Difference between revisions of "Black Hawk-KU"
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Revision as of 12:31, 1 December 2021
BHKU-O
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher Omni |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 5/8/5 |
Firepower | Max Damage: 252 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1000 Structure: 496 |
Heat Efficiency | Sinking: 96 Alpha: 118 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (Fixed) |
Center Torso | Jump Jet (H) (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) (Fixed) S Laser |
Right Torso | Heat Sink (D) Heat Sink (D) (Fixed) S Laser |
Left Arm | M Laser M Laser M Laser M Pulse M Pulse |
Right Arm | M Laser M Laser M Laser M Pulse M Pulse |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Black Hawk-KU is an Inner Sphere version of the Clan Black Hawk OmniMech. In order to make it possible to copy the Black Hawk, the Black Hawk-KU is built ten tons heavier than its Clan counterpart. The primary configuration of the Black Hawk-KU carries six Medium Lasers as its primary weapons. These are backed up by four highly accurate Medium Pulse Lasers and two Small Lasers. Additionally, two more double heat sinks have been added over what is carried on the base chassis.
Bonuses
Mech Quirk: OmniMech
Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
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BHKU-OA
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher Omni |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 5/8/5 |
Firepower | Max Damage: 120 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1000 Structure: 496 |
Heat Efficiency | Sinking: 84 Alpha: 76 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (Fixed) |
Center Torso | Jump Jet (H) (Fixed) |
Left Torso | Ammo AMS AMS Heat Sink (D) (Fixed) |
Right Torso | Ammo AMS AMS Heat Sink (D) (Fixed) |
Left Arm | ER PPC |
Right Arm | ER PPC |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Black Hawk-KU is an Inner Sphere version of the Clan Black Hawk OmniMech. In order to make it possible to copy the Black Hawk, the Black Hawk-KU is built ten tons heavier than its Clan counterpart. The A configuration of the Black Hawk-KU is intended for long range combat. The primary weapons are two ER PPCs giving the 'Mech a powerful long range punch. For protection from missile attacks, the A configuration carries two Anti-Missile Systems.
Bonuses
Mech Quirk: OmniMech
Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
![]() |
BHKU-OB
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher Omni |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 5/8/5 |
Firepower | Max Damage: 90 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 1000 Structure: 496 |
Heat Efficiency | Sinking: 84 Alpha: 31 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (Fixed) |
Center Torso | Jump Jet (H) (Fixed) |
Left Torso | Heat Sink (D) (Fixed) |
Right Torso | Heat Sink (D) (Fixed) |
Left Arm | L Pulse |
Right Arm | UAC/5 Ammo UAC/5 |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Black Hawk-KU is an Inner Sphere version of the Clan Black Hawk OmniMech. In order to make it possible to copy the Black Hawk, the Black Hawk-KU is built ten tons heavier than its Clan counterpart. The B configuration carries an Ultra Autocannon/5 for long range firepower and for accurate short range defense the B configuration carries a Large Pulse Laser.
Bonuses
Mech Quirk: OmniMech
Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
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BHKU-OC
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher Omni |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 5/8/5 |
Firepower | Max Damage: 95 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1000 Structure: 496 |
Heat Efficiency | Sinking: 84 Alpha: 15 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (Fixed) |
Center Torso | Jump Jet (H) (Fixed) |
Left Torso | Ammo Gauss Heat Sink (D) (Fixed) |
Right Torso | Heat Sink (D) (Fixed) |
Left Arm | Gauss Rifle |
Right Arm | M Laser |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Black Hawk-KU is an Inner Sphere version of the Clan Black Hawk OmniMech. In order to make it possible to copy the Black Hawk, the Black Hawk-KU is built ten tons heavier than its Clan counterpart. Configured for long range sniping, the C configuration carries as its primary weapon a Gauss Rifle which can strip a ton of armor off an enemy 'Mech at extreme ranges. For close range defense, the C configuration has a Medium Laser.
Bonuses
Mech Quirk: OmniMech
Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
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BHKU-OD
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---|---|
General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Skirmisher Omni |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 5/8/5 |
Firepower | Max Damage: 125 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1000 Structure: 496 |
Heat Efficiency | Sinking: 84 Alpha: 43 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (Fixed) |
Center Torso | Jump Jet (H) (Fixed) |
Left Torso | Heat Sink (D) (Fixed) Ammo LRM Ammo LRM |
Right Torso | Heat Sink (D) (Fixed) |
Left Arm | LRM20 |
Right Arm | ER L Laser |
Left Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Right Leg | Jump Jet (H) (Fixed) Jump Jet (H) (Fixed) |
Description
The Black Hawk-KU is an Inner Sphere version of the Clan Black Hawk OmniMech. In order to make it possible to copy the Black Hawk, the Black Hawk-KU is built ten tons heavier than its Clan counterpart. A long range fire support variant, the D configuration carries an LRM-20 launcher, allowing it to provide indirect fire support. The 'Mech also carries an ER Large Laser to allow it to provide long range direct fire support.
Bonuses
Mech Quirk: OmniMech
Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
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