Difference between revisions of "Commando"
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− | + | The COM-TDK can only be found as an enemy duelist in [[Game World]] contracts. | |
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===Factions=== | ===Factions=== | ||
− | + | The COM-WB is only available through the [[:Category:Event_Chain_-_Cat_Love|Cat Love event chain]]. | |
Revision as of 06:44, 4 November 2021
COM-1A
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Sniper & Scout |
Stock Specifications | |
Hardpoints | Energy: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 40 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 193 Structure: 324 |
Heat Efficiency | Sinking: 40 Alpha: 27 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Commando Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink |
Right Arm | L Laser Prototype |
Description
The original Commando used prototype equipment that was similarly primitive to those found in the first BattleMech, the Mackie. This version was completely replaced by its successor. First constructed in 2463, the 'Mech was equipped with only an Odin Large Laser mounted in its right arm.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
COM-1AK
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Sniper & Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 52 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 348 Structure: 324 |
Heat Efficiency | Sinking: 40 Alpha: 29 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Commando Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) S Laser |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink |
Left Arm | M Laser Prototype |
Right Arm | M Laser Prototype |
Description
The original Commando used prototype equipment that was similarly primitive to those found in the first BattleMech, the Mackie. The COM-1AK is a Retrotech variant of the COM-1A, produced by Periphery powers who can't quite make a true BattleMech but need something to look scary to pirates. It drops the Large Laser of the -1A for two Medium Lasers and a Small Laser, with the rest of the tonnage going into armor.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
COM-1B
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Sniper & Scout |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 1 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 76 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 320 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 32 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM2 |
Left Torso | Heat Sink Heat Sink Ammo SRM |
Right Torso | Heat Sink Heat Sink |
Left Arm | M Laser |
Right Arm | L Laser |
Description
The Large Laser mounted by most IB models is nothing to sniff at, but it lacks the close-up impact of the SRMs it replaces. Best to keep these units at range for flanking and spotting.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
COM-1C
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Sniper & Scout |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Support: 4 |
Speed | 6/9/0 |
Firepower | Max Damage: 50 Max Stability: 18 Max Heat: 0 |
Durability | Armor: 320 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 13 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink |
Right Torso | Ammo AC/2 Heat Sink Heat Sink |
Left Arm | M Laser |
Right Arm | AC/2 |
Description
The Commando 1C is a recent variant that attempts to make a long range direct fire support unit, by removing the missiles and replacing them with a single AC2 in the right arm.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
COM-1D
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 1 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 88 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 240 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 30 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM6 |
Left Torso | Heat Sink Heat Sink Ammo SRM |
Right Torso | Heat Sink Heat Sink |
Right Arm | L Laser |
Description
The predecessor to the 2D, the Commando 1D was meant to give the MechWarrior a little more long range punch with a Large Laser at the cost of some of its armor. While the 2D is superior in most aspects, there are still a number of this older design still in service today.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
COM-2D
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 3 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 100 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 320 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 30 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM6 |
Left Torso | Heat Sink Heat Sink Ammo SRM |
Right Torso | Heat Sink Heat Sink Ammo SRM |
Left Arm | M Laser |
Right Arm | SRM4 |
Description
With all those SRMs, the COM-2D is like a small, highly mobile shotgun that can take down 'Mechs twice its size or bigger. You've gotta be careful with it, though, because it's not meant to take much of a beating.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Federated Suns (Davion)
- 10th Lyran Guards
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 1st Tyr
- 4th Kavalleri
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 15th Lyran Regulars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Thermo Police
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- 1st Helius Legionnaires
- 8th Helius Fusiliers
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
COM-2D-BI
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | |
Speed | 6/9/0 |
Firepower | Max Damage: 304 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 400 Structure: 216 |
Heat Efficiency | Sinking: 56 Alpha: 140 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser |
Center Torso | S Laser S Laser S Laser S Laser |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink S Laser S Laser |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink M Laser S Laser S Laser |
Left Arm | M Laser M Laser |
Right Arm | M Laser M Laser M Laser M Laser |
Left Leg | S Laser S Laser |
Right Leg | S Laser S Laser |
Description
Dubbed the 'Blazing Inferno', this variant of the 2D chassis removes all the missiles and instead adds three more Medium Lasers and six Small Lasers, along with an extra ton of armor.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Mercenaries
- Mercenaries
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Bannockburn's Bandits
- Jacob's Juggernauts
- Khorsakov's Cossacks
- The Black Outlaws
- Winfield's Regiment
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- Clean Kill
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Krushers
- Barrett's Fusiliers
- Always Faithful
- Simonson's Cutthroats
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Hsien Hotheads
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Broadsword Legion
- Burr's Black Cobras
- The Blackhearts
- The Arcadians
- Dioscuri
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- 12th Vegan Rangers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
COM-3A
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 121 Max Stability: 48 Max Heat: 15 |
Durability | Armor: 240 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 34 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM6 |
Left Torso | Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Ammo SRM |
Left Arm | M Laser |
Right Arm | Flamer SRM6 |
Description
A very recent variant, the 3A mounts a pair of SRM-6 racks and supplements its close in firepower with a Flamer. It is an excellent quick strike 'Mech, but suffers in drawn out fights due to a limited supply of ammunition for the SRMs.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- Mercenaries
- Mercenaries
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Bannockburn's Bandits
- Jacob's Juggernauts
- Khorsakov's Cossacks
- The Black Outlaws
- Winfield's Regiment
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- Clean Kill
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Lone Star Regiment
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Krushers
- Barrett's Fusiliers
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Langendorf Lancers
- Lethal Injection
- Fist Of Mokal
- Burr's Black Cobras
- Wolf's Dragoons
- 51st Dark Panzer Jaegers
- Kell Hounds
- Broadsword Legion
- The Blackhearts
- Olson's Rangers
- 12th Vegan Rangers
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- The Arcadians
- Avanti's Angels
- Smithson's Chinese Bandits
- Dioscuri
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
COM-4H
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 8 Support: 1 |
Speed | 6/9/0 |
Firepower | Max Damage: 490 Max Stability: 180 Max Heat: 0 |
Durability | Armor: 320 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 110 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink RL15 RL15 |
Right Torso | Heat Sink Heat Sink RL15 RL15 |
Left Arm | M Laser M Laser |
Right Arm | RL15 RL15 |
Description
Designed by the Marian Hegemony, the Commando-4H was designed to bring an absurd punch for its weight. The -4H replaces the -2D's missile launchers with a whopping six Rocket Launcher 15s and a second Medium Laser. Beware of the -4H getting behind you.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- Pirates
COM-5S
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 3 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 86 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 265 Structure: 216 |
Heat Efficiency | Sinking: 44 Alpha: 28 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | Artemis IV FCS SRM6 |
Right Torso | CASE Heat Sink Ammo SRM ARTIV Ammo Streak SRM |
Left Arm | M Laser |
Right Arm | Streak SRM2 |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The COM-5S was the first Commando to feature Star League technology. Its new targeting system links an Artemis IV Fire Control System to the SRM-6 and exchanges the SRM-4 with a Streak SRM-2. Additionally, the chassis has been upgraded with Endo Steel, the armor has been upgraded to Ferro-Fibrous, and CASE has been added to protect the ammunition.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- St. Ives Compact
COM-7C
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Ballistic: 2 Support: 5 |
Speed | 6/9/0 |
Firepower | Max Damage: 20 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 240 Structure: 216 |
Heat Efficiency | Sinking: 66 Alpha: 6 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Light Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Torso | Ammo RAC/2 Ammo RAC/2 |
Left Arm | Heat Sink (D) Heat Sink (D) |
Right Arm | Rotary AC/2 |
Description
Often forgotten, the COM-1C nonetheless inspired this, a Federated Commonwealth testbed for the Rotary Autocannon system. Where the -1C carried an Autocannon/2, the -7C ups the ante with a mighty Rotary Autocannon/2, capable of spitting out 6 times the damage. Unlike the earlier design though, the -7C carries no backup weaponry and is based around a more fragile Light Fusion Engine.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
COM-7S
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 3 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 118 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 280 Structure: 216 |
Heat Efficiency | Sinking: 60 Alpha: 50 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Light Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Artemis IV FCS SRM4 |
Left Torso | Heat Sink (D) |
Right Torso | CASE Ammo SRM ARTIV Ammo Streak SRM |
Left Arm | ER M Laser ER M Laser Heat Sink (D) Heat Sink (D) |
Right Arm | Heat Sink (D) Streak SRM2 Streak SRM2 |
Description
This update of the COM-5S introduced in 3059 is also built on an Endo Steel chassis but uses a new Light Fusion engine. The 'Mech carries two Streak SRM-2 launchers, an SRM-4 with an Artemis IV Fire Control System, and two ER Medium Lasers in the left arm.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
COM-TDK
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 2 |
Speed | 7/11/0 |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 216 |
Heat Efficiency | Sinking: 66 Alpha: 40 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 175 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) |
Left Arm | M Laser M Laser |
Right Arm | M Laser M Laser |
Description
The COM-TDK is an arena-specced Commando design used for light duels. It comes with a bone-simple loadout of quad Medium Lasers and a larger engine. Gotta go fast!
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The COM-TDK can only be found as an enemy duelist in Game World contracts.
COM-WB
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Striker & Scout |
Stock Specifications | |
Hardpoints | Missile: 5 Support: 1 |
Speed | 8/12/0 |
Firepower | Max Damage: 128 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 320 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 32 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | XL Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Commando Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Ammo SRM SRM4 |
Right Torso | Heat Sink Ammo SRM SRM4 |
Left Arm | SRM4 |
Right Arm | SRM4 |
Description
Wulfbanes, along with cat pictures and an impenetrable accent, came with this mech. This Commando, affectionately called the Commando Wulfbanes, or COM-WB, is a heavily modified COM-2D. A full skeletal rebuild has been performed so that it can benefit from Endo-Steel construction. A large XL 200-rated engine gives it immense speed, while 4 SRM-4s provide focused firepower. However, the armor and heat sinks remain unmodified, making it a bit of a dangerous ride. Wulf though likes it that way.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The COM-WB is only available through the Cat Love event chain.