Difference between revisions of "Minsk"
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Revision as of 06:06, 11 June 2021
MNK-101
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General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Defender |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 0 Missile: 3 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 348 Max Stability: 88 Max Heat: 0 |
Durability | Armor: 985 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 81 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (C) (Fixed) |
Armor | Ferro-Fibrous (C) |
Head | None |
Center Torso | Ammo Gauss |
Left Torso | Heat Sink Double (C) SRM6 (C) LRM10 (C) S Pulse (C) MG (C) Ammo SRM Ammo LRM |
Right Torso | Heat Sink Double (C) SRM6 (C) S Pulse (C) MG (C) Ammo SRM Ammo MG Beagle Probe |
Left Arm | Lower Arm Gauss Rifle (C) Ammo Gauss |
Right Arm | Lower Arm Gauss Rifle (C) Ammo Gauss |
Left Leg | None |
Right Leg | None |
Description
The Minsk is Clan Ghost Bear's first domestically produced heavy BattleMech. Produced after Operation KLONDIKE's Arcadia campaign, the Minsk served the Ghost Bears in command and support Stars as a bodyguard unit. The design was retired for more than a century as Clan warriors disliked serving as a bodyguard, though the Bears resurrected it in the 3060s to bulk out their touman. The Minsk MNK-101 carries a varied loadout of Clan weapons: two each Gauss Rifles, SRM-6s, Small Pulse Lasers, and Machine Guns as well as one LRM-10. An Inner Sphere Beagle Active Probe provides minor e-war capabilities.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
MNK-102
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General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Defender |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 0 Missile: 3 Support: 6 |
Speed | 3/5/0 |
Firepower | Max Damage: 348 Max Stability: 88 Max Heat: 0 |
Durability | Armor: 985 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 83 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (C) (Fixed) |
Armor | Ferro-Fibrous (C) |
Head | None |
Center Torso | Ammo Gauss |
Left Torso | Heat Sink Double (C) SRM6 (C) LRM10 (C) S Pulse (C) MG (C) Ammo SRM Ammo LRM |
Right Torso | Heat Sink Double (C) SRM6 (C) S Pulse (C) MG (C) Ammo SRM Ammo MG Active Probe (C) |
Left Arm | Lower Arm Gauss Rifle (C) Ammo Gauss |
Right Arm | Lower Arm Gauss Rifle (C) Ammo Gauss |
Left Leg | A Pod |
Right Leg | A Pod |
Description
The Minsk is Clan Ghost Bear's first domestically produced heavy BattleMech. Produced after Operation KLONDIKE's Arcadia campaign, the Minsk served the Ghost Bears in command and support Stars as a bodyguard unit. The design was retired for more than a century as Clan warriors disliked serving as a bodyguard, though the Bears resurrected it in the 3060s to bulk out their touman. The Minsk MNK-102 carries a varied loadout of Clan weapons: two each Gauss Rifles, SRM-6s, Small Pulse Lasers, A-Pods, and Machine Guns as well as one LRM-10. An Active Probe provides minor e-war capabilities.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions