Difference between revisions of "Monster"
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Revision as of 04:02, 23 April 2023
MNST-3R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 150T |
Stock Role | Superheavy Prototype |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 6 Support: 2 Artillery: 4 |
Speed | 2/3/0 |
Firepower | Max Damage: 392 Max Stability: 118 Max Heat: 0 |
Durability | Armor: 2,525 Structure: 1144 |
Heat Efficiency | Sinking: 72 Alpha: 88 |
Melee | Kick: 150 Punch: 75 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Monster Hardened Cockpit (Fixed) |
Center Torso | CASE II Ammo LBX/10 CLUSTER Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo UAC/10 Ammo UAC/10 |
Left Torso | CASE II LBX AC/10 M Pulse UAC/10 Ammo UAC/10 |
Right Torso | CASE II LBX AC/10 M Pulse UAC/10 Ammo UAC/10 |
Left Arm | CASE II Ammo LBX/10 SLUG Ammo Streak SRM Streak SRM6 |
Right Arm | CASE II Ammo Streak SRM Streak SRM6 Ammo UAC/10 |
Description
The heaviest known BattleMech in existence, the Monster is a secretive experimental superheavy siege mech designed by House Steiner after endless iteration and some covert knowledge 'transfers' from ComStar concerning Amaris's Matar design. Armed with a ludicrous amount of weaponry and armor, the Monster lives up to its name. However, the Monster is absurdly slow and largely unable to defend itself against being swarmed by lighter elements. Armed with a pair each of LB-10X Autocannons and Ultra Autocannon/10s for primary offense and a pair each of Streak SRM-6s and Medium Pulse Lasers for close-range defense, the Monster can annihilate anything it engages.
Bonuses
Mech Quirk: Hardened Cockpit
+3 injuries resisted, 45 extra armor added to the head
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
Note: The Monster can only be found in the Monster Mash mission.
MNST-3R-LAM
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 150T |
Stock Role | Superheavy... LAM? |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 8 Missile: 4 Support: 6 Bomb Bay: 4 |
Speed | 2/3/4 |
Flight Speed | 4/7/4 (AirMech Mode) |
Firepower | Max Damage: 302 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 2480 Structure: 1144 |
Heat Efficiency | Sinking: 84 Alpha: 40 |
Melee | Kick: 150 Punch: 75 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 (Fixed) |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Left Torso | Avionics (Fixed) CASE II Heat Sink (D) Silver Bullet Gauss Ammo Silver Bullet Gauss Ammo Silver Bullet Gauss |
Right Torso | Avionics (Fixed) CASE II Heat Sink (D) Silver Bullet Gauss Ammo Silver Bullet Gauss Ammo Silver Bullet Gauss |
Left Arm | Ammo Streak SRM Streak SRM4 Thunderbolt 5 Ammo T-Bolt5 |
Right Arm | Ammo Streak SRM Streak SRM4 Thunderbolt 5 Ammo T-Bolt5 |
Left Leg | Jump Turbine (SH) (Fixed) |
Right Leg | Jump Turbine (SH) (Fixed) |
Special Note: The Monster LAM is a custom Community Content 'Mech.
Description
This mech shouldn't exist. By all known tenets of mech design, it physically can't exist. And yet, here it is. Almost twice as heavy as the heaviest LAM, the Hector LAM, this Monster LAM is a fever dream given form. How it works, why it works, is unclear. It just works. Scratched into the control panel is the phrase 'Todd Was Here'. It's not clear who Todd was, but perhaps he was the madcap designer of this monstrosity. The Monster LAM's weapons are almost irrelevant, but for the sake of completeness, it carries a pair each of Streak SRM-4s, Thunderbolt-5s, and Silver Bullet Gauss Rifles.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions