear ID: | Gear_JumpJet_Prototype_Improved_Standard |
Equipped Effects:
- Jump capacity 1.25
- Produces 2 heat on activation
Critical Effects:
- Explodes for 50 damage and 10 stability damage
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 60-85t range
Found On These 'Mechs:
- Super Valkyrie VLK-QS-X (Fixed Gear)
Prototype Improved Jump Jet (H)
Heavy Prototype Jump Jets are specially designed for use on 'Mechs 60 to 85 tons. Currently only found as fixed gear (cannot be removed from the 'Mech) on the GRN-2N-X. VOLATILE: Explodes for 50 damage and 10 stability damage if crit.
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 60,000 |
Gear ID: | Gear_JumpJet_Improved_Heavy_Prototype |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat on activation
Critical Effects:
- Explodes for 50 damage and 10 stability damage
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 60-85t range
Found On These 'Mechs:
- Catapult CPLT-J1-X (Fixed Gear)
- Super Griffin GRF-2N-X (Fixed Gear)
- Stalker STK-3F-X (Fixed Gear)
Heavy Metal Jump Jet
Unique experimental Jump Jets found only on the Hero 'Mech Heavy Metal, Rhonda Snord's Highlander. Somehow, Snord found a way to create a special Improved Jump Jet that weighs half as much as standard Assault IJJs. The downside is that they're locked to Heavy Metal and can't be removed.
Manufacturer: | Generic |
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Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 70,000 |
Gear ID: | Gear_JumpJet_Improved_HeavyMetal |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat on activation
Critical Effects:
- Explodes for 50 damage and 10 stability damage
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 90-100t range
Found On These 'Mechs:
- Heavy Metal HGN-HM (Fixed Gear)