Difference between revisions of "Corsair"
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<tabs> | <tabs> | ||
+ | <tab name="COR-3PA"> | ||
+ | {{AutoInfoboxVariant|COR-3PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|COR-3PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkRugged95}} | ||
+ | |||
+ | |||
+ | {{AffinityResistant}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|COR-3PA}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=COR-3PA.jpg}} | ||
+ | </tab> | ||
+ | <tab name="COR-4C"> | ||
+ | {{AutoInfoboxVariant|COR-4C}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|COR-4C}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkRugged95}} | ||
+ | |||
+ | |||
+ | {{AffinityResistant}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|COR-4C}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=COR-4C.jpg}} | ||
+ | </tab> | ||
+ | <tab name="COR-4D"> | ||
+ | {{AutoInfoboxVariant|COR-4D}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|COR-4D}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkRugged95}} | ||
+ | |||
+ | |||
+ | {{AffinityResistant}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|COR-4D}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=COR-4D.jpg}} | ||
+ | </tab> | ||
+ | <tab name="COR-4PA"> | ||
+ | {{AutoInfoboxVariant|COR-4PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|COR-4PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkRugged95}} | ||
+ | |||
+ | |||
+ | {{AffinityResistant}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|COR-4PA}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=COR-4PA.jpg}} | ||
+ | </tab> | ||
<tab name="COR-5R"> | <tab name="COR-5R"> | ||
{{AutoInfoboxVariant|COR-5R | {{AutoInfoboxVariant|COR-5R |
Revision as of 04:58, 19 July 2023
COR-3PA
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|
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Periphery Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 106 Max Stability: 60 Max Heat: 70 |
Durability | Armor: 1066 Structure: 456 |
Heat Efficiency | Sinking: 60 Alpha: 42 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 275 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Corsair Rugged (Fixed) |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Heavy Plating Armor |
Head | M Laser |
Left Torso | Heat Sink Heat Sink Ammo Light Rifle Ammo Light Rifle Ammo Light Rifle Ammo MRM [Half] |
Right Torso | Heat Sink Heat Sink Heat Sink Inferno RL20 Rocket Ammo Feed |
Left Arm | Flamer Light Rifle Rifle Revolver |
Right Arm | Flamer Light Rifle Rifle Revolver |
Description
Yet another itteration on the 55 ton Corsair, the COR-3PA utilizes the newest Periphery upgrades, like Rocket launcher Ammo Feeds and Revolver Rifle upgrades. Doing this makes this a high cost mech for the Periphery, but dramatically improves it 'Dakka' *whatever that means*. In the end this Periphery abomoniation will likely replace or supplant the Centurion CN9-PA.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
![]() |
COR-4C
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Scrapped-Together Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 3 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 655 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 1080 Structure: 571 |
Heat Efficiency | Sinking: 48 Alpha: 49 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle PPC |
Left Arm | Cannon Ammo Feed Heavy Cannon |
Right Arm | Cannon Ammo Feed Heavy Cannon |
Description
This Corsair is even more of a Frankenmech than other Corsairs. Where most Corsairs hit the 95 ton mark, the -4C does not, falling short by 20 tons. Constructed by pirates with little to work with other than some scrap metal and a stolen PPC, the COR-4C uses that PPC for primary firepower at range. Up close, it can bring its twin Heavy Cannons to bear, complete with ammo feeds and 5 tons of ammo to ensure it doesn't run out of rounds before the enemy is so much twisted wreckage.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
![]() |
COR-4D
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Scrapped-Together Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 2 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 140 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1120 Structure: 571 |
Heat Efficiency | Sinking: 40 Alpha: 62 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Fission Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Corsair Rugged (Fixed) |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Light Plating Armor |
Left Arm | L Binary Laser |
Right Arm | L Binary Laser |
Description
Yet another incarnation of the 75 ton Corsair chassis, the COR-4D Utilizes as much low cost tech as possible and yet maintains a 4/6 movement profile and good armor. It does so by utilizing Prototype Endosteel as well as the Fission 300 engine core.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
![]() |
COR-4PA
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Scrapped-Together Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 1 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 303 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1120 Structure: 571 |
Heat Efficiency | Sinking: 52 Alpha: 56 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Gyrojet Ammo Feed Gyrojet-20 Heat Sink |
Right Torso | CASE Ammo Chemical Laser Ammo Chemical Laser Ammo LRM Ammo Medium Rifle Ammo Medium Rifle Ammo Medium Rifle |
Left Arm | L Chem Pulse Laser M Chem Pulse Laser |
Right Arm | Medium Rifle Rifle Revolver |
Description
This Corsair is even more of a Frankenmech than other Corsairs. Where most Corsairs hit the 95 ton mark, the -4PA does not, falling short by 20 tons. Built by a company with nothing to lose and everything to gain, the COR-4PA uses the best tech the Periphery can muster: a Medium Rifle complete with Rifle Revolver to double the damage, a Gyrojet-20 with an ammo feed to ensure continual use, and twin Chemical Pulse Lasers (one Large, one Medium) for accurate firepower. This Corsair is competent and dangerous but also scrapped together and prone to ammo explosions, so caution is advised.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
![]() |
COR-5R
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 5 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 273 Max Stability: 79 Max Heat: 0 |
Durability | Armor: 1280 Structure: 821 |
Heat Efficiency | Sinking: 80 Alpha: 84 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo AC/10 M Laser |
Left Torso | Ammo AC/10 Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Ammo LRM M Laser M Laser Ammo SRM Ammo SRM |
Right Torso | AC/10 Ammo AC/10 Ammo LRM LRM15 |
Left Arm | L Laser SRM6 |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair's primary weapons are an AC/10 and LRM-15 mounted in its right torso, supported by a trio of Medium Lasers split between its left and center torsos and a SRM-6 and Large Laser mounted in its vestigial left arm.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
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COR-5T
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 5 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 108 Max Heat: 0 |
Durability | Armor: 1280 Structure: 821 |
Heat Efficiency | Sinking: 44 Alpha: 58 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Ammo AC/2 Ammo AC/2 Ammo AC/2 M Laser |
Right Torso | Ammo AC/2 Ammo AC/2 Ammo AC/2 M Laser |
Left Arm | AC/2 AC/2 AC/2 |
Right Arm | AC/2 AC/2 AC/2 |
Description
While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair-5T's primary weapons are a set of six AC/2s for long range pepperbox engagements with a ton of ammo per weapon. For close-range backup, the -5T mounts four Medium Lasers.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
![]() |
COR-6R
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 3 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 258 Max Stability: 74 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 80 Alpha: 74 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo AC/10 S Laser |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Ammo LRM MG Ammo MG Ammo SRM SRM2 |
Right Torso | AC/10 Ammo AC/10 Ammo LRM LRM15 |
Left Arm | L Laser LRM10 |
Right Arm | M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair-6R's primary weapons are an AC/10 supplemented with a LRM 15 and LRM 10. For short range, the -6R has a Medium Laser, a Small Laser, a Machine Gun, and a SRM2.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
![]() |
COR-7A
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 235 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1280 Structure: 821 |
Heat Efficiency | Sinking: 76 Alpha: 87 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo AMS Ammo AMS AMS Heat Sink Heat Sink Heat Sink L Laser M Laser |
Right Torso | AC/5 Ammo AC/5 Ammo AMS Ammo AMS AMS Heat Sink |
Left Arm | AC/5 Ammo AC/5 AMS |
Right Arm | AMS M Laser PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair-7A's primary weapons are geared towards long-range combat, with a pair of AC/5s, a Large Laser, and a PPC for extended range engagements while a pair of Medium Lasers cover short-range defense. To defeat enemy missile fire, the COR-7A carries a quartet of Anti-Missile Systems.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- Terracap Confederation
- Tortuga Dominions
![]() |
COR-7A2
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 181 Max Stability: 60 Max Heat: 20 |
Durability | Armor: 1680 Structure: 821 |
Heat Efficiency | Sinking: 96 Alpha: 79 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Jury-Rigged XL Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Heat Sink Heat Sink Heat Sink |
Left Torso | Ammo AC/5 Ammo AC/5 Dissolving M Pulse Laser AMS |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink Laser AMS |
Left Arm | AC/5 AC/5 Laser AMS |
Right Arm | Haywire L Laser Haywire L Laser Laser AMS |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Special Note: The Corsair COR-7A2 is a custom Community Content 'Mech.
Description
A sort of advanced upgrade to the pirate design, the 7A2 model mounts the traditional quad AMS, but this time the Laser models. Fitted with 'borrowed' laser weaponry, as well as a pair of reliable AC/5s for damage, its used as a sort of pirate command mech, able to slow enemies, impair their sensors and weaken their armor for either its own AC/5 knockout or an ally. The Laser AMS ensures that the nearby Mech's are protected from enemy missiles until the unit is destroyed, and while its armor is tough, the Pirate Grade XL engine makes it vulnerable once the armor is gone.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
![]() |
COR-7R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 5 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 530 Max Stability: 200 Max Heat: 0 |
Durability | Armor: 1400 Structure: 821 |
Heat Efficiency | Sinking: 88 Alpha: 127 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | RL10 |
Center Torso | RL10 RL10 |
Left Torso | Ammo AC/20 Ammo AC/20 Ammo AC/20 Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink RL20 |
Right Torso | AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | RL20 |
Right Arm | Heat Sink L Laser L Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair-7R's primary weapons are an AC/20 and a pair of Large Lasers. However, the -7R's real punch comes from 70 Rocket Launcher tubes scattered across the mech in a pair of RL 20s and a trio of RL 10s.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
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COR-8R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 5 Missile: 1 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 300 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 1400 Structure: 821 |
Heat Efficiency | Sinking: 78 Alpha: 90 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (A) M Laser |
Left Torso | AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 CASE II |
Right Torso | AC/20 |
Left Arm | Ammo AC/20 Heat Sink (D) M Laser |
Right Arm | Heat Sink (D) L Laser M Laser |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
Normal Corsairs are a patchwork of miscellaneous parts, but what if you made a miscellaneous collection of parts on purpose? That's where the COR-8R comes from: salvaged from a series of mechs with Endo-Steel construction, the -8R is a pirate attempt at a King Crab with a little bit of a twist. Armed with a pair of Autocannon/20s, a Large Laser, and 3 Medium Lasers, the -8R packs a hell of a wallop. Three jump jets give it unexpected mobility while double heat sinks and CASE II keep the heat and ammo under control.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Terracap Confederation
- Tortuga Dominions
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COR-PL
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Frankenmech |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 5 Missile: 1 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 67 Max Heat: 0 |
Durability | Armor: 1400 Structure: 821 |
Heat Efficiency | Sinking: 84 Alpha: 70 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Bulk Heat Bank |
Left Torso | CASE II Ammo UAC/20 Ammo UAC/20 Ammo UAC/20 UAC/20 (C) |
Right Torso | Heavy Gauss Ammo Heavy Gauss Ammo Heavy Gauss Ammo Heavy Gauss |
Left Arm | Heat Sink (D) Heat Sink (D) |
Right Arm | ER PPC Shotgun Heat Sink (D) |
Description
This was the personal mech of the Pirate Lord Rezak, lord of Rezak's Hole, and now it is yours. It came along with the title of Pirate Lord, make sure you live up to it.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
The COR-PL cannot be found with any factions. It is only available through a mission chain for the pirates.
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COR-RA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Pirate Gladiator...? |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 7 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 305 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1440 Structure: 821 |
Heat Efficiency | Sinking: 90 Alpha: 102 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser |
Center Torso | L Pulse |
Left Torso | Ammo Gauss Ammo Gauss Heat Sink (D) L Laser |
Right Torso | Heat Sink (D) UAC/5 Ammo UAC/5 |
Left Arm | Gauss Rifle M Laser |
Right Arm | Heat Sink (D) Heat Sink (D) L Laser M Laser |
Right Leg | Ammo UAC/5 |
Description
Corsairs, such as they are, are cobbled together death-traps at the best of times. However, this one has a bit of a pedigree to it. Originally driven by Jake Kalmar, cousin to Lori Kalmar (wife to Grayson Death Carlyle of the Grey Death Legion), the Ravager is an advanced-tech pirate war machine. Jake Kalmar used it to good effect in the now-defunct Oberon Confederation, eventually becoming a victim of his own success as he was hunted down and killed for his crimes. Ravager carries a Gauss Rifle, Ultra AC/5, Large Pulse Laser, and battery of standard Large and Medium Lasers.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
The COR-RA can only be found as an enemy duelist in Game Worlds contracts.
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