Difference between revisions of "Stinger LAM"
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkLAM}} | |
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− | + | {{AffinityNimble}} | |
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− | {{LoadoutImage|image=STG-A1. | + | {{LoadoutImage|image=STG-A1.jpg}} |
</tab> | </tab> | ||
<tab name="STG-A5"> | <tab name="STG-A5"> | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkLAM}} | |
+ | |||
+ | |||
+ | {{QuirkAvionics}} | ||
+ | |||
+ | |||
+ | {{AffinityNimble}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|STG-A5}} | ||
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+ | |||
+ | {{LoadoutImage|image=STG-A5.jpg}} | ||
+ | </tab> | ||
+ | <tab name="STG-A7"> | ||
+ | {{AutoInfoboxVariant|STG-A7 | ||
+ | |speed = 7/10/7 | ||
+ | |flightspeed = 14/24/7 (AirMech Mode) | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|STG-A7}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkLAM}} | ||
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− | + | {{AffinityNimble}} | |
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===Factions=== | ===Factions=== | ||
− | {{MechFactions|STG- | + | {{MechFactions|STG-A7}} |
− | {{LoadoutImage|image=STG- | + | {{LoadoutImage|image=STG-A7.jpg}} |
</tab> | </tab> | ||
<tab name="STG-A10"> | <tab name="STG-A10"> | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkLAM}} | |
+ | |||
+ | |||
+ | {{QuirkAvionics}} | ||
+ | |||
+ | |||
+ | {{AffinityNimble}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|STG-A10}} | ||
− | + | ||
+ | |||
+ | {{LoadoutImage|image=STG-A10.jpg}} | ||
+ | </tab> | ||
+ | <tab name="STG-A11"> | ||
+ | {{AutoInfoboxVariant|STG-A11 | ||
+ | |speed = 7/10/7 | ||
+ | |flightspeed = 14/24/7 (AirMech Mode) | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|STG-A11}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkLAM}} | ||
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− | + | {{AffinityNimble}} | |
− | |||
− | |||
===Factions=== | ===Factions=== | ||
− | {{MechFactions|STG- | + | {{MechFactions|STG-A11}} |
− | {{LoadoutImage|image=STG- | + | {{LoadoutImage|image=STG-A11.jpg}} |
</tab> | </tab> | ||
<tab name="STG-H1"> | <tab name="STG-H1"> | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkLAM}} | |
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− | + | {{AffinityNimble}} | |
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− | {{LoadoutImage|image=STG-H1. | + | {{LoadoutImage|image=STG-H1.jpg}} |
</tab> | </tab> | ||
</tabs> | </tabs> | ||
[[Category:LAM]] | [[Category:LAM]] | ||
+ | [[Category:30 Ton Mechs]] | ||
+ | [[Category:Inner Sphere BattleMechs]] | ||
+ | [[Category:Inner Sphere Mechs]] |
Latest revision as of 06:43, 3 June 2023
STG-A1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 3 Bomb Bay: 2 |
Speed | 7/10/7 |
Flight Speed | 14/24/7 (AirMech Mode) |
Firepower | Max Damage: 67 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 28 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 180 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink (D) Heat Sink (D) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink (D) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Pulse |
Left Arm | S Pulse |
Right Arm | S Pulse |
Description
Never produced in large numbers, there were still many in service during the Succession Wars due in part because the LexaTech facility on the Draconis Combine world of Irece, the last intact LAM factory in the Inner Sphere. LexaTech was able to construct new Stinger LAMs as well as new parts. The loss of the factory to the forces of Clan Nova Cat in 3050 during the Clan Invasion sounded the death knell for the Land Air 'Mech as a viable combat unit: the Nova Cats viewed Land Air 'Mechs as an abomination and utterly razed the LexaTech factory to the ground.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
STG-A5
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 3 Bomb Bay: 2 |
Speed | 7/10/7 |
Flight Speed | 14/24/7 (AirMech Mode) |
Firepower | Max Damage: 60 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 44 Alpha: 30 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 180 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Laser |
Left Arm | M Laser |
Right Arm | M Laser |
Description
In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). In fact, the Stinger LAM first saw combat destroying a nuclear weapons facility in the Oort Cloud orbiting Sol, Terra's star. The -A5 is the production model, carrying a trio of Medium Lasers.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
STG-A7
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 3 Bomb Bay: 2 |
Speed | 7/10/7 |
Flight Speed | 14/24/7 (AirMech Mode) |
Firepower | Max Damage: 57 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 12 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 180 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) FASCAM Bomb Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) FASCAM Bomb Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Arm | M Pulse |
Description
In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). The STG-A7 is a simple and cheap refit of the -A5 that drops all the firepower in exchange for a Medium Pulse Laser and twin FASCAM Bombs which allows the -A7 to serve as a minelayer in tactical engagements.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
STG-A10
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 1 Support: 5 Bomb Bay: 2 |
Speed | 7/10/7 |
Flight Speed | 14/24/7 (AirMech Mode) |
Firepower | Max Damage: 68 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 44 Alpha: 30 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 180 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) M Laser |
Left Arm | S Laser S Laser |
Right Arm | S Laser S Laser |
Description
In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). In fact, the Stinger LAM first saw combat destroying a nuclear weapons facility in the Oort Cloud orbiting Sol, Terra's star. The -A10 is a Draconis Combine variant using quad Small Lasers in the place of two Mediums.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
STG-A11
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 1 Support: 5 Bomb Bay: 2 |
Speed | 7/10/7 |
Flight Speed | 14/24/7 (AirMech Mode) |
Firepower | Max Damage: 99 Max Stability: 20 Max Heat: 85 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 10 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 180 (Fixed) |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink Heat Sink Inferno Bomb Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Heat Sink Inferno Bomb Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) |
Left Arm | S Laser S Laser |
Right Arm | Flamer |
Description
In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). The STG-A11 is a riot control variant, meant to police large areas of rioting civilians using its Flamer, twin Small Lasers, and twin Inferno Bombs.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
STG-H1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 4 Bomb Bay: 2 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 47 Max Stability: 19 Max Heat: 0 |
Durability | Armor: 440 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 11 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 150 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Heat Sink (D) Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Heat Sink (D) Heat Sink (D) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) SRM4 |
Right Torso | Avionics (Fixed) Heat Sink (D) Ammo SRM INF Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Landing Gear (Fixed) MG Ammo MG |
Left Arm | MG |
Right Arm | MG |
Description
Designed by the Star League Defense Force for urban pacification duties, the Stinger LAM-H1 never saw wide production due to political fallout over its battlefield role, with most of the produced models being relegated to a storage depot in the Periphery. The -H1 carries a trio of Machine Guns for dealing with rioting civilians while a SRM 4 carrying Inferno ammo provides anti-tank and some limited anti-mech capability.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Nimble
15% more jumping distance
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division