Difference between revisions of "Dig King"

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<tab name="RCL-1">
 
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{{AutoInfoboxVariant|RCL-1
 
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===Description===
 
===Description===
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===Description===
 
===Description===
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===Description===
 
===Description===
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===Description===
 
===Description===

Revision as of 02:12, 14 July 2021

RCL-1
Dig King.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Industrial MiningMech
Stock Specifications
Hardpoints Support: 4
Melee: 2
Speed 4/6/0
Firepower Max Damage: 0
Max Stability: 0
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 0
Melee Kick: 35
Weapon: 35
Punch: 18
Stock Equipment
Engine Fuel Cell Engine (Fixed)
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Industrial Armor
Head Industrial Cockpit (Fixed)
Left Torso Heat Sink
Heat Sink
Lift Hoist (Fixed)
Right Torso Cargo Space (Fixed)
Heat Sink
Heat Sink
Heat Sink
Left Arm Mining Drill (Fixed)
Right Arm Rock Cutter (Fixed)


Description

Designed not for military work but for simple excavation and mining work, the Dig King MiningMech is the Inner Sphere's premier IndustrialMech for mining and digging. Armed with a large Rock Cutter and Mining Drill for even the most stubborn of rocks, the Dig King earned a good reputation in the industrial mining sector. Unfortunately, mercenary commanders get somewhat less use out of the design, not often needing to excavate a salt mine. Still, if pushed into combat, the Rock Cutter and Mining Drill make a formidable enough weapon combination, though the speed and armor leave much to be desired.


Bonuses

Mech Quirk: Improved Life Support

+1 bonus pilot health, immune to pilot bleedouts


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
RCL-1B
Dig King.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Upgunned MiningMech
Stock Specifications
Hardpoints Energy: 2
Support: 2
Melee: 2
Speed 4/6/0
Firepower Max Damage: 20
Max Stability: 0
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 13
Melee Kick: 35
Weapon: 69
Punch: 18
Stock Equipment
Engine Fuel Cell Engine (Fixed)
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Industrial Armor
Head Industrial Cockpit (Fixed)
Left Torso Heat Sink
Heat Sink
Heat Sink
Lift Hoist (Fixed)
Right Torso Cargo Space (Fixed)
Heat Sink
Heat Sink
M Laser
Left Arm Mining Drill (Fixed)
Right Arm Buzzsaw (Fixed)


Description

Designed not for military work but for simple excavation and mining work, the Dig King MiningMech is the Inner Sphere's premier IndustrialMech for mining and digging. The RCL-1B is an unusual weaponized variant that exchanges the Rock Cutter of the base model for a mech-scale Buzzsaw. The mech remains an industrial however, with a poor engine, bad armor, and slow speed. The slightly lighter Buzzsaw means that slightly more firepower could be mounted. Those weapons are a pair each of Machine Guns and Medium Lasers, for simple industrial firepower.


Bonuses

Mech Quirk: Improved Life Support

+1 bonus pilot health, immune to pilot bleedouts


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
RCL-1M
Dig King.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Upgunned MiningMech
Stock Specifications
Hardpoints Ballistic: 2
Support: 2
Melee: 2
Speed 4/6/0
Firepower Max Damage: 9
Max Stability: 3
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 2
Melee Kick: 35
Weapon: 43
Punch: 18
Stock Equipment
Engine Fuel Cell Engine (Fixed)
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Industrial Armor
Head Industrial Cockpit (Fixed)
Left Torso Heat Sink
Heat Sink
Heat Sink
Lift Hoist (Fixed)
Right Torso Cargo Space (Fixed)
Heat Sink
Heat Sink
HMG
Ammo MG
Left Arm Mining Drill (Fixed)
Right Arm Mace (Fixed)


Description

Designed not for military work but for simple excavation and mining work, the Dig King MiningMech is the Inner Sphere's premier IndustrialMech for mining and digging. The RCL-1M is a slightly weaponized variant that exchanges the Rock Cutter of the base model for a large BattleMech Mace. The mech remains an industrial however, with a poor engine, bad armor, and slow speed. However, the lighter weight of the mace compared to the cutter means that further weapons could be mounted. Specifically, a quartet of Heavy Machine Guns provide offensive punch.


Bonuses

Mech Quirk: Improved Life Support

+1 bonus pilot health, immune to pilot bleedouts


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
RCL-1X
Dig King.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Upgunned MiningMech
Stock Specifications
Hardpoints Energy: 4
Support: 1
Melee: 2
Speed 4/6/0
Firepower Max Damage: 60
Max Stability: 0
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 35
Weapon: 35
Punch: 18
Stock Equipment
Engine Fuel Cell Engine (Fixed)
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Industrial Armor
Head Industrial Cockpit (Fixed)
Left Torso Heat Sink
Heat Sink
Lift Hoist (Fixed)
M Laser
M Laser
Right Torso Cargo Space (Fixed)
Heat Sink
Heat Sink
Heat Sink
M Laser
Left Arm Mining Drill (Fixed)
Right Arm Axe (Fixed)


Description

Designed not for military work but for simple excavation and mining work, the Dig King MiningMech is the Inner Sphere's premier IndustrialMech for mining and digging. The RCL-1X is a slightly weaponized variant that exchanges the Rock Cutter of the base model for a large BattleMech Axe. The mech remains an industrial however, with a poor engine, bad armor, and slow speed. However, the lighter weight of the axe compared to the cutter means that further weapons could be mounted. Specifically, a quartet of Medium Lasers for simple firepower.


Bonuses

Mech Quirk: Improved Life Support

+1 bonus pilot health, immune to pilot bleedouts


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions



Stock Loadout
Stock Loadout
RCL-2
Dig King.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Militarized IndustrialMech
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 5
Support: 4
Speed 5/8/0
Firepower Max Damage: 445
Max Stability: 179
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 52
Alpha: 87
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine (Fixed)
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Dig King Improved Life Support (Fixed)
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
MG
MG
Right Torso Heat Sink
Heat Sink
Heat Sink
MG
MG
Ammo MG
Left Arm RL20
RL20
RL20
Right Arm Light Rifle
Ammo Light Rifle
RL20


Description

Designed not for military work but for simple excavation and mining work, the Dig King MiningMech is the Inner Sphere's premier IndustrialMech for mining and digging. The RCL-2 is an attempt by various minor Periphery powers to properly militarize the chassis, given the Periphery's need for firepower. Gone are the primitive components and mining tools. In their place is a larger fusion engine and real mech-scale firepower. While the Dig King RCL-2 is not an incredible war machine, it is good enough to earn a slot in Periphery militaries.


Bonuses

Mech Quirk: Improved Life Support

+1 bonus pilot health, immune to pilot bleedouts


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout