Marauder IIC

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MAD-IIC
Marauder IIC.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Second-Line Assault
Stock Specifications
Hardpoints Energy: 5
Support: 4
Speed 5/7/0
Firepower Max Damage: 367
Max Stability: 45
Max Heat: 0
Durability Armor: 1100
Structure: 651
Heat Efficiency Sinking: 126
Alpha: 222
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 340
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +3
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso ER S Laser (C)
ER S Laser (C)
Left Torso ER PPC (C)
ER S Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso ER S Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm ER PPC (C)
M Pulse (C)
Right Arm ER PPC (C)
M Pulse (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

One of the most notable IIC BattleMechs, the Marauder IIC is based upon one of the most iconic 'Mechs in existence, the Marauder. As with the Warhammer IIC, the Marauder IIC is ten-tons heavier than its Inner Sphere progenitor, making it an assault mech. It keeps pace with its progenitor though and uses Endo-Steel and Ferro-Fibrous to free up weapon weight, each pod-like forearm carrying an ER PPC paired with Medium Pulse Lasers. It then replaces the original's autocannon with a third ER PPC and a brace of four ER Small Lasers. 21 double heat sinks struggle to keep the heat under control.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
MAD-IIC-2
Marauder IIC.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Second-Line Assault
Stock Specifications
Hardpoints Energy: 5
Support: 3
Speed 5/7/5
Firepower Max Damage: 285
Max Stability: 0
Max Heat: 0
Durability Armor: 1200
Structure: 651
Heat Efficiency Sinking: 144
Alpha: 172
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 340
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +3
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso ER L Laser (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (H)
Jump Jet (H)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (H)
Jump Jet (H)
Left Arm Heat Sink Double (C)
Heavy L Laser (C)
M Pulse (C)
Right Arm Heat Sink Double (C)
Heavy L Laser (C)
M Pulse (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

In order to humiliate Clan Blood Spirit, Clan Star Adder upgraded their second-line forces and used them to retaliate against that Clan's interference in their Absorption of Clan Burrock, including the Marauder IIC 2. Adder scientists retained the Medium Pulse Lasers, but exchanged the PPCs and small lasers for two Heavy Large Lasers and an ER Large Laser. In order to help the 'Mech get to close range, it includes four jump jets that are capable of vaulting the 'Mech up to 120 meters in a single bound. Three extra heat sinks enable the firing of all the close-range weapons. The weight left over was used in the form of an additional ton of armor.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
MAD-IIC-3
Marauder IIC.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Second-Line Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 3
Speed 5/7/0
Firepower Max Damage: 282
Max Stability: 54
Max Heat: 0
Durability Armor: 1100
Structure: 651
Heat Efficiency Sinking: 132
Alpha: 148
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 340
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +3
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso ER S Laser (C)
ER S Laser (C)
Left Torso ATM 12 (C)
Ammo ATM
Ammo ATM ER
Ammo ATM HE
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm ER PPC (C)
Heat Sink Double (C)
Right Arm ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

In order to humiliate Clan Blood Spirit, Clan Star Adder upgraded their second-line forces and used them to retaliate against that Clan's interference in their Absorption of Clan Burrock. The IIC 3 is another variant created by Clan Star Adder, but they did not hoard this one all for themselves. Similar to the original with an ER PPC in each arm and two ER Small Lasers in the center torso, it also includes a left-torso-mounted ATM 12. Three tons of ammunition allow flexibility in ammo selection and an additional double heat sink makes it perfectly heat-efficient.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
MAD-IIC-8
Marauder IIC.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Second-Line Assault
Stock Specifications
Hardpoints Energy: 7
Missile: 1
Support: 1
Speed 5/7/0
Firepower Max Damage: 348
Max Stability: 40
Max Heat: 0
Durability Armor: 1100
Structure: 651
Heat Efficiency Sinking: 126
Alpha: 190
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 340
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +3
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso M Pulse (C)
Left Torso ER PPC (C)
ER S Laser (C)
Heat Sink Double (C)
Ammo LRM
LRM10 (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
Left Arm Heat Sink Double (C)
M Pulse (C)
M Pulse (C)
Right Arm ER PPC (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

One of the most notable IIC BattleMechs, the Marauder IIC is based upon one of the most iconic 'Mechs in existence, the Marauder. As with the Warhammer IIC, the Marauder IIC is ten-tons heavier than its Inner Sphere progenitor, making it an assault mech. Introduced back in 3025 but unknown to Inner Sphere intelligence forces until later, this variant replaces the ER PPC found in the left arm with the Medium Pulse Laser from the right arm. An LRM-10 with a ton of ammunition is added to the left torso and the ER Small Lasers in the center and right torsos are replaced with a single Medium Pulse Laser in each.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
MAD-IIC-9
Marauder IIC.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Second-Line Assault
Stock Specifications
Hardpoints Energy: 5
Missile: 2
Support: 2
Speed 5/7/0
Firepower Max Damage: 305
Max Stability: 69
Max Heat: 0
Durability Armor: 1100
Structure: 651
Heat Efficiency Sinking: 132
Alpha: 168
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 340
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +3
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Ammo Streak SRM
Streak SRM4 (C)
Left Torso ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Streak SRM4 (C)
Left Arm ER PPC (C)
Right Arm ER PPC (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

One of the most notable IIC BattleMechs, the Marauder IIC is based upon one of the most iconic 'Mechs in existence, the Marauder. As with the Warhammer IIC, the Marauder IIC is ten-tons heavier than its Inner Sphere progenitor, making it an assault mech. The Marauder IIC-9 is similar to the -8 in that it was introduced in 3025 but was not discovered by the Inner Sphere until later. It is armed with the triple ER PPCs of the stock MAD-IIC-9 but replaces the other armaments with twin Streak SRM-4s with a ton of ammo.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
MAD-IIC-SC
Marauder IIC.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 5/7/0
Firepower Max Damage: 440
Max Stability: 88
Max Heat: 0
Durability Armor: 1150
Structure: 651
Heat Efficiency Sinking: 90
Alpha: 140
Melee Kick: 85
Punch: 43
Stock Equipment
Engine XL Engine (C)
Core 340
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +3
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Left Torso Ammo Streak SRM
Streak SRM6 (C)
Streak SRM6 (C)
Ammo UAC/5
Right Torso Ammo Streak SRM
Ammo Streak SRM
Streak SRM6 (C)
Streak SRM6 (C)
Ammo UAC/5
Left Arm L Pulse (C)
UAC/5 (C)
Right Arm L Pulse (C)
UAC/5 (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

A specialized arena design of the venerable Marauder IIC, the Scorch is a powerful and effective arena brawler. Armed with an extremely violent loadout of twinned Ultra AC/5s and Large Pulse Lasers backed by a quartet of Streak SRM-6s, the Scorch can devastate anything it can catch, though the ammo endurance is a bit poor and the mech runs hot.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The MAD-IIC-SC can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout