Difference between revisions of "Stinger LAM"

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m (Bot: Adding category 30 Ton Mechs)
 
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' LAM
+
{{QuirkLAM}}
 
 
+20% jump distance, +1 evasion pips gained from movement
 
  
  
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'''Pilot Affinity:''' Nimble
+
{{AffinityNimble}}
 
 
15% more jumping distance
 
  
  
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{{LoadoutImage|image=STG-A1.png}}
+
{{LoadoutImage|image=STG-A1.jpg}}
 
</tab>
 
</tab>
 
<tab name="STG-A5">
 
<tab name="STG-A5">
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' LAM
+
{{QuirkLAM}}
 +
 
 +
 
 +
{{QuirkAvionics}}
 +
 
 +
 
 +
{{AffinityNimble}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|STG-A5}}
  
+20% jump distance, +1 evasion pips gained from movement
+
 
 +
 
 +
{{LoadoutImage|image=STG-A5.jpg}}
 +
</tab>
 +
<tab name="STG-A7">
 +
{{AutoInfoboxVariant|STG-A7
 +
|speed = 7/10/7
 +
|flightspeed = 14/24/7 (AirMech Mode)
 +
}}
 +
===Description===
 +
{{MechDetails|STG-A7}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkLAM}}
  
  
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'''Pilot Affinity:''' Nimble
+
{{AffinityNimble}}
 
 
15% more jumping distance
 
  
  
 
===Factions===
 
===Factions===
{{MechFactions|STG-A5}}
+
{{MechFactions|STG-A7}}
  
  
  
{{LoadoutImage|image=STG-A5.png}}
+
{{LoadoutImage|image=STG-A7.jpg}}
 
</tab>
 
</tab>
 
<tab name="STG-A10">
 
<tab name="STG-A10">
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' LAM
+
{{QuirkLAM}}
 +
 
 +
 
 +
{{QuirkAvionics}}
 +
 
 +
 
 +
{{AffinityNimble}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|STG-A10}}
  
+20% jump distance, +1 evasion pips gained from movement
+
 
 +
 
 +
{{LoadoutImage|image=STG-A10.jpg}}
 +
</tab>
 +
<tab name="STG-A11">
 +
{{AutoInfoboxVariant|STG-A11
 +
|speed = 7/10/7
 +
|flightspeed = 14/24/7 (AirMech Mode)
 +
}}
 +
===Description===
 +
{{MechDetails|STG-A11}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkLAM}}
  
  
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'''Pilot Affinity:''' Nimble
+
{{AffinityNimble}}
 
 
15% more jumping distance
 
  
  
 
===Factions===
 
===Factions===
{{MechFactions|STG-A10}}
+
{{MechFactions|STG-A11}}
  
  
  
{{LoadoutImage|image=STG-A10.png}}
+
{{LoadoutImage|image=STG-A11.jpg}}
 
</tab>
 
</tab>
 
<tab name="STG-H1">
 
<tab name="STG-H1">
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' LAM
+
{{QuirkLAM}}
 
 
+20% jump distance, +1 evasion pips gained from movement
 
  
  
Line 108: Line 146:
  
  
'''Pilot Affinity:''' Nimble
+
{{AffinityNimble}}
 
 
15% more jumping distance
 
  
  
Line 118: Line 154:
  
  
{{LoadoutImage|image=STG-H1.png}}
+
{{LoadoutImage|image=STG-H1.jpg}}
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
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[[Category:LAM]]
 
[[Category:LAM]]
 
[[Category:30 Ton Mechs]]
 
[[Category:30 Ton Mechs]]
 +
[[Category:Inner Sphere BattleMechs]]
 +
[[Category:Inner Sphere Mechs]]

Latest revision as of 06:43, 3 June 2023

STG-A1
Stinger LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 3
Support: 3
Bomb Bay: 2
Speed 7/10/7
Flight Speed 14/24/7 (AirMech Mode)
Firepower Max Damage: 67
Max Stability: 0
Max Heat: 0
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 28
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 180 (Fixed)
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink (D)
Heat Sink (D)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
Heat Sink (D)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
M Pulse
Left Arm S Pulse
Right Arm S Pulse


Description

Never produced in large numbers, there were still many in service during the Succession Wars due in part because the LexaTech facility on the Draconis Combine world of Irece, the last intact LAM factory in the Inner Sphere. LexaTech was able to construct new Stinger LAMs as well as new parts. The loss of the factory to the forces of Clan Nova Cat in 3050 during the Clan Invasion sounded the death knell for the Land Air 'Mech as a viable combat unit: the Nova Cats viewed Land Air 'Mechs as an abomination and utterly razed the LexaTech factory to the ground.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions



Stock Loadout
Stock Loadout
STG-A5
Stinger LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 3
Support: 3
Bomb Bay: 2
Speed 7/10/7
Flight Speed 14/24/7 (AirMech Mode)
Firepower Max Damage: 60
Max Stability: 0
Max Heat: 0
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 44
Alpha: 30
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 180 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
M Laser
Left Arm M Laser
Right Arm M Laser


Description

In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). In fact, the Stinger LAM first saw combat destroying a nuclear weapons facility in the Oort Cloud orbiting Sol, Terra's star. The -A5 is the production model, carrying a trio of Medium Lasers.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions



Stock Loadout
Stock Loadout
STG-A7
Stinger LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 3
Support: 3
Bomb Bay: 2
Speed 7/10/7
Flight Speed 14/24/7 (AirMech Mode)
Firepower Max Damage: 57
Max Stability: 0
Max Heat: 0
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 12
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 180 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
FASCAM Bomb
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
FASCAM Bomb
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Arm M Pulse


Description

In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). The STG-A7 is a simple and cheap refit of the -A5 that drops all the firepower in exchange for a Medium Pulse Laser and twin FASCAM Bombs which allows the -A7 to serve as a minelayer in tactical engagements.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions



Stock Loadout
Stock Loadout
STG-A10
Stinger LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 1
Support: 5
Bomb Bay: 2
Speed 7/10/7
Flight Speed 14/24/7 (AirMech Mode)
Firepower Max Damage: 68
Max Stability: 0
Max Heat: 0
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 44
Alpha: 30
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 180 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink
Heat Sink
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
Heat Sink
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
M Laser
Left Arm S Laser
S Laser
Right Arm S Laser
S Laser


Description

In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). In fact, the Stinger LAM first saw combat destroying a nuclear weapons facility in the Oort Cloud orbiting Sol, Terra's star. The -A10 is a Draconis Combine variant using quad Small Lasers in the place of two Mediums.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions



Stock Loadout
Stock Loadout
STG-A11
Stinger LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Energy: 1
Support: 5
Bomb Bay: 2
Speed 7/10/7
Flight Speed 14/24/7 (AirMech Mode)
Firepower Max Damage: 99
Max Stability: 20
Max Heat: 85
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 10
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 180 (Fixed)
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink
Heat Sink
Inferno Bomb
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
Heat Sink
Inferno Bomb
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
Left Arm S Laser
S Laser
Right Arm Flamer


Description

In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). The STG-A11 is a riot control variant, meant to police large areas of rioting civilians using its Flamer, twin Small Lasers, and twin Inferno Bombs.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions



Stock Loadout
Stock Loadout
STG-H1
Stinger LAM.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Missile: 2
Support: 4
Bomb Bay: 2
Speed 5/8/7
Flight Speed 10/17/7 (AirMech Mode)
Firepower Max Damage: 47
Max Stability: 19
Max Heat: 0
Durability Armor: 440
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 11
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 150 (Fixed)
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Avionics (Fixed)
Center Torso Heat Sink (D)
Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Heat Sink (D)
Heat Sink (D)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
SRM4
Right Torso Avionics (Fixed)
Heat Sink (D)
Ammo SRM INF
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Landing Gear (Fixed)
MG
Ammo MG
Left Arm MG
Right Arm MG


Description

Designed by the Star League Defense Force for urban pacification duties, the Stinger LAM-H1 never saw wide production due to political fallout over its battlefield role, with most of the produced models being relegated to a storage depot in the Periphery. The -H1 carries a trio of Machine Guns for dealing with rioting civilians while a SRM 4 carrying Inferno ammo provides anti-tank and some limited anti-mech capability.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions



Stock Loadout
Stock Loadout