RawData:Weapon VRM VRM6
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 150 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 6 |
Type | LRM |
Id | Weapon_VRM_VRM6 |
RangeSplit | 300,400,500 |
AOECapable | false |
ShotsWhenFired | 6 |
IndirectFireCapable | true |
UIName | VRM6 (S) |
Instability | 1 |
Bonuses | VRMScale,VRMClose,VRMMedium,VRMLong,NoFireInMelee,WeaponAttachmentCompatible: LRM FCS |
Cost | 160000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM5 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 3 |
InventorySize | 1 |
Rarity | 0 |
ComponentType | Weapon |
Details | The Variable-Range Missile Launcher, or VRM, is a weapon system designed to improve performance the further the missiles travel. Powered by a unique self-compounding rocket design, VRMs gain more and more velocity as they move, though they sputter out if they get too far away. Combined with a kinetic shaped charge for a payload and VRMs are capable of extreme damage at similarly extreme ranges. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Sanctuary Manufacturing |
Name | VRM6 (S) |
Model | Variable-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | VRM |
HeatDamage | 0 |