Difference between revisions of "Icarus"

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===Description===
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{{MechDetails|ICR-DA}}
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Latest revision as of 05:49, 12 May 2024

ICR-1PA
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Periphery Striker
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Support: 2
Speed 4/6/4
Firepower Max Damage: 75
Max Stability: 32
Max Heat: 35
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 21
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Flamer
Icarus II Improved Targeting (Fixed)
Left Torso Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Left Arm Flamer
Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle [Half]
Right Arm Chem PPC
Ammo Chemical PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

An ancient design, the Icarus II proved an able chassis for Periphery modifications. The -1PA is armed with a left arm Medium Rifle and a right arm Chemical PPC, giving it an excellent one-two punch. However, up close, all the mech can bring to bear is a pair of paltry Flamers that look almost like afterthoughts.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
ICR-1R
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Striker
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Support: 3
Speed 6/9/6
Firepower Max Damage: 138
Max Stability: 11
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 46
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Icarus II Improved Targeting (Fixed)
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink (D)
Ammo LBX/5 CLUSTER
Right Torso M Pulse
M Pulse
Left Arm LBX AC/5
S Laser
Right Arm M Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Icarus II is a mostly forgotten mech, but mostly is not entirely. In the late 3050s this, the ICR-1R, hit the market with little fanfare. The -1R attempts to turn the slow and overgunned Icarus II into a more traditional mech of its tonnage by speeding it up significantly. The -1R does over 90kp/h and brings its LB-5X Autocannon and 3 Medium Pulse Lasers to bear with swiftness. Its 6 jump jets and adequate armor give it staying power on the modern battlefield. However, to get this performance, a XL Engine was required, making the -1R somewhat fragile.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars


Stock Loadout
Stock Loadout
ICR-1S
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Striker
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Support: 2
Speed 4/6/4
Firepower Max Damage: 112
Max Stability: 30
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 34
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Icarus II Improved Targeting (Fixed)
Left Torso Ammo AC/10
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
M Laser
M Laser
Left Arm AC/10
S Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Icarus II was the first homegrown BattleMech design to be mass-produced by the Free Worlds League. Originally designed as a speedy striker to compliment the Mackie, the Icarus II was fast enough for its day though it is pitfully slow by modern standards. The primary armament of the Icarus II is an Autocannon/10. It is backed up by a pair of Medium Lasers and a single Small Laser.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
ICR-1X
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Striker
Stock Specifications
Hardpoints Energy: 1
Missile: 2
Support: 3
Speed 5/8/0
Firepower Max Damage: 94
Max Stability: 18
Max Heat: 0
Durability Armor: 520
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 42
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Primitive Engine (Fixed)
Core 195
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Icarus Rugged Structure (Fixed)
Head Heat Sink
Primitive Cockpit (Fixed)
Left Torso Ammo SRM
SRM2
SRM2
Right Torso Ammo MG
Left Arm L Laser Prototype
S Laser
Right Arm MG
MG
Left Leg Heat Sink
Right Leg Heat Sink


Description

The original prototype Icarus was developed at the Happen Military Reservation on Xanthe III in 2466 and was first deployed on Alula Australis in 2469. Its premiere date in official documents is listed as 2470. The prototype used primitive equipment and lacked jump jets. It had a Large Laser to complement the Small Laser. Two SRM-2s and twin Machine Guns could prove devastating to conventional troops. The primitive engine drove it to a maximum of 64 km/h. Ten and a half tons of Primitive Armor provided protection.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
ICR-2M
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Striker
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 1
Speed 5/8/0
Firepower Max Damage: 114
Max Stability: 6
Max Heat: 0
Durability Armor: 720
Structure: 336
Heat Efficiency Sinking: 66
Alpha: 47
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Light Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Icarus II Improved Targeting (Fixed)
Left Torso Heat Sink (D)
M Laser
M Laser
Right Torso CASE
Heat Sink (D)
Ammo LRM
Ammo SRM
Left Arm Bombast Laser
Heat Sink (D)
Right Arm MML3
MML3


Description

The Icarus II is a mostly forgotten mech, but mostly is not entirely. Alongside the ICR-1R was released the ICR-2M, which corrected a different defect of the original Icarus II: its reliance on a heavy autocannon. Instead, in the left arm of the -2M is a high-tech Bombast Laser, letting the pilot dial in their damage and heat as they wish. Supplementing the Bombast are a pair of torso-mounted Medium Lasers and a pair of MML-3s in the right arm with one ton each LRM and SRM ammo for flexibility. An 86 kph top speed ensures the ICR-2M gets to the battle quickly.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
ICR-2PA
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Striker
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 2
Speed 4/6/4
Firepower Max Damage: 520
Max Stability: 88
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 82
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Icarus II Improved Targeting (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
Reloading RL20
Reloading RL20
Right Torso Heat Sink (D)
Heat Sink (D)
M Laser
M Laser
Left Arm Heavy Cannon
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A rare high-tech design out of the mechworks at Periphery Armory, Inc, the ICR-2PA uses modern Endo-Steel construction as well as double heat sinks. However, the weaponry has that PAI feel you've come to expect: a Heavy Cannon and two Reloading Rocket Launcher-20s for massive burst potential with three rugged Medium Lasers backing them up for lighter engagements that don't necessitate the use of the big guns.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
ICR-2R
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Striker
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Support: 2
Speed 5/8/4
Firepower Max Damage: 125
Max Stability: 40
Max Heat: 0
Durability Armor: 670
Structure: 336
Heat Efficiency Sinking: 48
Alpha: 48
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Icarus II Improved Targeting (Fixed)
Left Torso Ammo AC/20 Piercing
Ammo AC/20 [PRE]
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
M Laser
M Laser
Left Arm LAC/20
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A limited run variant, the Icarus II ICR-2R carries a newly developed Light Autocannon/20 into combat as the primary weapon. However, due to the weight of the weapon, it has limited ammunition and few backup weapons, only carrying two Medium Lasers for defense once the AC runs dry. A 200-rated XL Engine powers the mech to a relatively low 84 kph while four jump jets give added mobility.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
ICR-2S
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Striker
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 2
Speed 4/6/4
Firepower Max Damage: 181
Max Stability: 75
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 50
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Icarus II Improved Targeting (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
SRM6
SRM6
Right Torso CASE
Heat Sink (D)
Heat Sink (D)
M Laser
Ammo SRM
Ammo SRM
Left Arm Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Designed for Periphery forces with money but not too much money, the ICR-2S has the modern touches of Double Heat Sinks and Endo-Steel construction, but the weapons are decidedly Periphery. A pair of SRM-6s and Medium Lasers provide the main punch while a Medium Rifle gives some longer range firepower. Decent armor and the Icarus II's traditional slow speed round out the -2S package. It proved to be a moderate hit with Periphery buyers and found its way onto many Periphery battlefields.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Band of the Damned
    • Lindon's Battalion
    • Tooth of Ymir
    • Grim Determination
    • Knights of Caerbannog
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • The Krushers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • The Blackhearts
    • Bannockburn's Bandits
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Clean Kill
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Always Faithful
    • Broadsword Legion
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Antian Lanciarii
    • Langendorf Lancers
    • Olson's Rangers
    • Avanti's Angels
    • Vanguard Legion
    • Mobile Fire
    • Camacho's Caballeros
    • Lethal Injection
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Arcadians
    • Screaming Eagles
    • 12th Vegan Rangers
    • Dioscuri
    • Black Caravel
  • Pirates
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
ICR-2T
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Striker
Stock Specifications
Hardpoints Energy: 1
Missile: 4
Support: 2
Speed 5/8/0
Firepower Max Damage: 127
Max Stability: 43
Max Heat: 0
Durability Armor: 720
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 40
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head ER S Laser
Icarus II Improved Targeting (Fixed)
Left Torso CASE
Heat Sink (D)
Ammo LRM
Ammo SRM
Ammo T-Bolt15
Ammo T-Bolt15
Ammo T-Bolt15
Right Torso Heat Sink (D)
MML3
Left Arm Thunderbolt 15
Right Arm M Laser


Description

Designed alongside the ICR-1R and -2M, the -2T fixes the same issue the -2M does: the Icarus's reliance on heavy ballistic weaponry. Where the -2M used laser weaponry, the -2T switches the autocannon out for a Thunderbolt-15 missile launcher. The gigantic missile is backed up by a MML-3 for flexibility as well as a Medium and ER Small Laser for no-frills firepower. Endo-Steel and a 200-rated XL Engine give weight and speed to the mech while 10 Double Heat Sinks keep it all frosty.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
ICR-DA
Icarus.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 2
Speed 6/9/0
Firepower Max Damage: 131
Max Stability: 13
Max Heat: 0
Durability Armor: 818
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 51
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Lamellor Armor (C) (Fixed)
Head Icarus II Improved Targeting (Fixed)
Targeting Computer [Medium]
Center Torso Heat Sink (D)
Left Torso CASE II
Ammo HVAC/5
Right Torso Rotary ER M Laser
Rotary ER M Laser
Left Arm HVAC/5
Right Arm Rotary ER M Laser


Description

Named for someone who didn't fly too close to the sun and thus survived, Daedalus is just that: a survivor. Its record in the arenas proves the moniker correct, Daedalus has survived more matches than most 'Mechs of its weight class could claim, even winning its fair share of duels. Armed with a Hyper-Velocity AC/5 as well as triple Rotary ER Medium Lasers (all of which are linked into a Targeting Computer), Daedalus has a strong punch for such a small design. A 240-rated XL Engine, CASE II, and ten DHS round out the design.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout