Dragon
DRG-1C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 107 Max Stability: 19 Max Heat: 0 |
Durability | Armor: 1090 Structure: 496 |
Heat Efficiency | Sinking: 40 Alpha: 35 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Dragon Improved Life Support (Fixed) |
Center Torso | LRM10 |
Left Torso | Ammo LRM Ammo LRM M Laser |
Right Torso | Ammo AC/2 |
Left Arm | M Laser |
Right Arm | AC/2 |
Description
The DRG-1C uses an AC2 instead of the more standard AC5. This allows it to have extreme reach across the battlefield, but at a reduced damage rate.
Bonuses
Mech Quirk: Improved Life Support
+1 bonus pilot health, immune to pilot bleedouts
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
DRG-1G
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 2 Support: 4 |
Speed | 5/8/0 |
Firepower | Max Damage: 155 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 800 Structure: 496 |
Heat Efficiency | Sinking: 48 Alpha: 67 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Grand Dragon Combat Computer (Fixed) |
Center Torso | LRM10 |
Left Torso | Heat Sink Heat Sink Ammo LRM Ammo LRM M Laser |
Right Torso | M Laser |
Left Arm | M Laser |
Right Arm | PPC |
Description
Affectionately known as the 'Grand Dragon', the DRG-1G replaces the AC5 with a PPC, Medium Laser and 2 extra Heat Sinks.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 1st Sword Of Light
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
DRG-1N
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 126 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 880 Structure: 496 |
Heat Efficiency | Sinking: 40 Alpha: 38 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Dragon Improved Life Support (Fixed) |
Center Torso | LRM10 |
Left Torso | Ammo LRM Ammo LRM M Laser |
Right Torso | Ammo AC/5 Ammo AC/5 |
Left Arm | M Laser |
Right Arm | AC/5 |
Description
The Dragon 1N is a beefy machine that can take a serious beating but tends to be a bit light on weaponry. It moves fast for a heavy 'Mech, though, which makes it well suited to closing for Melee attacks against slower targets.
Bonuses
Mech Quirk: Improved Life Support
+1 bonus pilot health, immune to pilot bleedouts
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Mercenaries
- Mercenaries
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Bannockburn's Bandits
- Jacob's Juggernauts
- Khorsakov's Cossacks
- The Black Outlaws
- Winfield's Regiment
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- Clean Kill
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Krushers
- Barrett's Fusiliers
- Always Faithful
- Simonson's Cutthroats
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Hsien Hotheads
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Broadsword Legion
- Burr's Black Cobras
- The Blackhearts
- The Arcadians
- Dioscuri
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- 12th Vegan Rangers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
Stock Loadout |
DRG-1PA
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 225 Max Stability: 105 Max Heat: 0 |
Durability | Armor: 671 Structure: 496 |
Heat Efficiency | Sinking: 40 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Light Plating Armor |
Head | Dragon Improved Life Support (Fixed) |
Center Torso | Reloading RL10 Reloading RL20 |
Left Torso | Ammo Grenade Inferno Ammo Grenade Smoke M Laser |
Left Arm | M Laser Mech Grenade Launcher |
Right Arm | Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle |
Description
The Dragon has a reputation for prowess and here at Periphery Armory, Inc, we continued that fine tradition. Our DRG-1PA takes it to the next level as only our patented weapons and armor can do. A Heavy Rifle provides some grit while a total of 30 Reloading Rocket Launcher tubes gives powerful burst potential. A pair of Medium Lasers cover short ranges and a Mech Grenade Launcher with two tons of ammo gives some flexibility. Armored in PAI's trademark Retro-Style Light Plating for reduced weight, this Dragon really does breathe fire!
Bonuses
Mech Quirk: Improved Life Support
+1 bonus pilot health, immune to pilot bleedouts
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
DRG-5K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 2 Support: 4 |
Speed | 6/9/0 |
Firepower | Max Damage: 160 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 800 Structure: 496 |
Heat Efficiency | Sinking: 78 Alpha: 77 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Grand Dragon Combat Computer (Fixed) |
Center Torso | LRM10 |
Left Torso | CASE Ammo LRM Ammo LRM M Laser |
Right Torso | M Laser |
Left Arm | M Laser |
Right Arm | ER PPC |
Description
The DGR-5K Grand Dragon incorporates a number of lostech improvements over the original DRG-1G. It carries an ER PPC as its primary weapon which is backed up by a LRM-10, which gives the 'Mech an impressive and formidable long-range striking capability. If an enemy 'Mech gets into close range, the Grand Dragon carries three Medium Lasers for defense. Protected by ten tons of armor, the Grand Dragon uses thirteen double heat sinks for excellent heat management and uses a XL engine to achieve a moderate cruising speed.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
DRG-5N
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 100 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 880 Structure: 496 |
Heat Efficiency | Sinking: 40 Alpha: 30 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Dragon Improved Life Support (Fixed) |
Center Torso | LRM10 |
Left Torso | CASE Ammo LRM Ammo LRM |
Right Torso | CASE Ammo UAC/5 |
Left Arm | M Laser |
Right Arm | UAC/5 |
Description
The 5N variant of the Dragon was used as a bridge between it and the Grand Dragon. This field upgrade, which utilizes formerly lost technology, upgrades its normal autocannon to an Ultra Autocannon/5, which is capable of firing at twice the rate of a standard model.
Bonuses
Mech Quirk: Improved Life Support
+1 bonus pilot health, immune to pilot bleedouts
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 1st Sword Of Light
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
DRG-7TROG
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 5 |
Speed | 5/8/5 |
Firepower | Max Damage: 168 Max Stability: 24 Max Heat: 90 |
Durability | Armor: 1080 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 86 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Dragon Improved Life Support (Fixed) |
Center Torso | Jump Jet (H) SRM6 |
Left Torso | ER Flamer ER Flamer |
Right Torso | CASE Ammo SRM INF Ammo Plasma Ammo Plasma Ammo Plasma Ammo SRM [Half] |
Left Arm | ER Flamer ER Flamer |
Right Arm | Plasma Rifle Plasma Rifle |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Dragon is commonly used as a heavy, mobile trooper and skirmisher, but in this incarnation, it excels at disabling enemy Battlemechs, exterminating vehicles, and obliterating infantry. It accomplishes this with twin Plasma Rifles, in a double-barreled configuration on the right arm, backed up by four extended-range Flamers for close work, and an SRM6 with Inferno ammunition because if a Dragon is going to breathe fire, it might as well go whole-hog. Woe be to any knights that cross this Dragon's path.
Bonuses
Mech Quirk: Improved Life Support
+1 bonus pilot health, immune to pilot bleedouts
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
DRG-8D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Missile: 2 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 185 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 1040 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 78 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Dragon Improved Life Support (Fixed) |
Center Torso | LRM10 |
Left Torso | M Pulse |
Right Torso | CASE Ammo LRM FASCAM Ammo LRM Swarm Ammo Mortar Guided Ammo Mortar Guided Ammo Mortar Smoke |
Left Arm | M Pulse M Pulse |
Right Arm | Mortar/8 |
Description
Constructed by the Davions to deploy support munitions on an increasingly chaotic battlefield, the Dragon-8D proved capable if unexciting and was generally scorned in the AFFS due to Kuritan overtones. As befits its intended role, the mech uses a LRM-10 and a Mech Mortar/8 to deploy support munitions across any battlefield including smoke, thunder, and swarm rounds. For direct fire, the -8D only has a trio of Medium Pulse Lasers to fall back on which leaves it woefully un-prepared for close quarters combat.
Bonuses
Mech Quirk: Improved Life Support
+1 bonus pilot health, immune to pilot bleedouts
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- The Blackhearts
- The Krushers
- Barrett's Fusiliers
- Narhal's Raiders
- Greenburg's Godzillas
- Romanov's Crusaders
- Camacho's Caballeros
- Mobile Fire
- The Black Outlaws
- Rubinsky's Light Horse
- Lindon's Battalion
- Grim Determination
- 21st Centauri Lancers
- Jacob's Juggernauts
- Khorsakov's Cossacks
- Winfield's Regiment
- Avanti's Angels
- Vanguard Legion
- Smithson's Chinese Bandits
- Hsien Hotheads
- Simonson's Cutthroats
- Always Faithful
- Fist Of Mokal
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Tooth of Ymir
- Langendorf Lancers
- Olson's Rangers
- Harlock's Warriors
- Screaming Eagles
- Lethal Injection
- Dioscuri
- The Arcadians
- 12th Vegan Rangers
- Knights of Caerbannog
- Local Government
DRG-FLAME
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 4 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 240 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 800 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 79 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Dragon Improved Life Support (Fixed) |
Center Torso | MRM10 |
Left Torso | Gauss FCS Heavy Gauss Ammo Heavy Gauss Ammo Heavy Gauss Ammo Heavy Gauss |
Right Torso | CASE ER M Laser Heat Sink (D) Ammo MRM |
Left Arm | ER M Laser |
Right Arm | ER M Laser ER M Laser |
Description
Built by a Solaris VII gladiator with Lyran connections and a salvaged Kuritan Dragon, the Flame has a fire belch worthy of the name. Armed with a Lyran Heavy Gauss Rifle, the Flame needs no other backup weapons (though it has some ER Medium Lasers and a MRM-10 anyway) to devastate its opponents. It does give up speed for the firepower though, going a little slower than most Dragons.
Bonuses
Mech Quirk: Improved Life Support
+1 bonus pilot health, immune to pilot bleedouts
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
The DRG-FLAME can only be found as an enemy duelist in Game World contracts.