Difference between revisions of "Kiso"
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− | {{LoadoutImage|image=K- | + | {{LoadoutImage|image=K-3M-KR8.jpg}} |
+ | </tab> | ||
+ | <tab name="K-3M-KRF"> | ||
+ | {{AutoInfoboxVariant|K-3M-KRF}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|K-3M-KRF}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkIndustrialMech}} | ||
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+ | {{QuirkQuadMech}} | ||
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+ | {{AffinityBrawler}} | ||
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+ | ===Factions=== | ||
+ | {{MechFactions|K-3M-KRF}} | ||
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+ | |||
+ | {{LoadoutImage|image=K-3M-KRF.jpg}} | ||
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{{LoadoutImage|image=K-3N-KRHQ.jpg}} | {{LoadoutImage|image=K-3N-KRHQ.jpg}} | ||
+ | </tab> | ||
+ | <tab name="K-3N-PB9"> | ||
+ | {{AutoInfoboxVariant|K-3N-PB9 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|K-3N-PB9}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkIndustrialMech}} | ||
+ | |||
+ | {{QuirkQuadMech}} | ||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|K-3N-PB9}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=K-3N-PB9.jpg}} | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
+ | [[Category:IndustrialMechs]] | ||
+ | [[Category:Quad Mechs]] | ||
[[Category:Inner Sphere Mechs]] | [[Category:Inner Sphere Mechs]] | ||
[[Category:100 Ton Mechs]] | [[Category:100 Ton Mechs]] |
Latest revision as of 02:10, 11 June 2024
K-3M-KR3
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Militarized ConstructionMech |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Support: 4 Melee: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 110 Max Stability: 38 Max Heat: 0 |
Durability | Armor: 1360 Structure: 806 |
Heat Efficiency | Sinking: 40 Alpha: 26 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Command Console (Fixed) |
Center Torso | L Laser |
Left Torso | AC/2 Communications Equipment (Fixed) Lift Hoist (Fixed) MG Rock Cutter (Fixed) |
Right Torso | AC/2 Lift Hoist (Fixed) MG Pile-Driver (Fixed) |
Left Leg | Ammo AC/2 |
Right Leg | Ammo AC/2 Ammo MG |
Description
The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The first in the series is the -KR3, which retains most of the Kiso's physical tools, such as the Pile-Driver, Rock Cutter, and the Lift Hoists, as well as the Communications equipment and the Command Console. However, it ups the armor and swaps the Cargo Space for a pair of AC/2s, a pair of Machine Guns, and a Large Laser, giving the -KR3 rudimentary if effective firepower.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Tortuga Dominions
K-3M-KR4
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Militarized ConstructionMech |
Stock Specifications | |
Hardpoints | Missile: 6 Support: 6 |
Speed | 3/5/0 |
Firepower | Max Damage: 266 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 1360 Structure: 806 |
Heat Efficiency | Sinking: 76 Alpha: 74 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink MG MG |
Left Torso | Communications Equipment (Fixed) Ammo SRM INF Ammo LRM Ammo LRM LRM10 LRM10 Ammo SRM SRM6 |
Right Torso | Heat Sink Heat Sink Ammo SRM INF Ammo LRM Ammo LRM LRM10 LRM10 Ammo MG Ammo SRM SRM6 |
Left Arm | Heat Sink Heat Sink |
Right Arm | Heat Sink Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The -KR4 is a fairly radical redesign of the Kiso, which drops almost all of the 'Mech's standard equipment (save for the Communications Equipment) in favor of a heavy firepower loadout, consisting of 4 LRM-10s, 2 SRM-6s, and 2 Machine Guns. 19 heat sinks keep it all frosty while 9 total tons of ammo keep the guns well fed.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Tortuga Dominions
K-3M-KR5
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Militarized ConstructionMech |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 375 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 1360 Structure: 806 |
Heat Efficiency | Sinking: 76 Alpha: 89 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | PPC |
Left Torso | Communications Equipment (Fixed) Heat Sink Heat Sink Heat Sink MRM40 |
Right Torso | Heat Sink Ammo MRM Ammo MRM Ammo MRM Ammo MRM Ammo MRM MRM40 |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The -KR5 is a fairly radical redesign of the Kiso, which drops almost all of the 'Mech's standard equipment (save for the Communications Equipment) in favor of a heavy firepower loadout, consisting of twin MRM-40s (in true Kuritan fashion) and a PPC. 19 heat sinks keep it cold while 5 tons of ammo keep the MRMs flying.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Tortuga Dominions
K-3M-KR6
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Militarized ConstructionMech |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 4 Support: 4 Melee: 3 |
Speed | 3/5/0 |
Firepower | Max Damage: 160 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 1360 Structure: 806 |
Heat Efficiency | Sinking: 72 Alpha: 60 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | L Laser Laser FCS Supercharger |
Left Torso | Communications Equipment (Fixed) Heat Sink L Laser L Laser Lift Hoist (Fixed) MG FCS Slug MG |
Right Torso | Lift Hoist (Fixed) MG FCS Pile-Driver (Fixed) Slug MG |
Left Arm | Heat Sink Heat Sink |
Right Arm | Heat Sink Heat Sink |
Left Leg | Heat Sink Ammo MG |
Right Leg | Heat Sink Ammo MG |
Description
The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. One such refit is the -KR6, which retains most of the Kiso's physical tools, such as the Pile-Driver, and the Lift Hoists, as well as the Communications Equipment. However, it ups the armor and swaps the Cargo Space for a trio of Large Lasers (one of which is equipped with a Laser FCS for bonus accuracy) as well as two Slug Machine Guns (both equipped with MG FCSs for extra accuracy as well). Finally, a Supercharger lets the -KR6 sprint into combat at an unexpected speed.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Tortuga Dominions
K-3M-KR7
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Militarized ConstructionMech |
Stock Specifications | |
Hardpoints | Ballistic: 4 Support: 6 Artillery: 1 Melee: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 120 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1360 Structure: 806 |
Heat Efficiency | Sinking: 52 Alpha: 55 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | MG MG |
Left Torso | Communications Equipment (Fixed) Long Tom Cannon |
Right Torso | AC/2 Ammo AC/2 [PRE] Ammo MG TRC Pile-Driver (Fixed) |
Left Arm | Heat Sink Ammo LongTom Cannon |
Left Leg | Ammo LongTom Cannon Inferno Ammo LongTom Cannon Shaped Charge |
Right Leg | Heat Sink Heat Sink |
Description
The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The -KR7 is a fairly radical redesign of the Kiso, which drops almost all of the 'Mech's standard equipment (save for the Pile-Driver and the Communications Equipment) in favor of a heavy firepower loadout consisting almost purely of a Long Tom Artillery Cannon. The massive snub-nose artillery piece is backed up by a paltry AC/2 and twin Machine Guns, but really nothing else is required as the Long Tom Cannon is more than enough to smash just about anything to shreds in a single blast.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Tortuga Dominions
K-3M-KR8
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Militarized ConstructionMech |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 135 Max Heat: 0 |
Durability | Armor: 1360 Structure: 806 |
Heat Efficiency | Sinking: 56 Alpha: 57 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink Heat Sink |
Left Torso | AC/20 Communications Equipment (Fixed) |
Right Torso | AC/20 LRM15 |
Left Arm | Ammo AC/20 Heat Sink |
Right Arm | Ammo AC/20 Ammo LRM |
Left Leg | Ammo AC/20 Heat Sink |
Right Leg | Ammo AC/20 Ammo LRM |
Description
The Kiso ConstructionMech was never designed for the battlefield but that never stopped anyone from refitting one anyway, leading to the K-3M-KR# series of Kisos. The -KR8 is a fairly radical redesign of the Kiso, which drops almost all of the 'Mech's standard equipment (save for the Communications Equipment) in favor of a heavy firepower loadout consisting of paired Autocannon/20s. A lone LRM-15 is the sole concession to ranged combat. The -KR8 very much needs intentional support in combat, lest it be picked apart by ranged fire.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Tortuga Dominions
K-3M-KRF
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Militarized ConstructionMech |
Stock Specifications | |
Hardpoints | Ballistic: 4 Support: 6 Artillery: 1 Melee: 1 |
Speed | 2/3/0 |
Firepower | Max Damage: 136 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1995 Structure: 806 |
Heat Efficiency | Sinking: 40 Alpha: 42 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Fuel Cell Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Heavy Plating Armor |
Head | Min Range FCS FCS Precision Computer |
Center Torso | Ammo MG Slug MG Slug MG |
Left Torso | 'Periphery' FCS Communications Equipment (Fixed) Howitzer/12 |
Right Torso | Light Rifle Light Rifle Pile-Driver (Fixed) Rifle Revolver Rifle Revolver |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Ammo Howitzer Ammo Howitzer |
Right Leg | Ammo Light Rifle Ammo Light Rifle |
Description
The Kiso K-3M-KRF was meant to be an absolute unit of armor and firepower. Clad with a ridiculous amount of Heavy Plating Armor, the K-3M-KRF can take an absurd beating before being disabled. For firepower, the K-3M-KRF leans on its Howitzer/12 for heavy damage while two Light Revolving Rifles play second-fiddle. At point blank where none of the guns are usable however, the Kiso can just smash its opponents with its Pile-Driver. Truly this Kiso K-3M-KRF 'Fortress' is just that!
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
K-3N-KR3
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Heavy ConstructionMech |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 6 Melee: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 0 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1040 Structure: 806 |
Heat Efficiency | Sinking: 48 Alpha: 0 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Cargo Space Cargo Space Ammo Corrosive Fluid Ammo Corrosive Fluid |
Left Torso | Communications Equipment (Fixed) Heat Sink Lift Hoist (Fixed) Rock Cutter (Fixed) Sprayer |
Right Torso | Heat Sink Lift Hoist (Fixed) Pile-Driver (Fixed) Sprayer |
Left Arm | Searchlight Searchlight |
Right Arm | Searchlight Searchlight |
Left Leg | Searchlight Searchlight |
Right Leg | Searchlight Searchlight |
Description
The Kiso ConstructionMech is a bit of an odd design, going all the way back to the golden years of the Star League. The Kiso was meant to be a forward command post for a construction supervisor and carries extensive command and control features that let the 'Mech serve as a walking home base for an entire construction operation. Additionally, it can wade right into any project, using its Rock Cutter, Pile-Driver, Lift Hoists, Sprayers with corrosive fluid, and Searchlights to get the job done. However, despite its bulk and heavy physical equipment, the Kiso is poorly suited to combat life and as such is not recommended for the battlefield.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Bannockburn's Bandits
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Antian Lanciarii
- Ramilie's Raiders
- Dragonslayers
- Clean Kill
- Harcourt's Destructors
- Longwood's Bluecoats
- Canopian Highlanders
- Caesar's Cohorts
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 4th Alliance Air Wing
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
K-3N-KR4
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Heavy ConstructionMech |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 6 Melee: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 0 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 960 Structure: 806 |
Heat Efficiency | Sinking: 48 Alpha: 0 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Command Console (Fixed) |
Center Torso | Cargo Space Cargo Space |
Left Torso | Communications Equipment (Fixed) Heat Sink Lift Hoist (Fixed) Rock Cutter (Fixed) |
Right Torso | Heat Sink Lift Hoist (Fixed) Pile-Driver (Fixed) |
Left Arm | Searchlight Searchlight |
Right Arm | Searchlight Searchlight |
Left Leg | Searchlight Searchlight |
Right Leg | Searchlight Searchlight |
Description
The Kiso ConstructionMech is a bit of an odd design, going all the way back to the golden years of the Star League. The Kiso was meant to be a forward command post for a construction supervisor and carries extensive command and control features that let the 'Mech serve as a walking home base for an entire construction operation. Additionally, it can wade right into any project, using its Rock Cutter, Pile-Driver, Lift Hoists, and Searchlights to get the job done. However, despite its bulk and heavy physical equipment, the Kiso is poorly suited to combat life and as such is not recommended for the battlefield.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Bannockburn's Bandits
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Antian Lanciarii
- Ramilie's Raiders
- Dragonslayers
- Clean Kill
- Harcourt's Destructors
- Longwood's Bluecoats
- Canopian Highlanders
- Caesar's Cohorts
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 4th Alliance Air Wing
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
K-3N-KRHQ
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Heavy ConstructionMech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 6 Melee: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 15 Max Stability: 3 Max Heat: 0 |
Durability | Armor: 1120 Structure: 806 |
Heat Efficiency | Sinking: 48 Alpha: 3 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Command Console (Fixed) |
Center Torso | Cargo Space Cargo Space |
Left Torso | Communications Equipment (Fixed) Heat Sink Heat Sink Lift Hoist (Fixed) MG MG MG Ammo MG [Half] |
Right Torso | Adv. Command Mod (Fixed) |
Left Arm | Searchlight Searchlight |
Right Arm | Searchlight Searchlight |
Left Leg | Searchlight Searchlight |
Right Leg | Searchlight Searchlight |
Description
The Kiso ConstructionMech is a bit of an odd design, going all the way back to the golden years of the Star League. The Kiso was meant to be a forward command post for a construction supervisor and carries extensive command and control features that let the 'Mech serve as a walking home base for an entire construction operation. The K-3N-KRHQ takes the Kiso's command and control functions to their extreme, using a Command Console, 3 tons of Communications Equipment, and even an Advanced Command Module for maximum coordination. Unfortunately, the K-3N-KRHQ has essentially no combat capability itself.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Bannockburn's Bandits
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Antian Lanciarii
- Ramilie's Raiders
- Dragonslayers
- Clean Kill
- Harcourt's Destructors
- Longwood's Bluecoats
- Canopian Highlanders
- Caesar's Cohorts
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 4th Alliance Air Wing
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
K-3N-PB9
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Pioneer & ConstructionMech |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Support: 4 Melee: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 0 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1992 Structure: 806 |
Heat Efficiency | Sinking: 60 Alpha: 0 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | DNI Cockpit Rangefinder 180KL Comms Suite Enhanced |
Center Torso | Angel ECM Supercharger T.S.M. |
Left Torso | Communications Equipment (Fixed) Lift Hoist (Fixed) Rock Cutter (Fixed) |
Right Torso | Lift Hoist (Fixed) Pile-Driver (Fixed) |
Left Arm | Foot Scissor Lower Leg Kung Fu |
Right Arm | Foot Scissor Lower Leg Kung Fu |
Left Leg | Foot Scissor Lower Leg Kung Fu |
Right Leg | Foot Scissor Lower Leg Kung Fu |
Description
Based on a Kiso construction Mech (Panzer Bunn) that was used by mercenaries, a variant was developed for a tender by the Lyran military for a pioneer Mech that is also able to set up posts or command centers in a hurry, as well as garrisons or others Buildings that need to be built quickly and fortified. Only a small edition of machines was produced, because, after a long period of bureaucratic back and forth, these machines were not adopted as standard equipment in the Lyran military. These machines can be found in small quantities in the hands of the Lyran military. However, these machines can also be made to order. Thanks to the high cost and high specialization of the machine, they are quite rare to find.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- Mercenaries
- Mercenaries
- Knights of Caerbannog
- Gray's Ghosts
- Lone Star Regiment
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- Local Government