Difference between revisions of "Wasp LAM"

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[[Category:LAM]]

Revision as of 23:22, 30 March 2021

WSP-100A
Wasp LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 1
Missile: 2
Support: 1
Bomb Bay: 2
Speed 6/9/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 60
Max Stability: 10
Max Heat: 0
Durability Armor: 320
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 22
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 155 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Ammo LRM
LRM10
Right Arm M Laser


Description

The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. This version of the Wasp LAM replaces the bomb bay with an LRM-10 launcher and an extra jump jet. This variant was later used as the inspiration for the Valkyrie.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WSP-100B
Wasp LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 2
Missile: 1
Support: 2
Bomb Bay: 2
Speed 6/9/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 45
Max Stability: 8
Max Heat: 0
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 18
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 155 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Ammo Streak SRM [Half]
Streak SRM2
Right Torso Avionics (Fixed)
Guardian ECM
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
M Pulse


Description

The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WSP-103
Wasp LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 3
Support: 2
Bomb Bay: 2
Speed 6/9/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 75
Max Stability: 0
Max Heat: 0
Durability Armor: 560
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 45
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 155 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Coolant Pod
Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
ER M Laser
Heat Sink
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
ER M Laser
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Arm ER M Laser


Description

The Federated Suns discovered a depot's worth of forgotten Wasp LAM-100A's in the 3060s. Taking the mechs, the Davions decided to upgrade the mechs with modern technology. To keep the mech upgrades simple, only the weaponry and armor changed. The mech carries a trio of ER Medium Lasers to give it plenty of ranged punch for its size. To keep the heat from the jumping and ER lasers manageable, a Coolant Pod is also carried.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WSP-105
Wasp LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 3
Missile: 1
Support: 2
Bomb Bay: 2
Speed 6/10/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 36
Max Stability: 8
Max Heat: 0
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 44
Alpha: 14
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 175 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
SRM2
Left Torso Avionics (Fixed)
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
M Laser
Ammo SRM


Description

The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105 is the production variant of the mech, mounting the same weapons as its progenitor Wasp-1A.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WSP-105M
Wasp LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 3
Missile: 1
Support: 2
Bomb Bay: 2
Speed 6/10/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 40
Max Stability: 5
Max Heat: 0
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 16
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 175 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
LRM5
Left Torso Avionics (Fixed)
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Ammo LRM
M Laser


Description

The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105M is a minor variant, swapping the SRM-2 and a heat sink for a LRM-5.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout