Battleaxe

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BKX-1X
Battleaxe.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Primitive Line Mech
Stock Specifications
Hardpoints Energy: 2
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 178
Max Stability: 36
Max Heat: 0
Durability Armor: 482
Structure: 804
Heat Efficiency Sinking: 76
Alpha: 80
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Primitive Engine (Fixed)
Core 245
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Structure Battleaxe Rugged Structure (Fixed)
Head MG
Primitive Cockpit (Fixed)
Center Torso MG
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
LRM5
Ammo MG [Half]
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Ammo SRM
SRM6
Left Arm Heat Sink
Heat Sink
L Laser Prototype
Right Arm Heat Sink
Heat Sink
L Laser Prototype


Description

One of the Federated Suns' first BattleMech designs, the Battleaxe was a much maligned mech in its era and remains as such today. The original variant, the primitive BKX-1X, was oddly a much better balanced mech than its later 'upgrades'. Armed with two each of Large Lasers, LRM-5s, and Machine Guns, with a solitary SRM-6, the BKX-1X had a weapon for all ranges. 19 standard heat sinks kept the mech moderately cooled and it was acceptably armored for its era. It was slow, but so was war back then.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BKX-7K
Battleaxe.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Early Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 1
Speed 5/7/4
Firepower Max Damage: 198
Max Stability: 74
Max Heat: 0
Durability Armor: 720
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 74
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Battleaxe Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Ammo LRM
LRM5
Right Torso LRM5
Ammo SRM
SRM6
Left Arm Heat Sink
Heat Sink
PPC
Right Arm Heat Sink
Heat Sink
PPC
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

One of the Federated Suns' first BattleMech designs, the Battleaxe was a much maligned mech in its era and remains as such today. Armed with dual PPCs, dual LRM-5s, and a SRM-6, as well as a quartet of jump jets, the Battleaxe looks good on paper. However, it's thin armor and terrible heat management make the mech ineffective at best and eventually led to the mech's removal from service. Still, a few original model Battleaxes can still be found running around in Davion militias and out in the Periphery.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BKX-7NC
Battleaxe.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Early Assault
Stock Specifications
Hardpoints Energy: 2
Missile: 5
Support: 4
Speed 5/7/4
Firepower Max Damage: 238
Max Stability: 84
Max Heat: 0
Durability Armor: 720
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 86
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Battleaxe Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Ammo LRM
LRM5
LRM5
Right Torso LRM5
LRM5
Ammo SRM
SRM6
Left Arm Heat Sink
Heat Sink
PPC
Right Arm Heat Sink
Heat Sink
PPC


Description

One of the Federated Suns' first BattleMech designs, the Battleaxe was a much maligned mech in its era and remains as such today. This variant, the -7NC, was named the No Crash because it removes the sometimes problematic Jump Jets of the base BKX-7K for an extra pair of LRM-5s, bringing the total up to 4 launchers. The dual PPCs and the sole SRM-6 remain, as does the terrible heat and poor armor.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BKX-8K
Battleaxe.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Resurrected Early BattleMech
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 1
Speed 5/7/4
Firepower Max Damage: 198
Max Stability: 74
Max Heat: 0
Durability Armor: 1000
Structure: 536
Heat Efficiency Sinking: 90
Alpha: 74
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Battleaxe Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Ammo LRM
LRM5
Right Torso LRM5
Ammo SRM
SRM6
Left Arm Heat Sink (D)
Heat Sink (D)
PPC
Right Arm Heat Sink (D)
Heat Sink (D)
PPC
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

One of the Federated Suns' first BattleMech designs, the Battleaxe was a much maligned mech in its era but thanks to a series of upgrades this, the BKX-8K, is a much more functional design. Still armed with the same core weapons, PPCs, LRM-5s, and a SRM-6, the upgrade of the -8K is focused around heat management and armor increases. The old Battleaxe fielded 9 tons of armor and 15 standard heat sinks, where the -8K fields 12.5 tons of armor and 15 double heat sinks. This doubles the mechs heat capacity and greatly boosts its durability. The BKX-8K proved a success and went on to serve with dignity in Davion formations.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout