Difference between revisions of "Phoenix Hawk LAM"
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{{LoadoutImage|image=PHX-HK2.jpg}} | {{LoadoutImage|image=PHX-HK2.jpg}} | ||
+ | </tab> | ||
+ | <tab name="PHX-HK2B"> | ||
+ | {{AutoInfoboxVariant|PHX-HK2B}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|PHX-HK2B}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkLAM}} | ||
+ | |||
+ | |||
+ | {{QuirkAvionics}} | ||
+ | |||
+ | |||
+ | {{AffinityEncouraging}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|PHX-HK2B}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=PHX-HK2B.jpg}} | ||
+ | </tab> | ||
+ | <tab name="PHX-HK2P"> | ||
+ | {{AutoInfoboxVariant|PHX-HK2P}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|PHX-HK2P}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkLAM}} | ||
+ | |||
+ | |||
+ | {{QuirkAvionics}} | ||
+ | |||
+ | |||
+ | {{AffinityEncouraging}} | ||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|PHX-HK2P}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=PHX-HK2P.jpg}} | ||
</tab> | </tab> | ||
<tab name="PHX-HK2M"> | <tab name="PHX-HK2M"> |
Latest revision as of 06:37, 3 June 2023
PHX-HK1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 4 Bomb Bay: 2 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 125 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 72 Alpha: 65 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink (D) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Laser M Laser |
Right Torso | Avionics (Fixed) ER L Laser Heat Sink (D) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Left Arm | M Laser |
Right Arm | M Laser |
Description
The Phoenix Hawk LAM was the largest Land-Air 'Mech produced during the Star League. Allied Aerospace reworked their designs for conversion equipment and the size of the LAM, learning from their mistake with the Shadow Hawk LAM and the success of the Stinger LAM. The resulting LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
PHX-HK1R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 Bomb Bay: 2 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 105 Max Stability: 7 Max Heat: 0 |
Durability | Armor: 680 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 60 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Beagle Probe Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Laser |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Snub-Nose PPC |
Left Arm | M Laser |
Right Arm | M Laser |
Description
This version was created before the introduction of the PHX-HK2, in 2695. It removed the ER Large Laser, a Medium Laser, and two heat sinks, replacing them with an experimental Snub-Nose PPC, Beagle Active Probe, and an additional half ton of armor. It saw only limited production and the introduction of the HK2 ended the life of the -HK1R.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
PHX-HK2
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 Bomb Bay: 2 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 90 Max Stability: 2 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 48 Alpha: 40 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo MG |
Right Torso | Avionics (Fixed) Heat Sink L Laser Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Left Arm | M Laser MG |
Right Arm | M Laser MG |
Description
The Phoenix Hawk LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement. The basic configuration of the Phoenix Hawk LAM is armed with a torso-mounted Large Laser, and tandem Medium Laser and Machine Gun in each arm.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
PHX-HK2B
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 Bomb Bay: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 260 Max Stability: 44 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 40 Alpha: 32 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) HiEx Bomb Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo MG |
Right Torso | Avionics (Fixed) HiEx Bomb L Laser Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Left Arm | M Laser MG MG |
Right Arm | MG MG |
Description
The Phoenix Hawk LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement. This configuration of the Phoenix Hawk LAM is armed with a Large Laser, a Medium Laser, four Machine Guns, and a pair of High Explosive Bomb racks for maximum punch.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
PHX-HK2P
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 Bomb Bay: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 170 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 40 Alpha: 39 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Fuel-Air Bomb Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Fuel-Air Bomb Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Left Arm | S Pulse S Pulse |
Right Arm | L Pulse |
Description
The Phoenix Hawk LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement. This configuration of the Phoenix Hawk LAM carries a Large Pulse Laser and twin Small Pulse Lasers as well as two Fuel-Air Bombs for target saturation.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
PHX-HK2M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 Bomb Bay: 2 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 80 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 48 Alpha: 32 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo LRM Ammo LRM |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) LRM10 |
Left Arm | M Laser |
Right Arm | M Laser |
Description
The PHX-HK2M is a rare House Marik variant of the Phoenix Hawk LAM. It keeps the armor and speed of the -HK2 but drops most of the weapons, keeping only the two arm-mounted Medium Lasers. In the place of the other weapons sits a LRM 10 with two tons of ammo. In all other respects, the -HK2M is the same as the -HK2.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- Word of Blake
- Word of Blake
- 40th Shadow Division
PHX-HK3
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 Bomb Bay: 2 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 155 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 680 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) MRM10 |
Right Torso | Avionics (Fixed) CASE ER M Laser Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo MRM MRM10 |
Left Arm | ER M Laser |
Right Arm | ER M Laser |
Description
The Draconis Combine managed to keep a small number of Phoenix Hawk LAMs in secret reserve up through the Clan Invasion. Material shortages forced the Combine to put their LAMs back onto the front-line. However, they updated them with newer weaponry for better punch on a modern battlefield. Spread across the mech are a trio of ER Medium Lasers and in both torsos rests a MRM-10. A single ton of CASE'd ammo sits in the right torso.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light