Difference between revisions of "Sirocco"

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{{AutoInfoboxVariant|SRC-2M
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|image = Sirocco.png
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|speed = 4/6/0
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===Description===
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{{MechDetails|SRC-2M}}
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<b><color=#e51717>COMMUNITY CONTENT</color></b>
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===Bonuses===
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{{QuirkSiroccoQuadGyro}}
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{{AffinityStabilized}}
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===Factions===
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{{MechFactions|SRC-2M}}
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{{LoadoutImage|image=SRC-2M.jpg}}
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===Description===
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{{MechDetails|SRC-6M}}
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===Bonuses===
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{{QuirkSiroccoQuadGyro}}
  
  
{{QuirkTorsoTurret}}
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{{AffinityStabilized}}
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{{MechFactions|SRC-6M}}
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===Description===
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{{MechDetails|SRC-BC}}
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===Bonuses===
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{{QuirkSiroccoQuadGyro}}
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{{AffinityStabilized}}
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===Factions===
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{{MechFactions|SRC-BC}}
  
  
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{{LoadoutImage|image=SRC-BC.jpg}}
 
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[[Category:95 Ton Mechs]]
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[[Category:Inner Sphere BattleMechs]]
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[[Category:Inner Sphere Mechs]]
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[[Category:Quad Mechs]]

Latest revision as of 22:44, 2 October 2024

SRC-2M
Sirocco.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Quad Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 300
Max Stability: 82
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 70
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Sirocco Quad Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Ammo MG [Half]
Left Torso Ammo Gauss
Gauss Rifle (C)
LRM20 (C)
Right Torso Ammo Gauss
Gauss Rifle (C)
LRM20 (C)
Left Arm Ammo LRM
MG
Right Arm Ammo LRM
MG
Left Leg Ammo Gauss
Ammo LRM
Right Leg Ammo Gauss
Ammo LRM


Description

The Sirocco proved such an effective and stable weapons platform that Corean Enterprises decided to use it as a platform for testing captured and purchased Clan technologies. After some tense negotiations with several combat commands that fought against the Clans during the invasion, Corean managed to acquire a supply of Clantech Gauss Rifles and LRM-20 launchers which gave rise to the SRC-2M, nicknamed the Mammoth Mk. II (as it was the second testbed). Armed with two each of the Clantech weapons, as well as two Inner Sphere grade Machine Guns, the Mammoth proved powerful and dangerous and saw limited deployment with the FWLM, as well as the Word of Blake.


<b><color=#e51717>COMMUNITY CONTENT</color></b>


<color=#e51717>COMMUNITY CONTENT</color>

Bonuses

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions

Factions


Stock Loadout
Stock Loadout
SRC-3C
Sirocco.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Quad Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 7
Support: 2
Speed 4/6/0
Firepower Max Damage: 357
Max Stability: 50
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 78
Alpha: 126
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Sirocco Quad Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Pulse
Center Torso Guardian ECM
Left Torso ER M Laser
ER M Laser
Heat Sink (D)
UAC/10
Right Torso ER M Laser
ER M Laser
Heat Sink (D)
UAC/10
Left Arm A-Pod
ER M Laser
Right Arm A-Pod
ER M Laser
Left Leg Ammo UAC/10
Ammo UAC/10
Right Leg Ammo UAC/10
Ammo UAC/10


Description

Named for the stinging desert winds of legend and intended to replace the now-aging Goliath in many Successor State armies, the Sirocco was ready for field testing and deployment by 3059. Built on a rugged 285-rated standard fusion engine and clad in 19.5 tons of armor plating, the Sirocco is able to take just about any punishment conceivable. For weaponry, it relies heavily on its twin Ultra Autocannon/10s, which are supported by a battery of 6 ER Medium Lasers, 1 Medium Pulse Laser, and twin A-Pods to fend off pesky infantry. For a final layer of defense, the Sirocco carries a Guardian ECM system.


Bonuses

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Knights of Caerbannog
    • Gray's Ghosts
    • Wolf's Dragoons
    • Kell Hounds
    • Kell Hounds
    • Broadsword Legion
  • Local Government
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
SRC-3X
Sirocco.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Quad Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 6
Missile: 2
Support: 2
Artillery: 1
Speed 4/6/0
Firepower Max Damage: 390
Max Stability: 80
Max Heat: 60
Durability Armor: 1650
Structure: 766
Heat Efficiency Sinking: 66
Alpha: 99
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Sirocco Quad Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head ER M Laser
Center Torso ER M Laser
Left Torso Ammo AC/5 AoE
Ammo AC/5 [PRE]
CASE
Heat Sink (D)
LAC/5
Ammo LongTom
Ammo LongTom Inferno
Ammo LongTom Seismic Charge
Right Torso Long Tom Artillery


Description

With the success of the Sirocco, Corean Enterprises found themselves in possession of an incredibly stable weapons platform as the Sirocco had excellent stability and mobility for its size. To make use of this feature as well as to fill a lucrative order from the FLWM, Corean quickly installed a Long Tom Artillery Piece onto a Sirocco. The SRC-3X, as it was dubbed, proved an excellent platform for the weapon and quickly found acceptance with the brass. For backup, the -3X carries only a Light AC/5 and twin ER Medium Lasers, but the Long Tom means that they are rarely utilized.


Bonuses

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions

Factions


Stock Loadout
Stock Loadout
SRC-4X
Sirocco.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Quad Assault
Stock Specifications
Hardpoints Energy: 5
Missile: 2
Support: 1
Speed 4/6/0
Firepower Max Damage: 508
Max Stability: 84
Max Heat: 0
Durability Armor: 1695
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 72
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Sirocco Quad Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head TAG
Center Torso Ammo Superweapon Gauss
Left Torso Scattershot Railgun
Right Torso Heat Sink (D)
Heat Sink (D)
M Laser
SRM6
Left Arm M Laser
Right Arm M Laser
Left Leg Ammo Superweapon Gauss
Right Leg Ammo SRM
Ammo Superweapon Gauss


Description

With the success of the Sirocco, Corean Enterprises found themselves in possession of an incredibly stable weapons platform, as the Sirocco had excellent stability and mobility for its size. With this in mind, an engineering team at Corean proposed using the Sirocco as a platform for their newly developed Scattershot Railgun, a gauss-based artillery piece to rival the Sniper or Long Tom artillery pieces. Thus was the SRC-4X created. Armed primarily with the gigantic railgun, the -4X uses a trio of Medium Lasers and a SRM-6 as backup weaponry while a TAG helps with accuracy. The -4X proved a successful testbed and went on to see limited deployment with the FWLM.


Bonuses

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions

Factions


Stock Loadout
Stock Loadout
SRC-5C
Sirocco.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Quad Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 2
Support: 4
Speed 4/6/0
Firepower Max Damage: 411
Max Stability: 132
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 98
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Sirocco Quad Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Pulse
Center Torso Guardian ECM
Left Torso CASE
ER M Laser
ER M Laser
Light Gauss
Ammo SRM
SRM4
Right Torso CASE
ER M Laser
ER M Laser
Heat Sink (D)
Light Gauss
SRM4
Left Arm A-Pod
A-Pod
Right Arm A-Pod
A-Pod
Left Leg Ammo Light Gauss
Right Leg Ammo Light Gauss


Description

Named for the stinging desert winds of legend and intended to replace the now-aging Goliath in many Successor State armies, the Sirocco was ready for field testing and deployment by 3059. Built on a rugged 285-rated standard fusion engine and clad in 19.5 tons of armor plating, the Sirocco is able to take just about any punishment conceivable. For weaponry, it relies heavily on its twin Light Gauss Rifles, which are supported by a battery of 4 ER Medium Lasers, 1 Medium Pulse Laser, 2 SRM-4s, and 4 A-Pods to fend off pesky infantry. For a final layer of defense, the Sirocco carries a Guardian ECM system.


Bonuses

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions

Factions


Stock Loadout
Stock Loadout
SRC-6M
Sirocco.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Quad Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 8
Missile: 1
Support: 3
Speed 3/5/6
Firepower Max Damage: 210
Max Stability: 40
Max Heat: 0
Durability Armor: 1738
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 105
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Sirocco Quad Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head ER M Laser
ER M Laser
Small Cockpit
Center Torso Guardian ECM
Improved Jump Jet (A)
Left Torso ER L Laser
ER M Laser
ER M Laser
Improved Jump Jet (A)
Right Torso Improved Jump Jet (A)
Light Gauss
Ammo Light Gauss
Ammo Light Gauss
Left Arm ER M Laser
Left Leg Improved Jump Jet (A)
Right Leg Improved Jump Jet (A)


Description

The Sirocco quickly made a name for itself in the FWLM as a premier heavy assault design and spawned a number of refits for a variety of uses on the battlefield. The SRC-6M is one such refit, designed to address the common complaint that the Sirocco had poor maneuverability. To address this, the designers equipped the -6M with five Improved Jump Jets, letting it jump over anything in its path. For firepower, the -6M mounts a long-range payload of a Light Gauss Rifle and ER Large Laser, with four ER Medium Lasers for close range backup. A Guardian ECM keeps it well protected and a C3 Slave unit helps it share targeting data with lancemates.


Bonuses

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions

Factions


Stock Loadout
Stock Loadout
SRC-AU
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 12
Missile: 2
Support: 4
Speed 3/5/0
Firepower Max Damage: 280
Max Stability: 100
Max Heat: 0
Durability Armor: 1600
Structure: 766
Heat Efficiency Sinking: 66
Alpha: 74
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Light Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Sirocco Quad Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso CASE II
L Laser
Thunderbolt 20
Ammo T-Bolt20
Ammo T-Bolt20
Right Torso CASE II
L Laser
Thunderbolt 20
Ammo T-Bolt20
Ammo T-Bolt20


Description

The Auroch is a slow lumbering behemoth of a 'Mech, much like its namesake and like its pilot, Grigori Ruskavich, who is known to be a little dimwitted. That doesn't slow down his skill in the cockpit though and several Solaris stables have been fighting over recruiting him. His 'Mech carries a very basic loadout of two Thunderbolt-20s and two Large Lasers, giving him incredible punch in the arenas. A 285-rated Light Fusion Engine keeps Auroch moving at a stately 54 kph while four tons of CASE II protected ammo keep the guns firing long enough for an arena battle.


Bonuses

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions

Factions


Stock Loadout
Stock Loadout
SRC-BC
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 8
Support: 4
Speed 4/6/0
Firepower Max Damage: 240
Max Stability: 30
Max Heat: 0
Durability Armor: 1760
Structure: 766
Heat Efficiency Sinking: 66
Alpha: 72
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Sirocco Quad Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Medium X-Pulse
Medium X-Pulse
Medium X-Pulse
Center Torso Medium X-Pulse
Sensors Torso
Torso Mount Cockpit
Left Torso Heat Sink (D)
LBX AC/10
Life Support
Right Torso CASE II
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Life Support


Description

The Sirocco was not a design that many looked at and thought good things about but damn if time hasn't proven the haters wrong. The Sirocco has had a stellar combat record and has even broken through into the arenas of the gameworld, Solaris VII. This is one such example, nicknamed the Battle Camel by its adoring fanbase, and is armed for bear with twin LB-10X Autocannons and four Medium X-Pulse Lasers. However, Battle Camel's Torso Cockpit means that the lasers are all in the head or center torso, making the Camel hard to wear down in combat. Additionally, a 380-rated XL Engine gives the Camel unexpected speed in battle, which has spelled the end for more than one overconfident mechjock.


Bonuses

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions

Factions


Stock Loadout
Stock Loadout