Difference between revisions of "Valkyrie"
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{{LoadoutImage|image=VLK-QD.png}} | {{LoadoutImage|image=VLK-QD.png}} | ||
+ | </tab> | ||
+ | <tab name="VLK-QD1"> | ||
+ | {{AutoInfoboxVariant|VLK-QD1}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|VLK-QD1}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCommunications1}} | ||
+ | |||
+ | |||
+ | {{AffinityEncouraging}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|VLK-QD1}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=VLK-QD1.jpg}} | ||
+ | </tab> | ||
+ | <tab name="VLK-QD3"> | ||
+ | {{AutoInfoboxVariant|VLK-QD3}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|VLK-QD3}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCommunications1}} | ||
+ | |||
+ | |||
+ | {{AffinityEncouraging}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|VLK-QD3}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=VLK-QD3.jpg}} | ||
</tab> | </tab> | ||
<tab name="VLK-QF"> | <tab name="VLK-QF"> |
Revision as of 03:24, 28 February 2023
VLK-QA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 60 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 44 Alpha: 22 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Heat Sink Jump Jet (S) |
Left Torso | Heat Sink Heat Sink LRM10 |
Right Torso | Heat Sink Heat Sink Ammo LRM |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Valkyrie has as its primary armament a LRM-10 launcher with one ton of reloads mounted in the left torso. While an unusual weapon on a light 'Mech, it gives the Valkyrie a long reach and respectable damage, especially against other light 'Mech hunters. As a back-up weapon the Valkyrie carries a Medium Laser in its right arm.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Lindon's Battalion
- Federated Freemen
- Jacob's Juggernauts
- Grim Determination
- Tooth of Ymir
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Romanov's Crusaders
- Knights of Caerbannog
- The Black Outlaws
- 21st Centauri Lancers
- Bannockburn's Bandits
- Clean Kill
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- The Krushers
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Blackhearts
- Narhal's Raiders
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Langendorf Lancers
- Lethal Injection
- Fist Of Mokal
- Burr's Black Cobras
- Wolf's Dragoons
- 51st Dark Panzer Jaegers
- Kell Hounds
- Broadsword Legion
- Barrett's Fusiliers
- Olson's Rangers
- 12th Vegan Rangers
- Mobile Fire
- Avanti's Angels
- Camacho's Caballeros
- Greenburg's Godzillas
- The Arcadians
- Vanguard Legion
- Screaming Eagles
- Smithson's Chinese Bandits
- Dioscuri
- Harlock's Warriors
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
VLK-QD
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 67 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 535 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 24 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Artemis IV FCS Heat Sink Heat Sink LRM10 |
Right Torso | CASE Heat Sink Heat Sink Ammo LRM ARTIV |
Right Arm | M Pulse |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The QD Valkyrie is a major overhaul of the design debuting in 3049. The chassis has been re-engineered to use Endo Steel construction and the armor has been upgraded to Ferro-Fibrous with CASE. This allowed the variant to update the laser to a Medium Pulse Laser and add an Artemis IV fire control system to the LRM-10.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Davion Assault Guards
- 1st Kittery Borderers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- St. Ives Compact
VLK-QD1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 3 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 85 Max Stability: 15 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 30 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | FCS Precision Computer Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Artemis IV FCS Heat Sink (D) Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Arm | ER M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Developed in partnership with Vicore Industries and debuting in the 3060s, the VLK-QD1 is a substantial overhaul of the chassis. Powered with a 150-rated XL engine and built on an endo-steel skeleton, the QD1 manages to pack in an ER Medium Laser and a LRM-15. Both are connected to a Targeting Computer for maximum effectiveness. Double Heat Sinks keep it all chilly while 5 jump jets and 6 tons of armor provide plenty of staying power.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
VLK-QD3
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 3 Support: 2 |
Speed | 7/11/6 |
Firepower | Max Damage: 70 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 36 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink (D) |
Right Torso | CASE Ammo LRM LRM5 |
Left Arm | ER M Laser ER M Laser |
Right Arm | Heat Sink (D) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Introduced in the 3060s as part of the deal with Vicore Industries that led to the QD1, the QD3 upgrades the engine to a 210-rated fusion engine to boost the ground speed to 119km/h. Armed with twin ER Medium Lasers and a LRM-5 and equipped with ferro-fibrous armor and 6 jump jets, the QD3 proved an effective light skirmisher.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
VLK-QF
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 45 Max Stability: 10 Max Heat: 15 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 44 Alpha: 12 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Heat Sink Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Ammo LRM LRM10 |
Right Torso | Heat Sink Heat Sink |
Right Arm | Flamer |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The QF model of the Valkyrie was the only common variant of the 'Mech during the Succession Wars. First fielded in 2967, it trades in the medium laser for a Flamer. This allows the 'Mech to work in an incendiary role and also acts as an excellent deterrent to infantry attacks.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Davion Assault Guards
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Grim Determination
- Federated Freemen
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Jacob's Juggernauts
- Winfield's Regiment
- Khorsakov's Cossacks
- The Black Outlaws
- Bannockburn's Bandits
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Clean Kill
- Lone Star Regiment
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Romanov's Crusaders
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- The Krushers
- The Blackhearts
- Barrett's Fusiliers
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Langendorf Lancers
- Lethal Injection
- Fist Of Mokal
- Burr's Black Cobras
- Wolf's Dragoons
- 51st Dark Panzer Jaegers
- Kell Hounds
- Broadsword Legion
- Antian Lanciarii
- Olson's Rangers
- 12th Vegan Rangers
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- The Arcadians
- Avanti's Angels
- Smithson's Chinese Bandits
- Dioscuri
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
VLK-QQ
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 1 Missile: 2 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 38 Max Stability: 13 Max Heat: 0 |
Durability | Armor: 560 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 9 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Streak SRM2 |
Right Torso | CASE Heat Sink Heat Sink Ammo Streak SRM Ammo UAC/2 |
Right Arm | UAC/2 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Created by a Free Worlds League engineer who discovered the extinct Jackrabbit BattleMech and decided to resurrect it in spirit, the VLK-QQ carries an unusual loadout for a Valkyrie: an Ultra Autocannon/2 provides the long-range punch while a Streak SRM-2 gives some close-range defense. To carry the Ultra though, the -QQ was forced to carry an XL Engine, which combined with its low speed makes it rather fragile for a light mech. The FWL considered it an acceptable trade-off though and the QQ can be found in their armed forces in small numbers.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards