RawData:Weapon Will of the Star League

From BTAWiki
Jump to navigation Jump to search
Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange600
AttackRecoil0
Damage50
HeatGenerated20
TypePPC
IdWeapon_Will_of_the_Star_League
RangeSplit150,300,450
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameWill of the Star League
Instability0
BonusesTaserStrength: 75%,WpnCooldown: 2
Cost380000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_COILS
Iconorbital-rays
DamageVariance0
AllowedLocationsHead
Tonnage0
Rarity3
ComponentTypeWeapon
InventorySize3
RefireModifier0
EvasivePipsIgnored0
DetailsThe Ambassador is not an offensive 'Mech, it was never meant to destroy its enemies via weapons fire. However, in the case of emergencies, the original designers included a defensive tool that they informally called the 'Will of the Star League'. Effectively, the Will is a complex laser and sensor suite that beams shutdown commands into enemy 'Mechs over diplomatic channels. The intent was that, if cornered, the Will shuts enemies down so that the diplomat driving the Ambassador can turn tail and escape. It proved moderately effective if very niche.
AccuracyModifier0
HeatDamage0
NameWill of the Star League
ModelAmbassador
ManufacturerThe Star League
Purchasabletrue
AmmoCategoryNotSet
OverheatedDamageMultiplier0