Hazard

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HZD-2C
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role 'Fire' Support
Stock Specifications
Hardpoints Missile: 2
Support: 8
Speed 6/9/6
Firepower Max Damage: 106
Max Stability: 16
Max Heat: 110
Durability Armor: 800
Structure: 421
Heat Efficiency Sinking: 72
Alpha: 50
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM4
Left Torso Flamer
Heat Sink (D)
Ammo Heavy Flamer
Ammo Heavy Flamer
S Laser
Jump Jet (S)
Right Torso Flamer
Heat Sink (D)
Ammo SRM INF
S Laser
Jump Jet (S)
Left Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Right Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with almost exclusively fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of unique area of effect flamers, standard flamers, and inferno SRMs provide 'crowd control' while two Small Lasers provide the only token resistance to hardened targets. An XL engine and endo-steel frame provide weight for the weaponry and armor, while 6 jump jets keep the Hazard mobile in any circumstance.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Circinus Federation
  • Mercenaries
    • Mercenaries
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Tooth of Ymir
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Vanguard Legion
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HZD-3C
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role 'Fire' Support
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 4
Speed 6/9/6
Firepower Max Damage: 164
Max Stability: 32
Max Heat: 60
Durability Armor: 800
Structure: 421
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM4
SRM4
Left Torso Heat Sink (D)
M Laser
M Laser
Ammo SRM
Jump Jet (S)
Right Torso Heat Sink (D)
Ammo SRM INF
M Laser
M Laser
Jump Jet (S)
Left Arm Flamer
Flamer
Right Arm Flamer
Flamer
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with mostly fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of flamers and inferno-equipped SRMs provides firepower against conventional vehicles and infantry while a quartet of Medium Lasers provides token fighting against more hardened targets. 12 DHS keep it all cold while 6 jump jets keep it mobile in any terrain.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Circinus Federation
  • Mercenaries
    • Mercenaries
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Tooth of Ymir
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Vanguard Legion
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HZD-2-3M
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role 'Fire' Support
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 4
Melee: 1
Speed 6/9/6
Firepower Max Damage: 102
Max Stability: 16
Max Heat: 70
Durability Armor: 800
Structure: 421
Heat Efficiency Sinking: 60
Alpha: 44
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM4
Left Torso Flamer
Ammo Heavy Flamer
M Laser
Jump Jet (S)
Right Torso Flamer
Ammo SRM INF
M Laser
Jump Jet (S)
Left Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Right Arm Mace (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Hazard was the first home-grown Circinian BattleMech and proved popular among their armed forces, The Black Warriors. However, the MechWarriors assigned to the Hazard often wished for a more effective melee option for the mech, which lacked hands completely. To that end, the Hazard II was created. Featuring a redesigned chassis and armed with a Mace made from the head of destroyed Lyran Hatchetmen and equipped with the general arsenal of flame weaponry typical of the Hazard, the Hazard II proved effective and dangerous, which made it deeply popular with the troops.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold

Mech Quirk: Melee Weapon

This model has a melee weapon

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
HZD-TRC
Hazard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role MORE FIRE!
Stock Specifications
Hardpoints Missile: 2
Support: 8
Speed 6/9/0
Firepower Max Damage: 122
Max Stability: 50
Max Heat: 120
Durability Armor: 864
Structure: 421
Heat Efficiency Sinking: 66
Alpha: 82
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hazard Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Inferno RL10
Inferno RL10
Left Torso Dissolving S Pulse
Ammo Grenade Inferno
Ammo Heavy Flamer
Mech Grenade Launcher
Right Torso Dissolving S Pulse
Ammo Grenade Inferno
Heat Sink (D)
Ammo Heavy Flamer
Mech Grenade Launcher
Left Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)
Right Arm Heavy AoE Flamer (Fixed)
Heavy AoE Flamer (Fixed)


Description

The Hazard is the most fire-centric mech ever designed, even more than the venerable Firestarter, amusingly. However, this Hazard, affectionately named Torchie, is even more flame-focused than most. Armed with the quartet of Heavy AOE Flamers that made the Hazard famous, Torchie also comes with two Mech Grenade Launchers armed with Inferno ammo of course. Two Inferno Rocket Launcher 10 packs give even more burst 'fire' while a pair of experimental Small Pulse Lasers are the sole concession to actually defeating the opponent.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

The HZD-TRC can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout