Difference between revisions of "Battleaxe"
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Revision as of 01:43, 24 February 2021
BKX-1X
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Primitive Line Mech |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 3 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 178 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 482 Structure: 804 |
Heat Efficiency | Sinking: 76 Alpha: 80 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Battleaxe Rugged Structure (Fixed) |
Head | MG Primitive Cockpit (Fixed) |
Center Torso | MG |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM LRM5 Ammo MG [Half] |
Right Torso | Heat Sink Heat Sink Heat Sink LRM5 Ammo SRM SRM6 |
Left Arm | Heat Sink Heat Sink L Laser Prototype |
Right Arm | Heat Sink Heat Sink L Laser Prototype |
Description
One of the Federated Suns' first BattleMech designs, the Battleaxe was a much maligned mech in its era and remains as such today. The original variant, the primitive BKX-1X, was oddly a much better balanced mech than its later 'upgrades'. Armed with two each of Large Lasers, LRM-5s, and Machine Guns, with a solitary SRM-6, the BKX-1X had a weapon for all ranges. 19 standard heat sinks kept the mech moderately cooled and it was acceptably armored for its era. It was slow, but so was war back then.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weighttance
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
BKX-7K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Early Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 1 |
Speed | 5/7/4 |
Firepower | Max Damage: 198 Max Stability: 74 Max Heat: 0 |
Durability | Armor: 720 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 74 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Battleaxe Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo LRM LRM5 |
Right Torso | LRM5 Ammo SRM SRM6 |
Left Arm | Heat Sink Heat Sink PPC |
Right Arm | Heat Sink Heat Sink PPC |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
One of the Federated Suns' first BattleMech designs, the Battleaxe was a much maligned mech in its era and remains as such today. Armed with dual PPCs, dual LRM-5s, and a SRM-6, as well as a quartet of jump jets, the Battleaxe looks good on paper. However, it's thin armor and terrible heat management make the mech ineffective at best and eventually led to the mech's removal from service. Still, a few original model Battleaxes can still be found running around in Davion militias and out in the Periphery.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
BKX-7NC
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Early Assault |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 5 Support: 4 |
Speed | 5/7/4 |
Firepower | Max Damage: 238 Max Stability: 84 Max Heat: 0 |
Durability | Armor: 720 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 86 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Battleaxe Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo LRM LRM5 LRM5 |
Right Torso | LRM5 LRM5 Ammo SRM SRM6 |
Left Arm | Heat Sink Heat Sink PPC |
Right Arm | Heat Sink Heat Sink PPC |
Description
One of the Federated Suns' first BattleMech designs, the Battleaxe was a much maligned mech in its era and remains as such today. This variant, the -7NC, was named the No Crash because it removes the sometimes problematic Jump Jets of the base BKX-7K for an extra pair of LRM-5s, bringing the total up to 4 launchers. The dual PPCs and the sole SRM-6 remain, as does the terrible heat and poor armor.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
BKX-8K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Resurrected Early BattleMech |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 1 |
Speed | 5/7/4 |
Firepower | Max Damage: 198 Max Stability: 74 Max Heat: 0 |
Durability | Armor: 1000 Structure: 536 |
Heat Efficiency | Sinking: 90 Alpha: 74 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Battleaxe Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo LRM LRM5 |
Right Torso | LRM5 Ammo SRM SRM6 |
Left Arm | Heat Sink (D) Heat Sink (D) PPC |
Right Arm | Heat Sink (D) Heat Sink (D) PPC |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
One of the Federated Suns' first BattleMech designs, the Battleaxe was a much maligned mech in its era but thanks to a series of upgrades this, the BKX-8K, is a much more functional design. Still armed with the same core weapons, PPCs, LRM-5s, and a SRM-6, the upgrade of the -8K is focused around heat management and armor increases. The old Battleaxe fielded 9 tons of armor and 15 standard heat sinks, where the -8K fields 12.5 tons of armor and 15 double heat sinks. This doubles the mechs heat capacity and greatly boosts its durability. The BKX-8K proved a success and went on to serve with dignity in Davion formations.
Bonuses
Mech Quirk: Easy To Pilot
+20% walking distance, +10% sprint distance
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen