Difference between revisions of "Foot Actuators"

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Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 +
 +
== Generic Actuators ==
 +
=== Foot ===
 +
 +
The default foot actuator in every 'Mech.
 +
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Generic
 +
|-
 +
! Tonnage:
 +
| 0
 +
|-
 +
! Critical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Foot
 +
|-
 +
! Value:
 +
| 30,000
 +
|-
 +
! Gear ID:
 +
| emod_leg_foot
 +
|}
 +
 +
 +
'''Equipped Effects:'''
 +
* None
 +
 +
'''Critical Effects:'''
 +
* DESTROYED: Reduces walk and sprint distances by 10%
 +
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
 +
'''Found On These 'Mechs:'''
 +
 +
This is the generic foot actuator found on every 'Mech.
 +
 +
 +
=== Speedy Foot ===
 +
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Periphery Armory, Inc.
 +
|-
 +
! Tonnage:
 +
| 1
 +
|-
 +
! Crtical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Foot
 +
|-
 +
! Value:
 +
| 30,000
 +
|-
 +
! Gear ID:
 +
| emod_leg_foot_speed
 +
|}
 +
 +
 +
'''Equipped Effects:'''
 +
* +0.025 sprint multiplier
 +
 +
'''Critical Effects:'''
 +
* DESTROYED: Reduces walk and sprint distances by 10%
 +
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
 +
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|emod_leg_foot_speed}}
 +
 
== Rawlings Actuators ==
 
== Rawlings Actuators ==
 
=== Foot Epsilon ===
 
=== Foot Epsilon ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 16: Line 88:
 
|-
 
|-
 
! Install Location:
 
! Install Location:
| Foot Actuator
+
| Foot
 
|-
 
|-
 
! Value:  
 
! Value:  
| 30000
+
| 150,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Rawlings_Epsilon
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* DFAs do +5% more damage.
+
* DFAs do +5% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Rawlings_Epsilon}}
  
=== Foot Omicron + ===
 
  
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
+
=== Foot Omicron ===
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 40: Line 116:
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 0
+
| 0.5
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
Line 46: Line 122:
 
|-
 
|-
 
! Install Location:
 
! Install Location:
| Foot Actuator
+
| Foot
 
|-
 
|-
 
! Value:  
 
! Value:  
| 60000
+
| 300,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Rawlings_Omicron
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* DFAs do +10% more damage.
+
* DFAs do +10% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Rawlings_Omicron}}
  
=== Foot Omega + + ===
 
  
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
+
=== Foot Omega ===
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 70: Line 150:
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 0
+
| 1
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
Line 76: Line 156:
 
|-
 
|-
 
! Install Location:
 
! Install Location:
| Foot Actuator
+
| Foot
 
|-
 
|-
 
! Value:  
 
! Value:  
| 90000
+
| 450,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Rawlings_Omega
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* DFAs do +15% more damage.
+
* DFAs do +15% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Rawlings_Omega}}
  
 
== Earthwerks Actuators ==
 
== Earthwerks Actuators ==
 
=== Foot Scissor ===
 
=== Foot Scissor ===
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 106: Line 190:
 
|-
 
|-
 
! Install Location:
 
! Install Location:
| Foot Actuator
+
| Foot
 
|-
 
|-
 
! Value:  
 
! Value:  
| 60000
+
| 150,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Earthwerks_Scissor
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do +10% more damage.
+
* Kicks do +10% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Earthwerks_Scissor}}
  
=== Foot Axe + ===
 
  
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
+
=== Foot Axe ===
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 130: Line 218:
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 0
+
| 0.5
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
Line 136: Line 224:
 
|-
 
|-
 
! Install Location:
 
! Install Location:
| Foot Actuator
+
| Foot
 
|-
 
|-
 
! Value:  
 
! Value:  
| 30000
+
| 300,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Earthwerks_Axe
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do +15% more damage.
+
* Kicks do +15% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Earthwerks_Axe}}
 +
'''Locked Version Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Earthwerks_Axe_Locked}}
  
=== Foot Roundhouse + + ===
+
=== Foot Roundhouse ===
 
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 160: Line 253:
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 0
+
| 1
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
Line 166: Line 259:
 
|-
 
|-
 
! Install Location:
 
! Install Location:
| Foot Actuator
+
| Foot
 
|-
 
|-
 
! Value:  
 
! Value:  
| 90000
+
| 450,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Earthwerks_Roundhouse
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do +20% more damage.
+
* Kicks do +20% more damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Earthwerks_Roundhouse}}
 +
'''Locked Version Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Earthwerks_Roundhouse_Locked}}
 +
 
 +
[[Category:Actuators]]

Latest revision as of 05:27, 11 March 2024

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

Foot

The default foot actuator in every 'Mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: emod_leg_foot


Equipped Effects:

  • None

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs:

This is the generic foot actuator found on every 'Mech.


Speedy Foot

Manufacturer: Periphery Armory, Inc.
Tonnage: 1
Crtical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: emod_leg_foot_speed


Equipped Effects:

  • +0.025 sprint multiplier

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs:


Rawlings Actuators

Foot Epsilon

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 150,000
Gear ID: Gear_Actuator_Rawlings_Epsilon


Equipped Effects:

  • DFAs do +5% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs


Foot Omicron

Manufacturer: Rawlings
Tonnage: 0.5
Critical Slots: 1
Install Location: Foot
Value: 300,000
Gear ID: Gear_Actuator_Rawlings_Omicron


Equipped Effects:

  • DFAs do +10% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs


Foot Omega

Manufacturer: Rawlings
Tonnage: 1
Critical Slots: 1
Install Location: Foot
Value: 450,000
Gear ID: Gear_Actuator_Rawlings_Omega


Equipped Effects:

  • DFAs do +15% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs


Earthwerks Actuators

Foot Scissor

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 150,000
Gear ID: Gear_Actuator_Earthwerks_Scissor


Equipped Effects:

  • Kicks do +10% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs:


Foot Axe

Manufacturer: Earthwerks
Tonnage: 0.5
Critical Slots: 1
Install Location: Foot
Value: 300,000
Gear ID: Gear_Actuator_Earthwerks_Axe


Equipped Effects:

  • Kicks do +15% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs: Not found on any 'Mechs

Locked Version Found On These 'Mechs:


Foot Roundhouse

Manufacturer: Earthwerks
Tonnage: 1
Critical Slots: 1
Install Location: Foot
Value: 450,000
Gear ID: Gear_Actuator_Earthwerks_Roundhouse


Equipped Effects:

  • Kicks do +20% more damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over

Found On These 'Mechs:

Locked Version Found On These 'Mechs: