Difference between revisions of "Mauler"
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<tabs> | <tabs> | ||
+ | <tab name="MAL-1K"> | ||
+ | {{AutoInfoboxVariant|MAL-1K}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-1K}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToPilot}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-1K}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-1K.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-1KX"> | ||
+ | {{AutoInfoboxVariant|MAL-1KX}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-1KX}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToPilot}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-1KX}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-1KX.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-1PT5"> | ||
+ | {{AutoInfoboxVariant|MAL-1PT5}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-1PT5}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToPilot}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-1PT5}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-1PT5.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-1PT6"> | ||
+ | {{AutoInfoboxVariant|MAL-1PT6}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-1PT6}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToPilot}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-1PT6}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-1PT6.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-1R"> | ||
+ | {{AutoInfoboxVariant|MAL-1R}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-1R}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkStabilizedWeapon4}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-1R}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-1R.png}} | ||
+ | </tab> | ||
+ | <tab name="MAL-1X-AFFC"> | ||
+ | {{AutoInfoboxVariant|MAL-1X-AFFC}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-1X-AFFC}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToPilot}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-1X-AFFC}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-1X-AFFC.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-1Y"> | ||
+ | {{AutoInfoboxVariant|MAL-1Y}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-1Y}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToPilot}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-1Y}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-1Y.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-2D"> | ||
+ | {{AutoInfoboxVariant|MAL-2D}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-2D}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToPilot}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-2D}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-2D.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-2K"> | ||
+ | {{AutoInfoboxVariant|MAL-2K | ||
+ | |speed = 4/6/3 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-2K}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkStabilizedWeapon4}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-2K}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-2K.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-2R"> | ||
+ | {{AutoInfoboxVariant|MAL-2R}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-2R}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkStabilizedWeapon4}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-2R}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-2R.png}} | ||
+ | </tab> | ||
+ | <tab name="MAL-3R"> | ||
+ | {{AutoInfoboxVariant|MAL-3R}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-3R}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkStabilizedWeapon4}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-3R}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-3R.png}} | ||
+ | </tab> | ||
+ | <tab name="MAL-3S"> | ||
+ | {{AutoInfoboxVariant|MAL-3S}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-3S}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkStabilizedWeapon4}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-3S}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-3S.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MAL-4R"> | ||
+ | {{AutoInfoboxVariant|MAL-4R}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-4R}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkStabilizedWeapon4}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-4R}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-4R.png}} | ||
+ | </tab> | ||
<tab name="MAL-5C"> | <tab name="MAL-5C"> | ||
+ | {{AutoInfoboxVariant|MAL-5C}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-5C}} | ||
− | {{ | + | |
− | | | + | ===Bonuses=== |
+ | {{QuirkStabilizedWeapon4}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-5C}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-5C.png}} | ||
+ | </tab> | ||
+ | <tab name="MAL-C"> | ||
+ | {{AutoInfoboxVariant|MAL-C}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MAL-C}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkStabilizedWeapon4}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MAL-C}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MAL-C.png}} | ||
+ | </tab> | ||
+ | <tab name="MAL-KO"> | ||
+ | {{AutoInfoboxVariant|MAL-KO | ||
|image = Mauler.png | |image = Mauler.png | ||
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}} | }} | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|MAL-KO}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkStabilizedWeapon4}} | |
− | |||
+ | {{QuirkHeroMech}} | ||
− | |||
− | + | {{AffinityUnlimitedPower}} | |
===Factions=== | ===Factions=== | ||
− | The MAL- | + | The MAL-KO can only be found as an enemy duelist in [[Game Worlds]] contracts. |
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− | {| | + | {{LoadoutImage|image=MAL-KO.png}} |
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</tab> | </tab> | ||
</tabs> | </tabs> | ||
+ | |||
+ | [[Category:90 Ton Mechs]] | ||
+ | [[Category:Inner Sphere BattleMechs]] | ||
+ | [[Category:Inner Sphere Mechs]] |
Latest revision as of 18:38, 27 December 2023
MAL-1K
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 370 Max Stability: 124 Max Heat: 0 |
Durability | Armor: 1120 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 126 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | LAC/5 LAC/5 Ammo LRM Ammo LRM LRM15 |
Right Torso | LAC/5 LAC/5 Ammo LRM Ammo LRM LRM15 |
Left Arm | Ammo AC/5 Ammo AC/5 Heat Sink (D) Snub-Nose PPC |
Right Arm | Ammo AC/5 Ammo AC/5 Snub-Nose PPC |
Description
One of LAW's most recent attempts to upgrade the Mauler to modern standards, the MAL-1K uses some of the best technology available to Luthien Armor Works. Armed with the same LRM-15s as the MAL-1R, the -1K swaps the autocannons for a quartet of Light AC/5s while upgrading the arm lasers to Snub-Nose PPCs. However, CASE had to be abandoned on this variant due to limited space and tonnage, even with an XL engine and Ferro-Fibrous armor. Still, the -1K proved effective and saw widespread production.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
MAL-1KX
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 370 Max Stability: 124 Max Heat: 0 |
Durability | Armor: 1360 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 126 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | LAC/5 LAC/5 Ammo LRM Ammo LRM LRM15 |
Right Torso | LAC/5 LAC/5 Ammo LRM Ammo LRM LRM15 |
Left Arm | Ammo AC/5 Ammo AC/5 Snub-Nose PPC |
Right Arm | Ammo AC/5 Ammo AC/5 Heat Sink (D) Snub-Nose PPC |
Description
One of LAW's most recent attempts to upgrade the Mauler to modern standards, the MAL-1K uses some of the best technology available to Luthien Armor Works. However, this is the MAL-1KX, an experimental fork of the -1K. Armed with the same Snub-Nose PPCs, LRM-15s, and Light AC/5s, the -1KX was an attempt to increase the armor protection even further. It uses a Small Cockpit and Endo-Steel construction to do this. However, the lack of CASE and the cramped cockpit, as well as the costs of construction, relegated the -1KX to a limited production run.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
MAL-1PT5
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 268 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1000 Structure: 691 |
Heat Efficiency | Sinking: 48 Alpha: 62 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | AC/2 AC/2 Ammo AC/2 Heat Sink Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Right Torso | AC/2 AC/2 Ammo AC/2 Heat Sink Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Left Arm | M Laser |
Right Arm | M Laser |
Description
Developed in the early 3000s by Earthwerks Incorporated after a House Liao request for proposals for more powerful mechs than the CCAF's backbone Vindicator, the Mauler was designed to destroy targets at ranges they could not respond from. Armed with a battery of AC/2s and LRM-15s, it excelled at this task. However, Earthwerks' other entry, the Cataphract, proved cheaper and more effective at conventional ranges and so the Mauler was not selected for production, eventually being sold to the Draconis Combine where it would become the Daboku and then later revert to the Mauler once more.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
MAL-1PT6
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 3 |
Speed | 2/3/0 |
Firepower | Max Damage: 320 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1000 Structure: 691 |
Heat Efficiency | Sinking: 48 Alpha: 83 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Heat Sink |
Left Torso | AC/2 AC/2 Ammo AC/2 Heat Sink Heat Sink Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Right Torso | AC/2 AC/2 Ammo AC/2 Heat Sink Heat Sink Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Left Arm | L Laser |
Right Arm | L Laser |
Description
Developed in the early 3000s by Earthwerks Incorporated after a House Liao request for proposals for more powerful mechs than the CCAF's backbone Vindicator, the Mauler was designed to destroy targets at ranges they could not respond from. Armed with a battery of AC/2s and LRM-15s, it excelled at this task. The MAL-1PT6 was a fork of the original -1PT5 that downsized the engine for even more firepower. However, it had severely overtaxed heat sinks and the speed was woeful, meaning this variant was a dead end design and was quietly relegated to the lowest rated garrision regiments in the CCAF.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 6th Confederation Reserve Cavalry
MAL-1R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 318 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1030 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 92 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | AC/2 AC/2 Ammo AC/2 CASE Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Right Torso | AC/2 AC/2 Ammo AC/2 CASE Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Left Arm | ER L Laser Heat Sink (D) |
Right Arm | ER L Laser |
Description
The Mauler is armed with four Imperator Smoothie-2 Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two Shigunga LRM-15 launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Victory Nickel Alloy ER Large Lasers for added long range punch.
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
MAL-1X-AFFC
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 316 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 760 Structure: 691 |
Heat Efficiency | Sinking: 56 Alpha: 80 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | AC/2 AC/2 Ammo AC/2 CASE Heat Sink Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) Ammo SRM SRM4 SRM4 |
Right Torso | AC/2 AC/2 Ammo AC/2 CASE Heat Sink Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) Ammo SRM SRM4 SRM4 |
Left Arm | Heat Sink L Laser |
Right Arm | Heat Sink L Laser |
Description
The Daboku, the original Kuritan take on the Mauler, was generally considered a failure and was later rebranded as the Mauler once redesigned. However, the Federated Suns managed to acquire several of the early Dabokus via battlefield salvage in the 3030s. Designating them as the Mauler (as the Federated Suns had encountered the design being fielded by the original designers, House Liao), the Suns swapped out the Daboku's LRM racks for a quartet of SRM-4s (along with extra heat sinks) and put them into service on the Combine and Confederation borders where they proved mediocre, just like the Daboku did. The MAL-1X-AFFC was quietly shuffled off to garrison regiments and forgotten about after it proved unimpressive.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
MAL-1Y
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 308 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1030 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 78 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | AC/2 AC/2 Ammo AC/2 CASE Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Right Torso | AC/2 AC/2 Ammo AC/2 CASE Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Left Arm | Heat Sink (D) L Laser |
Right Arm | L Laser |
Description
The Mauler is armed with four Imperator Smoothie-2 Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two Shigunga LRM-15 launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Tronel Large Lasers for added long range punch.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
MAL-2D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 44 Max Heat: 0 |
Durability | Armor: 1030 Structure: 691 |
Heat Efficiency | Sinking: 72 Alpha: 102 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Ammo MRM MRM10 Ammo RAC/2 Rotary AC/2 Rotary AC/2 |
Right Torso | CASE Ammo MRM MRM10 Ammo RAC/2 Rotary AC/2 Rotary AC/2 |
Left Arm | ER M Laser ER M Laser Heat Sink (D) |
Right Arm | ER M Laser ER M Laser Heat Sink (D) |
Description
After trade agreements with the Draconis Combine ensured the Federated Suns had access to the Mauler MAL-2R it was only natural that the AFFS would further experiment with the design. Given the Davion love of autocannons and given that the Rotary Autocannons had been recently developed, the Mauler made an ideal testbed. Armed with a quartet of Rotary AC/2s, as well as four ER Medium Lasers and two MRM-10s (also available via trade agreements with the Combine), the MAL-2D proved dangerous. However, it had minimal weapon endurance and ended up being shelved after relations with the Combine soured.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
MAL-2K
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 8 Support: 2 |
Speed | 4/6/3 |
Firepower | Max Damage: 370 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 1160 Structure: 691 |
Heat Efficiency | Sinking: 84 Alpha: 112 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Compact Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (A) Heat Sink (D) |
Left Torso | Ammo LRM LRM10 Ammo MRM MRM10 Ammo SRM SRM4 SRM6 |
Right Torso | Heat Sink (D) Ammo LRM LRM10 MRM10 Ammo SRM SRM4 SRM6 |
Left Arm | ER M Laser Heat Sink (D) |
Right Arm | ER M Laser Heat Sink (D) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The Mauler 2K attempts to turn the assault 'Mech into a walking missile repository. The LRM15s of the original are downgraded to 10-racks, and in place of the autocannons, two MRM10s and two pairs of SRM racks per torso are added, giving each torso 10 of each missile type for combat at all ranges. A pair of ER Medium Lasers rounds out the 2K's weaponry, and two additional double heat sinks compared to the original help keep it cooler.
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
MAL-2R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1030 Structure: 691 |
Heat Efficiency | Sinking: 72 Alpha: 96 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Ammo LRM LRM10 UAC/2 UAC/2 Ammo UAC/2 |
Right Torso | CASE Ammo LRM LRM10 UAC/2 UAC/2 Ammo UAC/2 |
Left Arm | ER M Laser ER M Laser Heat Sink (D) |
Right Arm | ER M Laser ER M Laser Heat Sink (D) |
Description
The -2R variant of the Mauler uses relatively new weapons. The standard AC/2s are replaced with Ultra versions, doubling their potential damage. Paired ER Medium Lasers are fitted in arms formerly housing the ER Large Lasers. The missile launchers are reduced to smaller LRM-10s. A heavier standard fusion engine is utilized instead of the expensive XL.
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
MAL-3R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Missile: 4 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 240 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1475 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 46 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (A) C3 Slave |
Left Torso | Jump Jet (A) Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo LRM Ammo LRM LRM15 |
Right Torso | Jump Jet (A) Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo LRM Ammo LRM LRM15 |
Left Arm | LBX AC/10 |
Right Arm | LBX AC/10 |
Description
The -3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the -1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The ER Large Lasers were removed from the design, but the MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the -3R to use targeting data from units that are closer to the enemy and vice versa. It also has a ninety meter jump capability.
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
MAL-3S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Mobile Artillery |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 Artillery: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 468 Max Stability: 80 Max Heat: 80 |
Durability | Armor: 1400 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 108 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | M Pulse M Pulse Ammo Sniper |
Right Torso | M Pulse M Pulse Ammo Sniper |
Left Arm | Sniper Artillery |
Right Arm | Sniper Artillery |
Description
Designed by the Lyran Alliance to serve as a mobile artillery piece in places where conventional vehicles could not reach, the Mauler-3L carries as its main weaponry a pair of massive Snipers. For close-range defense, the mech carries four Medium Pulse Lasers. The -3S's biggest downside is that the designers were forced to skimp on ammo, with the Snipers only having one pitiful ton each.
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
MAL-4R
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 198 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 1280 Structure: 691 |
Heat Efficiency | Sinking: 78 Alpha: 64 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Light Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (A) |
Left Torso | Ammo AC/2 CASE II LAC/2 Ammo LRM MML7 Ammo SRM |
Right Torso | Ammo AC/2 CASE II LAC/2 Ammo LRM MML7 Ammo SRM |
Left Arm | Bombast Laser Heat Sink (D) |
Right Arm | Bombast Laser Heat Sink (D) Heat Sink (D) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
Based loosely on the old MAL-1R and MAL-3R specifications, this variant designed by Luthien Armor Works to utilize brand new technology comes equipped with two Defiance Bombast Lasers, two Irian Multi-Missile Launcher 7s with two tons of LRM ammo and two tons of SRM ammo, and two Mydron Light Autocannon/2s with two tons of ammo, It has been upgraded with Case II, and has sixteen tons of standard armor, three jump jets, and a light 270 engine.
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
MAL-5C
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 150 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 1390 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 108 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 270 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | Hyper-Assault Gauss 40 (C) |
Right Torso | Hyper-Assault Gauss 40 (C) |
Left Arm | ER L Pulse Laser (C) Ammo Hyper Gauss Ammo Hyper Gauss |
Right Arm | ER L Pulse Laser (C) Ammo Hyper Gauss Ammo Hyper Gauss |
Left Leg | Ammo Hyper Gauss Ammo Hyper Gauss |
Right Leg | Ammo Hyper Gauss Ammo Hyper Gauss |
Description
Designed by a maverick Ghost Bear warrior after facing off against dozens of Kuritan Maulers in the Clan Invasion, the Ghost Bear dubbed this, his final version of the Mauler, as the Mauler IIIIIC to represent the iterations he worked through. Using cutting edge Ghost Bear technology gathered from Trials of Possession, the Mauler-IIIIIC is as deadly as it gets with a simple loadout: a pair each of ER Large Pulse Lasers and Hyper-Assault Gauss Rifle-40s lay down withering firepower. 4 tons of ammo per HAG keep them firing regularly. However, the IIIIIC has severe heat issues, but if the enemy's dead, does it matter?
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
MAL-C
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Juggernaut & Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 318 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1030 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 92 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | AC/2 AC/2 CASE C3 Slave Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Right Torso | AC/2 AC/2 Ammo AC/2 CASE Ammo LRM Ammo LRM LRM15 Mauler Stabilized Aim (Fixed) Mauler Stabilized Aim (Fixed) |
Left Arm | ER L Laser Heat Sink (D) |
Right Arm | ER L Laser |
Description
The -C variant of the Mauler is a modification that was made to the -1R model to allow it to carry a C3 Slave unit into battle. This is achieved by removing one ton of autocannon ammunition. This small modification allows the Mauler to better fit into the Combine's military doctrine.
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
MAL-KO
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 370 Max Stability: 70 Max Heat: 0 |
Durability | Armor: 1120 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 102 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mauler Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | ER L Laser Ammo LBX/10 CLUSTER Ammo LRM LRM20 |
Right Torso | ER L Laser Ammo LBX/10 SLUG LRM20 |
Left Arm | LBX AC/10 |
Right Arm | LBX AC/10 |
Description
Named after the famous Mauler used by Captain Zachary Miles Hawkins in the First Somerset Strikers. Hawkins had received his Daboku, FedCom reporting name Mauler, during the War of 3039 and he took it with him to Somerset with Adam Steiner, the events of which became known across the Inner Sphere. Though Knockout was reported destroyed in those events, it apparently resurfaced on the gladiator circuit some time later. Armed with two each LB-10X Autocannons, ER Large Lasers, and LRM-20s, Knockout's only problem is the extremely thin ammo stores.
Bonuses
Mech Quirk: Stabilized Weapon
-4 recoil with all weapons
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The MAL-KO can only be found as an enemy duelist in Game Worlds contracts.