Difference between revisions of "Icarus"
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Revision as of 00:31, 27 March 2021
ICR-1R
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Age of War Striker |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 3 Support: 3 |
Speed | 6/9/6 |
Firepower | Max Damage: 138 Max Stability: 11 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 46 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Icarus II Improved Targeting (Fixed) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink (D) Ammo LBX/5 CLUSTER |
Right Torso | M Pulse M Pulse |
Left Arm | LBX AC/5 S Laser |
Right Arm | M Pulse |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Icarus II is a mostly forgotten mech, but mostly is not entirely. In the late 3050s this, the ICR-1R, hit the market with little fanfare. The -1R attempts to turn the slow and overgunned Icarus II into a more traditional mech of its tonnage by speeding it up significantly. The -1R does over 90kp/h and brings its LB-5X Autocannon and 3 Medium Pulse Lasers to bear with swiftness. Its 6 jump jets and adequate armor give it staying power on the modern battlefield. However, to get this performance, a XL Engine was required, making the -1R somewhat fragile.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
ICR-1S
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Age of War Striker |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Support: 2 |
Speed | 4/6/4 |
Firepower | Max Damage: 112 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 34 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 160 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Icarus II Improved Targeting (Fixed) |
Left Torso | Ammo AC/10 Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink M Laser M Laser |
Left Arm | AC/10 S Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Icarus II was the first homegrown BattleMech design to be mass-produced by the Free Worlds League. Originally designed as a speedy striker to compliment the Mackie, the Icarus II was fast enough for its day though it is pitfully slow by modern standards. The primary armament of the Icarus II is an Autocannon/10. It is backed up by a pair of Medium Lasers and a single Small Laser.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Circinus Federation
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Word of Blake
- Word of Blake
- WoB Protectorate Militia
Stock Loadout |
ICR-1X
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Age of War Striker |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 94 Max Stability: 18 Max Heat: 0 |
Durability | Armor: 520 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 42 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 195 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Icarus Rugged Structure (Fixed) |
Head | Heat Sink Primitive Cockpit (Fixed) |
Left Torso | Ammo SRM SRM2 SRM2 |
Right Torso | Ammo MG |
Left Arm | L Laser Prototype S Laser |
Right Arm | MG MG |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The original prototype Icarus was developed at the Happen Military Reservation on Xanthe III in 2466 and was first deployed on Alula Australis in 2469. Its premiere date in official documents is listed as 2470. The prototype used primitive equipment and lacked jump jets. It had a Large Laser to complement the Small Laser. Two SRM-2s and twin Machine Guns could prove devastating to conventional troops. The primitive engine drove it to a maximum of 64 km/h. Ten and a half tons of Primitive Armor provided protection.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Chainelane Isles
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
ICR-2PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Age of War Striker |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 4/6/4 |
Firepower | Max Damage: 520 Max Stability: 88 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 82 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 160 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Icarus II Improved Targeting (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) Reloading RL20 Reloading RL20 |
Right Torso | Heat Sink (D) Heat Sink (D) M Laser M Laser |
Left Arm | Heavy Cannon |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
A rare high-tech design out of the mechworks at Periphery Armory, Inc, the ICR-2PA uses modern Endo-Steel construction as well as double heat sinks. However, the weaponry has that PAI feel you've come to expect: a Heavy Cannon and two Reloading Rocket Launcher-20s for massive burst potential with three rugged Medium Lasers backing them up for lighter engagements that don't necessitate the use of the big guns.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
ICR-2S
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Age of War Striker |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 4/6/4 |
Firepower | Max Damage: 181 Max Stability: 75 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 50 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 160 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Icarus II Improved Targeting (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) SRM6 SRM6 |
Right Torso | CASE Heat Sink (D) Heat Sink (D) M Laser Ammo SRM Ammo SRM |
Left Arm | Medium Rifle Ammo Medium Rifle Ammo Medium Rifle |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Designed for Periphery forces with money but not too much money, the ICR-2S has the modern touches of Double Heat Sinks and Endo-Steel construction, but the weapons are decidedly Periphery. A pair of SRM-6s and Medium Lasers provide the main punch while a Medium Rifle gives some longer range firepower. Decent armor and the Icarus II's traditional slow speed round out the -2S package. It proved to be a moderate hit with Periphery buyers and found its way onto many Periphery battlefields.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Jacob's Juggernauts
- Winfield's Regiment
- Band of the Damned
- Lindon's Battalion
- Tooth of Ymir
- Grim Determination
- Knights of Caerbannog
- Khorsakov's Cossacks
- 21st Centauri Lancers
- The Krushers
- Rubinsky's Light Horse
- Romanov's Crusaders
- The Black Outlaws
- The Blackhearts
- Bannockburn's Bandits
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Clean Kill
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Barrett's Fusiliers
- Narhal's Raiders
- Greenburg's Godzillas
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Broadsword Legion
- Tortuga Fusiliers
- Death's Consorts
- Shen-Se Tian
- Morrison's Extractors
- New Belt Pirates
- Antian Lanciarii
- Langendorf Lancers
- Olson's Rangers
- Avanti's Angels
- Vanguard Legion
- Mobile Fire
- Camacho's Caballeros
- Lethal Injection
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Arcadians
- Screaming Eagles
- 12th Vegan Rangers
- Dioscuri
- Black Caravel
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions