Difference between revisions of "Template:WeaponHatchet"
Jump to navigation
Jump to search
m (Turtrus moved page Template:Hatchet to Template:WeaponHatchet without leaving a redirect) |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
|} | |} | ||
− | Notes: | + | '''Notes:''' |
* Deals damage equal to the attacker's tonnage and stability damage equal to half that amount. | * Deals damage equal to the attacker's tonnage and stability damage equal to half that amount. | ||
Line 15: | Line 15: | ||
* Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs. | * Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs. | ||
− | + | '''Used By These Mechs:''' | |
<div class="mw-collapsible mw-collapsed> | <div class="mw-collapsible mw-collapsed> | ||
Latest revision as of 05:34, 12 April 2021
Introduced in 3022 by the Lyran Commonwealth. The Hatchet is a melee attack weapon equipped on BattleMechs. While most 'Mechs are equipped with ranged weaponry, melee weaponry is also both feasible and useful due to a number of special features hatchets of all sizes share. The hatchet is comparable in effectiveness to a kick, however it is not limited to hitting the legs of the target.
Tonnage: | 2-7t (depending on size of mech) |
---|---|
Critical Slots: | 2-7 (depending on size of mech) |
Notes:
- Deals damage equal to the attacker's tonnage and stability damage equal to half that amount.
- Hit on the full body table.
- Successful hits always make target unstable.
- +1 accuracy bonus on attacks.
- Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
Used By These Mechs: