RawData:Weapon SRM SRM NARC INARC
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 1 |
Damage | 1 |
HeatGenerated | 0 |
Type | SRM |
Id | Weapon_SRM_SRM_NARC_INARC |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | iNarc Launcher |
Instability | 0 |
Bonuses | WpnAccuracy: +2,PipsIgnored: 1,AMSImmune |
Cost | 375000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Narc |
Icon | missile-pod |
DamageVariance | 0 |
Tonnage | 4 |
InventorySize | 2 |
Rarity | 0 |
ComponentType | Weapon |
Details | Learning the lessons of the original Star League's Narc Launcher well, ComStar developed the Improved Narc Launcher to remedy those issues. The iNarc has better range, longer-lasting effects, and is much more resilient to enemy fire than the standard Narc. However, this came at the cost of size, weight, and ammo endurance. Still, ComStar accepted the trade-offs and put the iNarc into service as quickly as possible. <color=#ffcc00>Uses INARC Ammo.</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 1 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -2 |
Manufacturer | Independence Weaponry |
Name | Improved Narc Launcher |
Model | Series II Pragma |
Category | Missile |
Purchasable | true |
AmmoCategory | INARC |
HeatDamage | 0 |