Difference between revisions of "Template:WeaponHatchet"

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* Deals damage equal to the attacker's tonnage and stability damage equal to half that amount.  
 
* Deals damage equal to the attacker's tonnage and stability damage equal to half that amount.  
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* Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
 
* Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
  
=== Used By These Mechs: ===
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'''Used By These Mechs:'''
 
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Latest revision as of 05:34, 12 April 2021

Introduced in 3022 by the Lyran Commonwealth. The Hatchet is a melee attack weapon equipped on BattleMechs. While most 'Mechs are equipped with ranged weaponry, melee weaponry is also both feasible and useful due to a number of special features hatchets of all sizes share. The hatchet is comparable in effectiveness to a kick, however it is not limited to hitting the legs of the target.

Tonnage: 2-7t (depending on size of mech)
Critical Slots: 2-7 (depending on size of mech)

Notes:

  • Deals damage equal to the attacker's tonnage and stability damage equal to half that amount.
  • Hit on the full body table.
  • Successful hits always make target unstable.
  • +1 accuracy bonus on attacks.
  • Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.

Used By These Mechs: