Difference between revisions of "Stone Rhino"
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{{MechFactions|STR-7}} | {{MechFactions|STR-7}} | ||
{{LoadoutImage|image=STR-7.jpg}} | {{LoadoutImage|image=STR-7.jpg}} | ||
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+ | <tab name="STR-FH"> | ||
+ | {{AutoInfoboxVariant|STR-FH}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|STR-FH}} | ||
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+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkClanMech}} | ||
+ | |||
+ | {{AffinityCommandUnit}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|STR-FH}} | ||
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+ | {{LoadoutImage|image=STR-FH.jpg}} | ||
+ | </tab> | ||
+ | <tab name="STR-SR"> | ||
+ | {{AutoInfoboxVariant|STR-SR}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|STR-SR}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkClanMech}} | ||
+ | |||
+ | {{AffinityCommandUnit}} | ||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|STR-SR}} | ||
+ | |||
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+ | {{LoadoutImage|image=STR-SR.jpg}} | ||
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</tabs> | </tabs> |
Latest revision as of 06:32, 3 June 2023
STR-1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 265 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1440 Structure: 761 |
Heat Efficiency | Sinking: 60 Alpha: 84 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Head | S Pulse (C) |
Center Torso | Jump Jet (A) |
Left Torso | Ammo Gauss Ammo Gauss Gauss Rifle (C) |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle (C) |
Left Arm | L Pulse (C) |
Right Arm | L Pulse (C) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. It could jump up to ninety meters in one bound. The design featured Large Pulse Lasers in each arm, twin Gauss Rifles mounted behind flip-open circular firing ports on each side torso, and an almost superfluous Small Pulse Laser located above the cockpit.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
STR-2
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 5 |
Speed | 3/5/3 |
Firepower | Max Damage: 620 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1440 Structure: 761 |
Heat Efficiency | Sinking: 96 Alpha: 237 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Head | AMS (C) |
Center Torso | Ammo AMS Ammo AMS Jump Jet (A) |
Left Torso | Ammo Gauss Ammo Gauss Gauss Rifle (C) Heavy M Laser (C) |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle (C) Heavy M Laser (C) |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) Heavy L Laser (C) Heavy M Laser (C) Heavy S Laser (C) |
Right Arm | Heat Sink Double (C) Heat Sink Double (C) Heavy L Laser (C) Heavy M Laser (C) Heavy S Laser (C) |
Left Leg | A-Pod Jump Jet (A) |
Right Leg | A-Pod Jump Jet (A) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. In order to plug holes in their touman, Clan Goliath Scorpion scientists revisited the Behemoth. This version used an XL Engine to mount a pair of Gauss Rifles along the top of the Mech. Each arm carried a Heavy Large Laser, a pair of Heavy Medium Lasers, and a Heavy Small Laser. A head-mounted Anti-Missile System defended against missiles. This design had jump jets, nineteen tons of armor, and a meager sixteen double heat sinks.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
STR-3
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 3 |
Speed | 3/5/3 |
Firepower | Max Damage: 384 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 126 Alpha: 174 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Center Torso | Jump Jet (A) |
Left Torso | ATM 9 (C) Ammo ATM Ammo ATM ER Ammo ATM HE ER Micro Laser (C) Heat Sink Double (C) |
Right Torso | ATM 9 (C) Ammo ATM ER Micro Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) L Pulse (C) |
Right Arm | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) L Pulse (C) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino STR-3 is an upgraded variant developed by Clan Hell's Horses. Armed with quad Large Pulse Lasers as well as twin ATM 9s and ER Micro Lasers, the STR-3 is a deadly machine. An XL engine provides the weight for the equipment, which includes three jump jets for maximum maneuverability.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
STR-4
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 4 |
Speed | 3/5/3 |
Firepower | Max Damage: 420 Max Stability: 74 Max Heat: 0 |
Durability | Armor: 1320 Structure: 761 |
Heat Efficiency | Sinking: 68 Alpha: 170 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Head | Heat Sink |
Center Torso | Jump Jet (A) |
Left Torso | Ammo LRM Ammo LRM LRM10 (C) LRM10 (C) Ammo UAC/10 Ammo UAC/10 UAC/10 (C) |
Right Torso | Ammo LRM Ammo LRM LRM10 (C) LRM10 (C) Ammo UAC/10 Ammo UAC/10 UAC/10 (C) |
Left Arm | ER M Laser (C) ER M Laser (C) Heat Sink MG (C) MG (C) Ammo MG |
Right Arm | ER M Laser (C) ER M Laser (C) Heat Sink MG (C) MG (C) Ammo MG |
Left Leg | Jump Jet (A) Heat Sink |
Right Leg | Jump Jet (A) Heat Sink |
Description
While the Stone Rhino normally serves as a powerful fire platform, the STR-4 mixes things up as a weapon testbed design by Clan Smoke Jaguar. Using an XL Engine for weight saving, the Stone Rhino STR-4 mounts a withering array of weaponry: quad LRM-10s, quad ER Medium Lasers, quad Machine Guns, and a pair of Ultra AC/10s. A trio of jump jets allow the mech to surprise its targets with unexpected mobility. However, the design is terribly crippled with standard heat sinks, relegating it to the worst equipped for Clan garrison forces.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
STR-5
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 6 Support: 2 |
Speed | 5/7/0 |
Firepower | Max Damage: 360 Max Stability: 44 Max Heat: 0 |
Durability | Armor: 1320 Structure: 761 |
Heat Efficiency | Sinking: 72 Alpha: 140 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 400 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Left Torso | LBX AC/5 (C) LBX AC/5 (C) Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG |
Right Torso | LBX AC/5 (C) LBX AC/5 (C) Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG |
Left Arm | ER M Laser (C) ER M Laser (C) ER M Laser (C) |
Right Arm | ER M Laser (C) ER M Laser (C) ER M Laser (C) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. A design based off of early specifications for Amaris's Folly, the Stone Rhino 5 uses a 400XL engine to reach speeds up up to 64.8kph. It is armed with four LB-5X Autocannons mounted in the torsos backed up by six ER Medium Lasers in the arms.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
STR-6
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Energy: 16 Support: 1 |
Speed | 5/7/2 |
Firepower | Max Damage: 508 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1535 Structure: 761 |
Heat Efficiency | Sinking: 108 Alpha: 249 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 400 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +6 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | ER S Laser (C) |
Center Torso | Jump Jet (A) Jump Jet (A) |
Left Torso | M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) |
Right Torso | M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. A close combat design based on the Stone Rhino 5, sharing the XL 400 engine while being clad in Ferro-Fibrous armor, the Stone Rhino 6 is armed with a simple yet effective loadout of 14 Medium Pulse Lasers. These are backed up by a single ER Small Laser.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
STR-7
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Energy: 9 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 300 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1440 Structure: 761 |
Heat Efficiency | Sinking: 156 Alpha: 156 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Head | S Pulse (C) |
Center Torso | Jump Jet (A) ER L Laser (C) |
Left Torso | ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Torso | ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) |
Right Arm | Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. It could jump up to ninety meters in one bound. The STR-7 was primarily designed for space operations, though it found some acceptance in standard ground combat. It is armed with twin Large Pulse Lasers and triple ER Large Lasers.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
STR-FH
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 4 |
Speed | 3/5/2 |
Firepower | Max Damage: 400 Max Stability: 168 Max Heat: 160 |
Durability | Armor: 1400 Structure: 761 |
Heat Efficiency | Sinking: 108 Alpha: 176 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Friedhof Osprey Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Head | Exchanger III |
Center Torso | Bulk Heat Bank |
Left Torso | Jump Jet (A) ECM Suite (C) Ammo Mortar Guided Mortar/4 (C) Reloading RL40 |
Right Torso | Jump Jet (A) Ammo Mortar Guided Ammo Mortar Suppressant Mortar/4 (C) Reloading RL40 |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) Ammo Mortar Flare Ammo Plasma Ammo Plasma Plasma Cannon (C) Plasma Cannon (C) |
Right Arm | Heat Sink Double (C) Heat Sink Double (C) Ammo Plasma Ammo Plasma Plasma Cannon (C) Plasma Cannon (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
Aleksandra Horn, a Clan Ghost Bear MechWarrior, was disappointed during her Clan's return to the Inner Sphere and with how seemingly easy the Inner Sphere MechWarriors were to defeat. However, after a humiliating defeat by a Solaris-trained mech jock, she trialed for the right to take her Stone Rhino to the Game World and face these 'few honorable IS pilots'. After winning her trial, she made it to Solaris VII where her Fire Horn became a feared opponent in the arenas. Armed with Plasma Cannons and Mortar/4s as well as a massive battery of Rockets, the Fire Horn shuts down its opponents then decimates them in one blast.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
STR-SR
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 4 |
Speed | 2/3/0 |
Firepower | Max Damage: 292 Max Stability: 110 Max Heat: 0 |
Durability | Armor: 1583 Structure: 761 |
Heat Efficiency | Sinking: 60 Alpha: 70 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | XL Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | Rangefinder Magestrix |
Center Torso | Ammo Heavy Gauss Ammo Heavy Gauss |
Left Torso | Gauss FCS Heavy Gauss Ammo Heavy Gauss Ammo Heavy Gauss Ammo Narc Haywire |
Right Torso | Gauss FCS Heavy Gauss Ammo Heavy Gauss Ammo Heavy Gauss Narc Launcher |
Left Arm | Heat Sink (D) PPC FCS Static PPC |
Right Arm | Heat Sink (D) PPC FCS Static PPC |
Description
Quincy 'Chumbucket' Reiter always had connections: if you needed it, you could get it from him. However, even his luck ran out, as it did at the Battle of Huntress where his Crusader failed him and he was presumed lost in combat. Somehow, he survived and even scavenged together a Stone Rhino from the corpse of the Smoke Jaguars. Ending up on Solaris VII, his Sesroneos might be slow but it hits like a train thanks to its twin Heavy Gauss Rifles and experimental PPCs, all tied to advanced fire control systems. The thick armor ensures Sesroneos is always the one to overthrow his opponents, no matter how secure their position might seem.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions