Difference between revisions of "Salamander"
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Revision as of 05:57, 11 June 2021
PPR-5S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 1 |
Speed | 4/7/0 |
Firepower | Max Damage: 280 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1240 Structure: 611 |
Heat Efficiency | Sinking: 60 Alpha: 74 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Salamander Improved Sensors (Fixed) |
Center Torso | M Laser M Laser |
Left Torso | CASE Ammo LRM Ammo LRM Ammo LRM LRM20 |
Right Torso | CASE Ammo LRM Ammo LRM Ammo LRM LRM20 |
Left Arm | Ammo LRM Ammo LRM Ammo LRM LRM20 |
Description
The Salamander is an assault fire support 'Mech that is built to carry out long range fire support and bombardment. The Salamander is powered by a 320 XL Engine and is built on an Endo Steel chassis. Armored with 15.5 tons of armor and shielded by CASE, the Salamander is tanky even for an assault. The Salamander's arsenal centers around its primary long range weapons systems; three Doombud LRM-20 launchers. Additionally, the Salamander can sustain a barrage for three minutes at its maximum rate of fire, which is an impressive feat for a dedicated fire support 'Mech. For close range defense, the 'Mech carries two Medium Lasers.
Bonuses
Mech Quirk: Improved Sensors
+15% increased sensor range, +20% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Terran Hegemony (Cameron)
PPR-5T
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Missile: 6 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 204 Max Stability: 45 Max Heat: 0 |
Durability | Armor: 1080 Structure: 611 |
Heat Efficiency | Sinking: 60 Alpha: 55 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Salamander Improved Sensors (Fixed) |
Center Torso | S Laser S Laser |
Left Torso | CASE Ammo LRM Ammo LRM Ammo LRM LRM15 |
Right Torso | CASE Ammo LRM Ammo LRM Ammo LRM LRM15 |
Left Arm | LRM15 |
Description
The Salamander is an assault fire support 'Mech that is built to carry out long range fire support and bombardment. The 5T variant of the Salamander makes the 'Mech faster with a ground speed of 86.4 kph to allow it to move with a more fluid battlefield. The 'Mech removes the entire weapons compliment and carries three LRM-15 launchers as its primary weapons and two Small Lasers for close combat. The 'Mech also carries only thirteen and a half tons of armor, which still represents strong protection for a fire support 'Mech.
Bonuses
Mech Quirk: Improved Sensors
+15% increased sensor range, +20% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
PPR-6S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 1 |
Speed | 4/7/0 |
Firepower | Max Damage: 262 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 1240 Structure: 611 |
Heat Efficiency | Sinking: 72 Alpha: 72 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Salamander Improved Sensors (Fixed) |
Center Torso | M Pulse M Pulse |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Left Arm | Artemis IV FCS Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV Ammo SRM ARTIV SRM6 |
Description
The Salamander is an assault fire support 'Mech that is built to carry out long range fire support and bombardment. The 6S increases the amount of close range protection that the Salamander has. This is done by removing one of the LRM-20 launchers and replacing it with an SRM-6 launcher. Additionally, the 'Mech has had an Artemis IV fire control system installed on each of the launchers giving the 'Mech increased missile accuracy.
Bonuses
Mech Quirk: Improved Sensors
+15% increased sensor range, +20% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
PPR-6T
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 1 |
Speed | 4/7/0 |
Firepower | Max Damage: 264 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1240 Structure: 611 |
Heat Efficiency | Sinking: 84 Alpha: 83 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Salamander Improved Sensors (Fixed) |
Center Torso | M Pulse M Pulse |
Left Torso | CASE Ammo LRM Ammo LRM Ammo LRM LRM20 |
Right Torso | CASE Ammo LRM Ammo LRM Ammo LRM LRM20 |
Left Arm | Heat Sink (D) Heat Sink (D) L Pulse |
Description
The Salamander is an assault fire support 'Mech that is built to carry out long range fire support and bombardment. The 6T model also makes the Salamander more powerful at close range. One of the LRM-20 launchers have been removed to make room for a pair of Medium Pulse Lasers and a Large Pulse Laser. This makes the Salamander very potent if forced into a short-range firefight.
Bonuses
Mech Quirk: Improved Sensors
+15% increased sensor range, +20% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
PPR-7S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 1 |
Speed | 4/7/4 |
Firepower | Max Damage: 230 Max Stability: 45 Max Heat: 0 |
Durability | Armor: 1200 Structure: 611 |
Heat Efficiency | Sinking: 60 Alpha: 75 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Salamander Improved Sensors (Fixed) |
Center Torso | ER M Laser ER M Laser |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Left Arm | Artemis IV FCS Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Salamander is an assault fire support 'Mech that is built to carry out long range fire support and bombardment. An attempt to make the Salamander more mobile, the 7S removes the XL engine and replaces it with a Light Fusion Engine. The 'Mech also removes the 'Mechs entire arsenal. The 'Mech is armed with three LRM-15 launchers with an Artemis IV fire control system. The 'Mech also has a pair of ER Medium Lasers for close range combat. The 'Mech is also outfitted with four jump jets which allow the 'Mech to jump up to one hundred and twenty meters.
Bonuses
Mech Quirk: Improved Sensors
+15% increased sensor range, +20% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards