Difference between revisions of "Improved Jump Jets"

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'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1.25
 
* Jump capacity 1.25
* Produces 1.75 heat on activation
+
* Produces 1.75 heat per hex moved
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1.25
 
* Jump capacity 1.25
* Produces 1.75 heat on activation.
+
* Produces 1.75 heat per hex moved
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1.25
 
* Jump capacity 1.25
* Produces 1.75 heat on activation
+
* Produces 1.75 heat per hex moved
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1.25
 
* Jump capacity 1.25
* Produces 2 heat on activation
+
* Produces 2 heat per hex moved
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1.25
 
* Jump capacity 1.25
* Produces 1.75 heat on activation
+
* Produces 2 heat per hex moved
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
 
* Jump capacity 1.25
 
* Jump capacity 1.25
* Produces 1.75 heat on activation
+
* Produces 1.75 heat per hex moved
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''

Revision as of 21:50, 15 February 2022

Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack. Improved Jump Jets (IJJ) are bulkier than standard jump jets, but allow more of them to be stacked onto a 'Mech than normal jump jets, increasing your available jump distance to be roughly equivalent to the 'Mech's sprint speed. Improved Jump Jets also produce much less heat than a normal jump jet.

Improved Jump Jet (S)

Standard IJJs are specially designed for use on 'Mechs up to 55 tons.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Improved_Standard


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat per hex moved

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 10-55t range

Found On These 'Mechs:


Improved Jump Jet (H)

Heavy IJJs are specially designed for use on 'Mechs from 60 to 85 tons.

Manufacturer: Generic
Tonnage: 2
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 60,000
Gear ID: Gear_JumpJet_Improved_Heavy


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat per hex moved

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
  • Fits on 'Mechs in the 60-85t range.

Found On These 'Mechs:


Improved Jump Jet (A)

Assault Jump Jets are specially designed for use on 'Mechs 90 to 100 tons.

Manufacturer: Generic
Tonnage: 4
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 70,000
Gear ID: Gear_JumpJet_Improved_Assault


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat per hex moved

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 90-100t range

Found On These 'Mechs:


Prototype Improved Jump Jet (S)

Standard Prototype Jump Jets are specially designed for use on 'Mechs 10 to 55 tons. VOLATILE: Explodes for 50 damage and 10 stability damage if crit.

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 60,000
Gear ID: Gear_JumpJet_Prototype_Improved_Standard


Equipped Effects:

  • Jump capacity 1.25
  • Produces 2 heat per hex moved

Critical Effects:

  • Explodes for 50 damage and 10 stability damage
  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 60-85t range

Found On These 'Mechs:


Prototype Improved Jump Jet (H)

Heavy Prototype Jump Jets are specially designed for use on 'Mechs 60 to 85 tons. Currently only found as fixed gear (cannot be removed from the 'Mech) on the GRN-2N-X. VOLATILE: Explodes for 50 damage and 10 stability damage if crit.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 60,000
Gear ID: Gear_JumpJet_Improved_Heavy_Prototype


Equipped Effects:

  • Jump capacity 1.25
  • Produces 2 heat per hex moved

Critical Effects:

  • Explodes for 50 damage and 10 stability damage
  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 60-85t range

Found On These 'Mechs:


Heavy Metal Jump Jet

Unique experimental Jump Jets found only on the Hero 'Mech Heavy Metal, Rhonda Snord's Highlander. Somehow, Snord found a way to create a special Improved Jump Jet that weighs half as much as standard Assault IJJs. The downside is that they're locked to Heavy Metal and can't be removed.

Manufacturer: Generic
Tonnage: 2
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 70,000
Gear ID: Gear_JumpJet_Improved_HeavyMetal


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat per hex moved

Critical Effects:

  • Explodes for 50 damage and 10 stability damage
  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 90-100t range

Found On These 'Mechs: