Difference between revisions of "Wasp LAM"
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{{LoadoutImage|image=WSP-100A.jpg}} | {{LoadoutImage|image=WSP-100A.jpg}} | ||
+ | </tab> | ||
+ | <tab name="WSP-101A"> | ||
+ | {{AutoInfoboxVariant|WSP-101A | ||
+ | |speed = 6/9/7 | ||
+ | |flightspeed = 12/20/7 (AirMech Mode) | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|WSP-101A}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkLAM}} | ||
+ | |||
+ | |||
+ | {{QuirkAvionics}} | ||
+ | |||
+ | |||
+ | {{AffinityNimble}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|WSP-101A}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=WSP-101A.jpg}} | ||
</tab> | </tab> | ||
<tab name="WSP-100B"> | <tab name="WSP-100B"> | ||
Line 149: | Line 174: | ||
{{LoadoutImage|image=WSP-105M.jpg}} | {{LoadoutImage|image=WSP-105M.jpg}} | ||
+ | </tab> | ||
+ | <tab name="WSP-105N"> | ||
+ | {{AutoInfoboxVariant|WSP-105N | ||
+ | |speed = 6/9/7 | ||
+ | |flightspeed = 12/20/7 (AirMech Mode) | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|WSP-105N}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkLAM}} | ||
+ | |||
+ | |||
+ | {{QuirkAvionics}} | ||
+ | |||
+ | |||
+ | {{AffinityNimble}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|WSP-105N}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=WSP-105N.jpg}} | ||
</tab> | </tab> | ||
</tabs> | </tabs> |
Latest revision as of 01:05, 14 April 2024
WSP-100A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 1 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 60 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 22 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo LRM LRM10 |
Right Arm | M Laser |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-100 is the original Wasp and mounts five tons worth of bomb bays, letting it decimate much larger targets in a single blast. It also mounts a Medium Laser and a One-Shot SRM-2 for backup firepower.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-100A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 1 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 60 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 22 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo LRM LRM10 |
Right Arm | M Laser |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. This version of the Wasp LAM replaces the bomb bay with an LRM-10 launcher and an extra jump jet. This variant was later used as the inspiration for the Valkyrie.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-101A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 1 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 224 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 16 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Rocket Pod SRM4 |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Rocket Pod Ammo SRM SRM4 |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. This version of the Wasp LAM is a missileer variant, making use of two Rocket Pods and SRM-4s to rapidly overwhelm targets in a single salvo.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
Stock Loadout |
WSP-100B
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 1 Support: 2 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 45 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 18 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo Streak SRM [Half] Streak SRM2 |
Right Torso | Avionics (Fixed) Guardian ECM Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Pulse |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-103
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 2 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 75 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 560 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 45 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 155 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Coolant Pod Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) ER M Laser Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) ER M Laser Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Arm | ER M Laser |
Description
The Federated Suns discovered a depot's worth of forgotten Wasp LAM-100A's in the 3060s. Taking the mechs, the Davions decided to upgrade the mechs with modern technology. To keep the mech upgrades simple, only the weaponry and armor changed. The mech carries a trio of ER Medium Lasers to give it plenty of ranged punch for its size. To keep the heat from the jumping and ER lasers manageable, a Coolant Pod is also carried.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
WSP-105
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 1 Support: 2 Bomb Bay: 2 |
Speed | 6/10/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 36 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 44 Alpha: 14 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 175 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) SRM2 |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Laser Ammo SRM |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105 is the production variant of the mech, mounting the same weapons as its progenitor Wasp-1A.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-105M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 1 Support: 2 Bomb Bay: 2 |
Speed | 6/10/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 40 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 16 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 175 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) LRM5 |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) Ammo LRM M Laser |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105M is a minor variant, swapping the SRM-2 and a heat sink for a LRM-5.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
WSP-105N
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 1 Support: 2 Bomb Bay: 2 |
Speed | 6/9/7 |
Flight Speed | 12/20/7 (AirMech Mode) |
Firepower | Max Damage: 124 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 20 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 175 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Fuel-Air Bomb Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Fuel-Air Bomb Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Left Arm | S Laser |
Right Arm | M Laser S Laser |
Description
The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105N is a bombardier variant, swapping the weapons for a Medium Laser, twin Small Lasers, and two Fuel-Air Bombs.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
Stock Loadout |