Difference between revisions of "Hornet"

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(Fixed armour)
Line 1: Line 1:
 
<tabs>
 
<tabs>
 
<tab name="HNT-151">
 
<tab name="HNT-151">
 
+
{{AutoInfoboxVariant|HNT-151}}
{{InfoboxVariant
 
|variantname = HNT-151
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 55
 
|maxstability = 5
 
|armor = 320
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 21
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo LRM
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = LRM5
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = S Laser
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
}}
 
 
 
 
===Description===
 
===Description===
The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets.
+
{{MechDetails|HNT-151}}
  
  
Line 96: Line 9:
 
'''Mech Quirk:''' Narrow Profile
 
'''Mech Quirk:''' Narrow Profile
  
+2 defense against being hit  
+
+2 defense against being hit
  
  
 
'''Pilot Affinity:''' Evasive
 
'''Pilot Affinity:''' Evasive
  
+2 bonus against being hit  
+
+2 bonus against being hit
  
  
 
===Factions===
 
===Factions===
The HNT-151 can be found with these forces:
+
{{MechFactions|HNT-151}}
 
 
* Aurigan Directorate
 
* Aurigan Restoration (Arano)
 
* Chainelane Isles
 
* Circinus Federation
 
* Federated Suns (Davion)
 
* Free Rasalhague Republic
 
* Hanseatic League
 
* Jarnfolk
 
* Local Government
 
* Magistracy Of Canopus
 
* Marian Hegemony
 
* Mercenaries
 
* New Delphi Compact
 
* Outworld Alliance
 
* Pirates
 
* Rim Collection
 
* Taurian Concordat
 
* Tortuga Dominions
 
  
  
Line 133: Line 27:
 
</tab>
 
</tab>
 
<tab name="HNT-152">
 
<tab name="HNT-152">
 
+
{{AutoInfoboxVariant|HNT-152}}
{{InfoboxVariant
 
|variantname = HNT-152
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 67
 
|maxstability = 16
 
|armor = 320
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 23
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo SRM
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = SRM4
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = S Laser
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
}}
 
 
 
 
===Description===
 
===Description===
The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets. A fairly common field modification of the 151, the 152 replaces the LRM with a SRM-4.
+
{{MechDetails|HNT-152}}
  
  
Line 228: Line 35:
 
'''Mech Quirk:''' Narrow Profile
 
'''Mech Quirk:''' Narrow Profile
  
+2 defense against being hit  
+
+2 defense against being hit
  
  
 
'''Pilot Affinity:''' Evasive
 
'''Pilot Affinity:''' Evasive
  
+2 bonus against being hit  
+
+2 bonus against being hit
  
  
 
===Factions===
 
===Factions===
The HNT-152 can be found with these forces:
+
{{MechFactions|HNT-152}}
 
 
* Aurigan Directorate
 
* Aurigan Restoration (Arano)
 
* Chainelane Isles
 
* Circinus Federation
 
* Federated Suns (Davion)
 
* Free Rasalhague Republic
 
* Hanseatic League
 
* Jarnfolk
 
* Local Government
 
* Magistracy Of Canopus
 
* Marian Hegemony
 
* Mercenaries
 
* New Delphi Compact
 
* Outworld Alliance
 
* Pirates
 
* Rim Collection
 
* Taurian Concordat
 
* Tortuga Dominions
 
  
  
Line 265: Line 53:
 
</tab>
 
</tab>
 
<tab name="HNT-161">
 
<tab name="HNT-161">
 
+
{{AutoInfoboxVariant|HNT-161}}
{{InfoboxVariant
 
|variantname = HNT-161
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 55
 
|maxstability = 5
 
|armor = 310
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 21
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Ferro-Fibrous
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo LRM
 
|ltequip5 = Ammo LRM
 
|ltequip6 = CASE
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = LRM5
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = S Laser
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
}}
 
 
 
 
===Description===
 
===Description===
A 3050s variant of the Hornet, pioneered by Wolf's Dragoons, the -161 looks very much like the 151 with a mild upgrade in materials. Built on an Endo-Steel chassis with Ferro-Fibrous armor for weight savings, the -161 carries the same Small and Medium Lasers and LRM-5 of its predecessor. However, it carries twice the ammo in a CASE'd bin. In terms of speed and armor, the HNT-161 is almost exactly the same as the -151.
+
{{MechDetails|HNT-161}}
  
  
Line 360: Line 61:
 
'''Mech Quirk:''' Narrow Profile
 
'''Mech Quirk:''' Narrow Profile
  
+2 defense against being hit  
+
+2 defense against being hit
  
  
 
'''Pilot Affinity:''' Evasive
 
'''Pilot Affinity:''' Evasive
  
+2 bonus against being hit  
+
+2 bonus against being hit
  
  
 
===Factions===
 
===Factions===
The HNT-161 can be found with these forces:
+
{{MechFactions|HNT-161}}
 
 
* Local Government
 
* Mercenaries
 
* Pirates
 
  
  
Line 382: Line 79:
 
</tab>
 
</tab>
 
<tab name="HNT-171">
 
<tab name="HNT-171">
 
+
{{AutoInfoboxVariant|HNT-171}}
{{InfoboxVariant
 
|variantname = HNT-171
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/3
 
|maxdamage = 40
 
|maxstability = 5
 
|armor = 310
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 19
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Ferro-Fibrous
 
|headequip1 = AMS
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo LRM
 
|ltequip5 = Ammo LRM
 
|ltequip6 = Ammo AMS
 
|ltequip7 = CASE
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = LRM5
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = None
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 =
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 =
 
}}
 
 
 
 
===Description===
 
===Description===
The 'modern' Hornet, the HNT-171 has brought new life to the mech after decades of the regular low-tech ones. While the weapons remain similar to Hornets of ages past with a Medium Laser and LRM-5 with a two ton CASE'd bin, the -171 mixes things up by mounting an Anti-Missile System for added support purposes. Otherwise, the mech is very much like its progenitors.
+
{{MechDetails|HNT-171}}
  
  
Line 477: Line 87:
 
'''Mech Quirk:''' Narrow Profile
 
'''Mech Quirk:''' Narrow Profile
  
+2 defense against being hit  
+
+2 defense against being hit
  
  
 
'''Pilot Affinity:''' Evasive
 
'''Pilot Affinity:''' Evasive
  
+2 bonus against being hit  
+
+2 bonus against being hit
  
  
 
===Factions===
 
===Factions===
The HNT-171 can be found with these forces:
+
{{MechFactions|HNT-171}}
 
 
* Federated Suns (Davion)
 
* Local Government
 
* Mercenaries
 
* Pirates
 
  
  
Line 500: Line 105:
 
</tab>
 
</tab>
 
<tab name="HNT-175">
 
<tab name="HNT-175">
 
+
{{AutoInfoboxVariant|HNT-175
{{InfoboxVariant
 
|variantname = HNT-175
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 1
 
|energy = 2
 
|missile = 0
 
|support = 1
 
|omni =
 
 
|speed = 7/10/0
 
|speed = 7/10/0
|maxdamage = 65
 
|maxstability = 10
 
|armor = 310
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 16
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Light
 
|coresize = 120
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Ferro-Fibrous
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = None
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo AC/5
 
|ltequip5 = CASE
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = LAC/5
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = None
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = None
 
|llequip2 =
 
|rlequip1 = None
 
|rlequip2 =
 
 
}}
 
}}
 
 
===Description===
 
===Description===
Given the Davion predilection for the little Hornet and their love of autocannons, it was only a matter of time until this mech was created. The HNT-175 is built on the modern -171 chassis but enhanced further with a 120-rated Light Fusion Engine. The Endo-Steel and Ferro-Fibrous construction allow the -175 to carry a Light AC/5 in the right torso along with one ton of CASE'd ammo. A singular Medium Laser provides energy backup if needed. The HNT-175 has been put to solid use by Davion divisions in the FedCom Civil War, by both factions.
+
{{MechDetails|HNT-175}}
  
  
Line 595: Line 115:
 
'''Mech Quirk:''' Narrow Profile
 
'''Mech Quirk:''' Narrow Profile
  
+2 defense against being hit  
+
+2 defense against being hit
  
  
 
'''Pilot Affinity:''' Evasive
 
'''Pilot Affinity:''' Evasive
  
+2 bonus against being hit  
+
+2 bonus against being hit
  
  
 
===Factions===
 
===Factions===
The HNT-175 can be found with these forces:
+
{{MechFactions|HNT-175}}
 
 
* Federated Suns (Davion)
 
  
  
Line 615: Line 133:
 
</tab>
 
</tab>
 
<tab name="HNT-191">
 
<tab name="HNT-191">
 
+
{{AutoInfoboxVariant|HNT-191}}
{{InfoboxVariant
 
|variantname = HNT-191
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 35
 
|maxstability = 0
 
|armor = 233
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 13
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Standard (Fixed)
 
|armortype = Retro Light Plating
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = Ammo Chemical Laser
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = None
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = L Chem Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
}}
 
 
 
 
===Description===
 
===Description===
A simple fire support design fresh from the minds at Periphery Armory, Inc, the Hornet-191 uses old-style Light Plating to save on weight, allowing a swap of all the Hornet's weaponry for a Large Chemical Laser and a ton of ammo. This gives the 20-tonner some real punch at range, something most foes aren't expecting.
+
{{MechDetails|HNT-191}}
  
  
Line 710: Line 141:
 
'''Mech Quirk:''' Narrow Profile
 
'''Mech Quirk:''' Narrow Profile
  
+2 defense against being hit  
+
+2 defense against being hit
  
  
 
'''Pilot Affinity:''' Evasive
 
'''Pilot Affinity:''' Evasive
  
+2 bonus against being hit  
+
+2 bonus against being hit
  
  
 
===Factions===
 
===Factions===
The HNT-191 can be found with these forces:
+
{{MechFactions|HNT-191}}
 
 
* Circinus Federation
 
* Hanseatic League
 
* Jarnfolk
 
* Local Government
 
* Marian Hegemony
 
* Mercenaries
 
* New Delphi Compact
 
* Rim Collection
 
* Tortuga Dominions
 
  
  

Revision as of 07:36, 28 January 2021

HNT-151
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 1
Missile: 2
Support: 3
Speed 5/8/5
Firepower Max Damage: 52
Max Stability: 5
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 21
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

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Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • Federated Suns (Davion)
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Magistracy of Canopus
  • Marian Hegemony
  • Mercenaries
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
  • Pirates
  • Local Government
  • Rim Worlds Republic
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
  • Terracap Confederation
  • Dark Caste
  • Tortuga Dominions


Stock Loadout
Stock Loadout
HNT-152
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 1
Support: 3
Speed 5/8/5
Firepower Max Damage: 64
Max Stability: 16
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 23
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Right Torso Heat Sink
Heat Sink
Heat Sink
SRM4
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets. A fairly common field modification of the 151, the 152 replaces the LRM with a SRM-4.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

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Factions
  • Federated Suns (Davion)
  • Mercenaries
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
HNT-161
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 52
Max Stability: 5
Max Heat: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 21
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A 3050s variant of the Hornet, pioneered by Wolf's Dragoons, the -161 looks very much like the 151 with a mild upgrade in materials. Built on an Endo-Steel chassis with Ferro-Fibrous armor for weight savings, the -161 carries the same Small and Medium Lasers and LRM-5 of its predecessor. However, it carries twice the ammo in a CASE'd bin. In terms of speed and armor, the HNT-161 is almost exactly the same as the -151.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

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Factions
  • Gray Death Legion
  • Mercenaries
  • Local Government


Stock Loadout
Stock Loadout
HNT-171
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 1
Missile: 1
Support: 5
Speed 5/8/3
Firepower Max Damage: 40
Max Stability: 5
Max Heat: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 19
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head AMS
Center Torso Jump Jet (S)
Left Torso Ammo AMS
CASE
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Right Arm M Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The 'modern' Hornet, the HNT-171 has brought new life to the mech after decades of the regular low-tech ones. While the weapons remain similar to Hornets of ages past with a Medium Laser and LRM-5 with a two ton CASE'd bin, the -171 mixes things up by mounting an Anti-Missile System for added support purposes. Otherwise, the mech is very much like its progenitors.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

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Factions
  • Federated Suns (Davion)
  • Gray Death Legion
  • Mercenaries
  • Local Government


Stock Loadout
Stock Loadout
HNT-175
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Support: 3
Speed 7/10/0
Firepower Max Damage: 60
Max Stability: 20
Max Heat: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 19
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Light Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso Ammo AC/5
CASE
Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
LAC/5
Right Arm M Laser


Description

Given the Davion predilection for the little Hornet and their love of autocannons, it was only a matter of time until this mech was created. The HNT-175 is built on the modern -171 chassis but enhanced further with a 120-rated Light Fusion Engine. The Endo-Steel and Ferro-Fibrous construction allow the -175 to carry a Light AC/5 in the right torso along with one ton of CASE'd ammo. A singular Medium Laser provides energy backup if needed. The HNT-175 has been put to solid use by Davion divisions in the FedCom Civil War, by both factions.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

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Factions


Stock Loadout
Stock Loadout
HNT-191
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 1
Missile: 1
Support: 4
Speed 5/8/5
Firepower Max Damage: 35
Max Stability: 0
Max Heat: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 12
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Light Plating Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Ammo Chemical Laser
Heat Sink
Heat Sink
Heat Sink
Right Arm L Chem Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A simple fire support design fresh from the minds at Periphery Armory, Inc, the Hornet-191 uses old-style Light Plating to save on weight, allowing a swap of all the Hornet's weaponry for a Large Chemical Laser and a ton of ammo. This gives the 20-tonner some real punch at range, something most foes aren't expecting.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Collapse
Factions


Stock Loadout
Stock Loadout